False Idols
Sword
- Impact60
- Swing Speed40
- Charge Rate20
- Guard Resistance0
- Ammo Capacity59
Vortex Frame
Intrinsic
[Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Hungry Edge
Blade
Increased sword ammo.
- Magazine+ 46
- Ammo Capacity+ 42
- Impact+ 18
Enduring Blade
Blade
Greatly increased sword ammo at the cost of damage.
- Magazine+ 50
- Ammo Capacity+ 46
- Impact+ 12
Honed Edge
Blade
Increased sword damage.
- Magazine+ 40
- Ammo Capacity+ 40
- Impact+ 19
Jagged Edge
Blade
Increased damage at the cost of sword ammo.
- Magazine- 288
- Ammo Capacity+ 36
- Impact+ 20
Tempered Edge
Blade
Increased sword damage and ammo.
- Magazine+ 43
- Ammo Capacity+ 41
- Impact+ 18
Balanced Guard
Guard
Sword Guard has balanced overall defenses.
- Guard Efficiency± 0
- Guard Resistance+ 40
- Stability+ 40
- Charge Time+ 1000
- Inventory Size+ 10
- Guard Endurance+ 40
Burst Guard
Guard
Sword Guard has high resistance, but low endurance.
- Guard Efficiency± 0
- Guard Resistance+ 80
- Stability+ 80
- Inventory Size+ 10
- Guard Endurance± 0
Enduring Guard
Guard
Sword Guard has high endurance, but low resistance.
- Guard Efficiency± 0
- Guard Resistance± 0
- Stability± 0
- Inventory Size+ 15
- Guard Endurance+ 90
Heavy Guard
Guard
Sword Guard has high overall defenses, but lowers charge rate.
- Charge Rate- 10
- Guard Resistance+ 70
- Stability+ 70
- Charge Time+ 1000
- Inventory Size+ 10
- Guard Endurance+ 60
Swordmaster's Guard
Guard
Sword Guard has low overall defenses, but increases charge rate.
- Charge Rate+ 10
- Guard Resistance+ 10
- Stability+ 10
- Charge Time+ 1000
- Inventory Size+ 10
- Guard Endurance+ 40
Strategist
Trait
Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.
Enhanced Benefits
Lv. 11
Final blows with this weapon generate improved class ability energy. Activating your class ability briefly improves this weapon's stability.
Attrition Orbs
Trait
Dealing sustained damage creates an Orb of Power.
Enhanced Benefits
Lv. 12
Dealing sustained damage creates a slightly improved Orb of Power.
Wellspring
Trait
Lv. 4
Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
Grants 8% Ability energy split equally across all uncharged abilities.
Enhanced Benefits
Lv. 13
Final blows with this weapon generate an improved amount of ability energy. This energy is divided between your uncharged abilities.
Grants 9% Ability energy.
Unrelenting
Trait
Lv. 7
Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.
Enhanced Benefits
Lv. 14
Rapidly defeating targets triggers improved health regeneration. Guardians and powerful combatants count as more than one target.
Duelist's Trance
Trait
Lv. 8
Sword final blows grant increased charge rate and defense until this weapon is stowed.
Enhanced Benefits
Lv. 15
Sword final blows grant greatly increased charge rate and defense until this weapon is stowed.
Incandescent
Trait
Lv. 9
Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Applies 30 Scorch. Powerful Combatants and Guardians increase the effect range to 8m.
Enhanced Benefits
Lv. 16
Defeating a target spreads a longer lasting scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Relentless Strikes
Trait
Lv. 10
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.
Enhanced Benefits
Lv. 17
[Light Attack] : Landing three light-attack hits within an improved short time grants Sword ammo.
Surrounded
Trait
This weapon gains bonus damage when three or more enemies are in close proximity.
30% damage increase when within 8m of 3 or more enemies. Swords receive a reduced bonus.
Enhanced Benefits
Lv. 11
This weapon gains improved bonus damage when three or more targets are in close proximity.
5% damage increase to the base perk. Increases from 30% to 36.5%, 40% to 47% with Surrounded Spec.
Chain Reaction
Trait
Each final blow with this weapon creates an elemental damage explosion.
Kills create an elemental explosion. Not affected by Dragonfly Spec.
Enhanced Benefits
Lv. 12
Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves. Swords have improved guard endurance.
- Inventory Size+ 10
- Guard Endurance+ 20
Bait and Switch
Trait
Lv. 4
Deal damage with all equipped weapons within a short time to give this weapon a damage boost.
35% damage increase for 10 seconds.
Enhanced Benefits
Lv. 13
Deal damage with all equipped weapons within a short time to give this weapon a damage boost for an improved duration.
Duration increased to 11s.
Vorpal Weapon
Trait
Lv. 7
Increased damage against bosses, vehicles, and Guardians with their Super active.
• 20% (40-50% in PvP) for Primary Weapons • 15% (10-20% in PvP) for Special Weapons • 10% (5-10% in PvP) for Power Weapons
Enhanced Benefits
Lv. 14
Increased damage against bosses, vehicles, and Guardians with their Super active. Stability is improved. Swords have improved guard resistance.
- Stability+ 5
- Guard Resistance+ 5
Counterattack
Trait
Lv. 8
Blocking an attack immediately after guarding increases damage for a short duration.
Attack must be guarded within ~0.5s of starting Block. 50% damage increase for 2 seconds.
Enhanced Benefits
Lv. 15
Blocking an attack immediately after guarding increases damage for an improved duration.
Collective Action
Trait
Lv. 9
Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
Enhanced Benefits
Lv. 16
Collecting elemental pickups or throwing a Strand Tangle grants a longer initial period of increased damage, and an improved stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
One for All
Trait
Lv. 10
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Enhanced Benefits
Lv. 17
Hitting three separate targets increases damage for an improved duration.
Duration increased to 11s.
Dealer's Choice
Origin Trait
Final blows with this weapon grant a small amount of Super energy. Equipping multiple weapons from the Pale Heart increases this effect.
Curated roll
Honed Edge
Blade
Increased sword damage.
- Magazine+ 40
- Ammo Capacity+ 40
- Impact+ 19
Enduring Guard
Guard
Sword Guard has high endurance, but low resistance.
- Guard Efficiency± 0
- Guard Resistance± 0
- Stability± 0
- Inventory Size+ 15
- Guard Endurance+ 90
Relentless Strikes
Trait
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.
One for All
Trait
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Extras
Extras are still work in progress!