False Idols

Sword

  • Impact
    60
  • Swing Speed
    40
  • Charge Rate
    20
  • Guard Resistance
    0
  • Ammo Capacity
    59

Vortex Frame

Intrinsic

[Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

Weapon perks

  • Hungry Edge

    Blade

    Increased sword ammo.

    • Magazine+ 46
    • Ammo Capacity+ 42
    • Impact+ 18
  • Enduring Blade

    Blade

    Greatly increased sword ammo at the cost of damage.

    • Magazine+ 52
    • Ammo Capacity+ 46
    • Impact+ 12
  • Honed Edge

    Blade

    Increased sword damage.

    • Magazine+ 40
    • Ammo Capacity+ 40
    • Impact+ 19
  • Jagged Edge

    Blade

    Increased damage at the cost of sword ammo.

    • Magazine+ 36
    • Ammo Capacity+ 36
    • Impact+ 20
  • Tempered Edge

    Blade

    Increased sword damage and ammo.

    • Magazine+ 43
    • Ammo Capacity+ 41
    • Impact+ 18
  • Balanced Guard

    Guard

    Sword Guard has balanced overall defenses.

    • Guard Efficiency± 0
    • Guard Resistance+ 40
    • Stability+ 40
    • Charge Time+ 1000
    • Inventory Size+ 12
    • Guard Endurance+ 40
  • Burst Guard

    Guard

    Sword Guard has high resistance, but low endurance.

    • Guard Efficiency± 0
    • Guard Resistance+ 80
    • Stability+ 80
    • Inventory Size+ 10
    • Guard Endurance± 0
  • Enduring Guard

    Guard

    Sword Guard has high endurance, but low resistance.

    • Guard Efficiency± 0
    • Guard Resistance± 0
    • Stability± 0
    • Inventory Size+ 18
    • Guard Endurance+ 90
  • Heavy Guard

    Guard

    Sword Guard has high overall defenses, but lowers charge rate.

    • Charge Rate- 10
    • Guard Resistance+ 70
    • Stability+ 70
    • Charge Time+ 1000
    • Inventory Size+ 14
    • Guard Endurance+ 60
  • Swordmaster's Guard

    Guard

    Sword Guard has low overall defenses, but increases charge rate.

    • Charge Rate+ 10
    • Guard Resistance+ 10
    • Stability+ 10
    • Charge Time+ 1000
    • Inventory Size+ 12
    • Guard Endurance+ 40
  • Strategist

    Trait

    Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.

    Enhanced Benefits

    Lv. 11

    Final blows with this weapon generate improved class ability energy. Activating your class ability briefly improves this weapon's stability.

  • Attrition Orbs

    Trait

    Dealing sustained damage creates an Orb of Power.

    Enhanced Benefits

    Lv. 12

    Dealing sustained damage creates a slightly improved Orb of Power.

  • Wellspring

    Trait

    Lv. 4

    Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.

    Grants 8% Ability energy split equally across all uncharged abilities.

    Enhanced Benefits

    Lv. 13

    Final blows with this weapon generate an improved amount of ability energy. This energy is divided between your uncharged abilities.

    Grants 9% Ability energy.

  • Unrelenting

    Trait

    Lv. 7

    Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.

    Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.

    Enhanced Benefits

    Lv. 14

    Rapidly defeating targets triggers improved health regeneration. Guardians and powerful combatants count as more than one target.

  • Duelist's Trance

    Trait

    Lv. 8

    Sword final blows grant increased charge rate and defense until this weapon is stowed.

    Enhanced Benefits

    Lv. 15

    Sword final blows grant greatly increased charge rate and defense until this weapon is stowed.

  • Incandescent

    Trait

    Lv. 9

    Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.

    Applies 30 Scorch. Powerful Combatants and Guardians increase the effect range to 8m.

    Enhanced Benefits

    Lv. 16

    Defeating a target spreads a longer lasting scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.

  • Relentless Strikes

    Trait

    Lv. 10

    [Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.

    Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.

    Enhanced Benefits

    Lv. 17

    [Light Attack] : Landing three light-attack hits within an improved short time grants Sword ammo.

  • Surrounded

    Trait

    This weapon gains bonus damage when three or more enemies are in close proximity.

    30% damage increase when within 8m of 3 or more enemies. Swords receive a reduced bonus.

    Enhanced Benefits

    Lv. 11

    This weapon gains improved bonus damage when three or more targets are in close proximity.

    5% damage increase to the base perk. Increases from 30% to 36.5%, 40% to 47% with Surrounded Spec.

  • Chain Reaction

    Trait

    Each final blow with this weapon creates an elemental damage explosion.

    Kills create an elemental explosion. Not affected by Dragonfly Spec.

    Enhanced Benefits

    Lv. 12

    Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves. Swords have improved guard endurance.

    • Inventory Size+ 11
    • Guard Endurance+ 20
  • Bait and Switch

    Trait

    Lv. 4

    Deal damage with all equipped weapons within a short time to give this weapon a damage boost.

    35% damage increase for 10 seconds.

    Enhanced Benefits

    Lv. 13

    Deal damage with all equipped weapons within a short time to give this weapon a damage boost for an improved duration.

    Duration increased to 11s.

  • Vorpal Weapon

    Trait

    Lv. 7

    Increased damage against bosses, vehicles, and Guardians with their Super active.

    • 20% (40-50% in PvP) for Primary Weapons • 15% (10-20% in PvP) for Special Weapons • 10% (5-10% in PvP) for Power Weapons

    Enhanced Benefits

    Lv. 14

    Increased damage against bosses, vehicles, and Guardians with their Super active. Stability is improved. Swords have improved guard resistance.

    • Stability+ 5
    • Guard Resistance+ 5
  • Counterattack

    Trait

    Lv. 8

    Blocking an attack immediately after guarding increases damage for a short duration.

    Attack must be guarded within ~0.5s of starting Block. 50% damage increase for 2 seconds.

    Enhanced Benefits

    Lv. 15

    Blocking an attack immediately after guarding increases damage for an improved duration.

  • Collective Action

    Trait

    Lv. 9

    Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.

    Enhanced Benefits

    Lv. 16

    Collecting elemental pickups or throwing a Strand Tangle grants a longer initial period of increased damage, and an improved stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.

  • One for All

    Trait

    Lv. 10

    Hitting three separate targets increases damage for a moderate duration.

    35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.

    Enhanced Benefits

    Lv. 17

    Hitting three separate targets increases damage for an improved duration.

    Duration increased to 11s.

  • Dealer's Choice

    Origin Trait

    Final blows with this weapon grant a small amount of Super energy. Equipping multiple weapons from the Pale Heart increases this effect.

Curated roll

  • Honed Edge

    Blade

    Increased sword damage.

    • Magazine+ 40
    • Ammo Capacity+ 40
    • Impact+ 19
  • Enduring Guard

    Guard

    Sword Guard has high endurance, but low resistance.

    • Guard Efficiency± 0
    • Guard Resistance± 0
    • Stability± 0
    • Inventory Size+ 18
    • Guard Endurance+ 90
  • Relentless Strikes

    Trait

    [Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.

    Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.

  • One for All

    Trait

    Hitting three separate targets increases damage for a moderate duration.

    35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.

Extras

Extras are still work in progress!