Avalanche

Machine Gun

  • Impact
    41
  • Range
    50
  • Stability
    40
  • Handling
    40
  • Reload Speed
    60
  • Aim Assistance
    90
  • Airborne Effectiveness
    6
  • Zoom
    15
  • Recoil Direction
    70
  • Rounds Per Minute
    450
  • Magazine
    57

Adaptive Frame

Intrinsic

A well-rounded grip, reliable and sturdy.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Major Spec

    Weapon Mod

    Deals extra damage against powerful enemies.

    7.8% damage increase to Major (Shield and Downward Triangle Badge) combatants. This includes Champions and Minibosses.

  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Taken Spec

    Weapon Mod

    Increased damage against Taken enemies.

    10% damage increase to all Taken combatants, including Riven and Techeuns (Sedia, Kalli, & Shuro-Chi)

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Boss Spec

    Weapon Mod

    Increases damage against bosses and vehicles.

    7.8% damage increase to Boss (Diamond Badge) combatants.

  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

  • Minor Spec

    Weapon Mod

    Deals extra damage against rank-and-file enemies.

    7.8% damage increase to Minor (Square Badge) combatants.

Weapon perks

  • SRO-37 Ocular

    Scope

    SUROS ranged combat scope. Long zoom. • Increases range • Slightly decreases handling speed

    • + 6
    • Zoom+ 5
    • Range+ 10
    • Handling- 3
  • SRO-41 Ocular

    Scope

    SUROS threat evaluation. Long zoom. Highlights enemy targets. • Increases range

    • + 7
    • Zoom+ 5
    • Range+ 8
    • Handling± 0
  • SLO-12 Post

    Sight

    SUROS projection sight. Short zoom. • Greatly increases handling speed

    • ± 0
    • Zoom± 0
    • Range± 0
    • Handling+ 15
  • SLO-21 Post

    Sight

    SUROS projection sight. Short zoom. • Increases handling speed • Slightly increases range

    • + 1
    • Zoom± 0
    • Range+ 3
    • Handling+ 12
  • SLO-10 Post

    Sight

    SUROS projection sight. Short zoom. • Increases handling speed • Slightly increases range

    • + 2
    • Zoom± 0
    • Range+ 5
    • Handling+ 10
  • SPO-57 Front

    Scope

    SUROS threat evaluation. Medium zoom. Highlights enemy targets. • Greatly increases range • Slightly decreases handling speed

    • + 3
    • Zoom+ 4
    • Range+ 15
    • Handling- 5
  • SPO-28 Front

    Scope

    SUROS holo sights. Medium zoom. • Increases range • Slightly increases handling speed

    • + 4
    • Zoom+ 3
    • Range+ 11
    • Handling+ 5
  • SPO-26 Front

    Scope

    SUROS lightweight red-dot sight. Short zoom. • Increases handling speed • Increases range

    • + 5
    • Zoom+ 2
    • Range+ 7
    • Handling+ 10
  • Extended Mag

    Magazine

    This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

    • Magazine+ 50
    • Reload Speed- 20
    • Airborne Effectiveness+ 10
  • Alloy Magazine

    Magazine

    Faster reloads when the magazine is empty.

    0.85x Reload Duration Scale

  • Appended Mag

    Magazine

    This weapon's magazine is built for higher capacity. • Increases magazine size

    • Magazine+ 46
  • Armor-Piercing Rounds

    Magazine

    Rounds cause extra damage to combatants' shields and overpenetrate targets. • Slightly increases range

    5% damage increase against Combatant Shields. Bullets are able to overpenetrate enemies once.

    • Range+ 5
  • High-Caliber Rounds

    Magazine

    Shots from this weapon knock the target back farther. • Slightly increases range

    Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.

    • Range+ 5
  • Ricochet Rounds

    Magazine

    Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range

    • Range+ 5
    • Stability+ 10
  • Flared Magwell

    Magazine

    Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

    • Reload Speed+ 15
    • Stability+ 5
  • Light Mag

    Magazine

    Improved reload and range. • Increases reload speed • Slightly increases range

    • Reload Speed+ 10
    • Range+ 5
  • Under Pressure

    Trait

    This perk currently cannot roll on this weapon

    Improved stability and accuracy as the magazine gets lower.

    Activates once the magazine goes below 50%. Grants 25% to 50% increased Accuracy and up to 30 Stability.

  • Dynamic Sway Reduction

    Trait

    This perk currently cannot roll on this weapon

    Improves accuracy and stability while continuously holding down the trigger.

    Gradually increases Accuracy and Stability up to -100% Accuracy Cone Size and 10 Stability. Takes 0.6s to maximize effect.

  • Slideways

    Trait

    This perk currently cannot roll on this weapon

    Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability.

    Lasts 3s. Refreshes 15% of the magazine and grants 20 Stability & 20 Handling.

  • Threat Detector

    Trait

    This perk currently cannot roll on this weapon

    Increased reload, stability, and handling when enemies are in close proximity.

    • Within 15m of 1 enemy: • ~15 Stability • 15 Reload • 0.75x Handling Animation Duration • Within 15m of 2+ enemies: • ~40 Stability •55 Reload • 0.56x Handling Animation Duration

  • Moving Target

    Trait

    This perk currently cannot roll on this weapon

    Increased movement speed and target acquisition when moving while aiming down sights.

    3% Reduced Movement Speed Penalty from ADS and Strafing. Passively grants at 10 Aim Assist when aiming down sights.

  • Feeding Frenzy

    Trait

    This perk currently cannot roll on this weapon

    Each rapid kill with this weapon progressively increases reload speed for a short time.

    Duration of 3.5s. Grants a flat Reload Speed bonus and a multiplier per stack: • 1x: 10/0x • 2x: 45/0.9x • 3x: 55/0.88x • 4x: 75/0.85x • 5x: 100/0.8x

  • Outlaw

    Trait

    Precision kills greatly decrease reload time.

    Adds 70 Reload with a 0.9x multiplier for 6s.

  • Grave Robber

    Trait

    This perk currently cannot roll on this weapon

    Melee final blows reload this weapon's magazine from reserves.

    Primary weapons get refilled (generates ammo from nothing). Special and Power weapons get refreshed (reloaded with no animation, does not trigger on-reload perks).

  • Killing Wind

    Trait

    Final blows grant increased mobility, weapon range, and handling for a short duration.

    Lasts for 5s, additional kills add 5s, caps at 8s. • 20 Range • 50 Mobility • 40 Handling • 30% reduced ADS movement penalty • 5% Increased Damage Falloff Distance

  • Auto-Loading Holster

    Trait

    The holstered weapon is automatically reloaded after a short period of time.

    Activates in 2.5s.

  • Surplus

    Trait

    Increases handling, reload speed, and stability for each fully charged ability.

    Multi-charge abilities contribute to the requirements (ex. 2 grenades and a melee will count as max benefit Surplus). This perk does not let you exceed 100 Handling. Reload Speed: 5/25/50 Handling: 10/25/50 Stability: 5/15/25

  • Zen Moment

    Trait

    Causing damage with this weapon reduces recoil and flinch over time.

    Reduces the Maximum Recoil Angle, removes Reticle Bounce, reduces Weapon Shake. Much more noticeable on controller.

  • Subsistence

    Trait

    Defeating targets partially reloads the magazine from reserves.

    Reloads 10-17% of the magazine per kill. Varies per weapon archetype.

  • Rampage

    Trait

    This perk currently cannot roll on this weapon

    Kills with this weapon temporarily grant increased damage. Stacks 3x.

    Has a duration of 3.5 seconds, all stacks disappear once timer expires. • 1x: 10% • 2x: 21% • 3x: 33.1%

  • High-Impact Reserves

    Trait

    This perk currently cannot roll on this weapon

    Rounds at the end of the magazine deal more damage.

    Gradual damage increase starting at 50% of Magazine. • In PvE, 12.1% to 25.6%. • In PvP, 3% to 6%.

  • Quickdraw

    Trait

    This perk currently cannot roll on this weapon

    This weapon can be drawn unbelievably fast.

    Grants 100 Ready/Stow Handling for 1 second, or until ADS.

  • Firmly Planted

    Trait

    This perk currently cannot roll on this weapon

    Increased accuracy, stability, and handling when firing while crouched.

    Grants the following when crouched (halved benefits Fusion Rifles): • 30 Handling • 20 Stability • -40 Accuracy Cone Size • -17% Accuracy Cone Growth • -80 Recoil Yaw (Horizontal Recoil)

  • Snapshot Sights

    Trait

    This perk currently cannot roll on this weapon

    Faster time to aim down sights.

    0.5x ADS Animation Multiplier for Primary Weapons. 0.75x for Special Weapons.

  • Hip-Fire Grip

    Trait

    This perk currently cannot roll on this weapon

    Increases accuracy, stability, and precision hit targeting when firing from the hip.

    It's a lot of nerd stats: • 15 Aim Assist • 2.7° Precision Angle Threshold • ~30 Accuracy Cone Size • ~30 Stability • 1.2x Aim Assist Falloff Distance, Reticle Stickiness Falloff Distance, Damage Falloff Start & End Distance (except Shotguns)

  • Swashbuckler

    Trait

    This weapon gains increased damage from melee kills and kills with this weapon.

    Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.4% • 5x: 33.3%

  • Unrelenting

    Trait

    This perk currently cannot roll on this weapon

    Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.

    Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.

  • Opening Shot

    Trait

    Improved accuracy and range on the opening shot of attack.

    Applies to the first bullet only after not firing for 3.1s. Grants the following: • 20 Aim Assistance • 25 Range • -5% Accuracy Cone Size • -10% Accuracy Cone Growth

  • Vorpal Weapon

    Trait

    Increased damage against bosses, vehicles, and Guardians with their Super active.

    • 20% (40-50% in PvP) for Primary Weapons • 15% (10-20% in PvP) for Special Weapons • 10% (5-10% in PvP) for Power Weapons

  • Dragonfly

    Trait

    Precision kills create an elemental damage explosion.

    Creates an elemental explosion based on the weapon's element damage, has a 3m radius. Explosion damage is dependant on weapon archetype.

  • Tap the Trigger

    Trait

    Grants a short period of increased stability and accuracy on initial trigger pull.

    For controller only, weapons fire the instant trigger pressure is applied. Grants the following benefits for 0.6s: • Normal Benefits • 40 Stability • -50% Max Recoil Kick • -10% Accuracy Cone Size • Fusion Rifles • 10 Stability • -12.5% Max Recoil Kick • -2.5% Accuracy Cone Size

  • Adrenaline Junkie

    Trait

    This weapon gains increased damage and handling from final blows with grenades or this weapon.

    Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%

Curated roll

  • SLO-12 Post

    Sight

    SUROS projection sight. Short zoom. • Greatly increases handling speed

    • ± 0
    • Zoom± 0
    • Range± 0
    • Handling+ 15
  • SLO-21 Post

    Sight

    SUROS projection sight. Short zoom. • Increases handling speed • Slightly increases range

    • + 1
    • Zoom± 0
    • Range+ 3
    • Handling+ 12
  • SPO-57 Front

    Scope

    SUROS threat evaluation. Medium zoom. Highlights enemy targets. • Greatly increases range • Slightly decreases handling speed

    • + 3
    • Zoom+ 4
    • Range+ 15
    • Handling- 5
  • SPO-28 Front

    Scope

    SUROS holo sights. Medium zoom. • Increases range • Slightly increases handling speed

    • + 4
    • Zoom+ 3
    • Range+ 11
    • Handling+ 5
  • SPO-26 Front

    Scope

    SUROS lightweight red-dot sight. Short zoom. • Increases handling speed • Increases range

    • + 5
    • Zoom+ 2
    • Range+ 7
    • Handling+ 10
  • SRO-37 Ocular

    Scope

    SUROS ranged combat scope. Long zoom. • Increases range • Slightly decreases handling speed

    • + 6
    • Zoom+ 5
    • Range+ 10
    • Handling- 3
  • SRO-41 Ocular

    Scope

    SUROS threat evaluation. Long zoom. Highlights enemy targets. • Increases range

    • + 7
    • Zoom+ 5
    • Range+ 8
    • Handling± 0
  • SRO-52 Ocular

    Scope

    SUROS ranged combat scope. Long zoom. • Greatly increases range • Decreases handling speed

    • + 8
    • Zoom+ 6
    • Range+ 13
    • Handling- 7
  • Alloy Magazine

    Magazine

    Faster reloads when the magazine is empty.

    0.85x Reload Duration Scale

  • Appended Mag

    Magazine

    This weapon's magazine is built for higher capacity. • Increases magazine size

    • Magazine+ 46
  • Under Pressure

    Trait

    Improved stability and accuracy as the magazine gets lower.

    Activates once the magazine goes below 50%. Grants 25% to 50% increased Accuracy and up to 30 Stability.

  • Rampage

    Trait

    Kills with this weapon temporarily grant increased damage. Stacks 3x.

    Has a duration of 3.5 seconds, all stacks disappear once timer expires. • 1x: 10% • 2x: 21% • 3x: 33.1%

Extras

Extras are still work in progress!