Appetence

Trace Rifle

  • Impact
    6
  • Range
    70
  • Stability
    75
  • Handling
    50
  • Reload Speed
    46
  • Aim Assistance
    100
  • Airborne Effectiveness
    9
  • Zoom
    15
  • Recoil Direction
    93
  • Rounds Per Minute
    1000
  • Magazine
    97
  • Damage Falloff
    22.3m / 32.89m

Adaptive Frame

Intrinsic

A well-rounded grip, reliable and sturdy.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Major Spec

    Weapon Mod

    Deals extra damage against powerful enemies.

    7.8% damage increase to Major (Shield and Downward Triangle Badge) combatants. This includes Champions and Minibosses.

  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Taken Spec

    Weapon Mod

    Increased damage against Taken enemies.

    10% damage increase to all Taken combatants, including Riven and Techeuns (Sedia, Kalli, & Shuro-Chi)

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Boss Spec

    Weapon Mod

    Increases damage against bosses and vehicles.

    7.8% damage increase to Boss (Diamond Badge) combatants.

  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

  • Minor Spec

    Weapon Mod

    Deals extra damage against rank-and-file enemies.

    7.8% damage increase to Minor (Square Badge) combatants.

Weapon perks

  • Arrowhead Brake

    Barrel

    Lightly vented barrel. • Greatly controls recoil • Increases handling speed

    • Recoil Direction+ 30
    • Handling+ 10
  • Chambered Compensator

    Barrel

    Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

    • Stability+ 10
    • Recoil Direction+ 10
    • Handling- 5
  • Corkscrew Rifling

    Barrel

    Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

    • Stability+ 5
    • Range+ 5
    • Handling+ 5
  • Extended Barrel

    Barrel

    Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

    • Handling- 10
    • Range+ 10
    • Recoil Direction+ 10
  • Fluted Barrel

    Barrel

    Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

    • Stability+ 5
    • Handling+ 15
  • Full Bore

    Barrel

    Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

    • Stability- 10
    • Range+ 15
    • Handling- 5
  • Hammer-Forged Rifling

    Barrel

    Durable ranged barrel. • Increases range

    • Range+ 10
  • Polygonal Rifling

    Barrel

    Barrel optimized for recoil reduction. • Increases stability

    • Stability+ 10
  • Smallbore

    Barrel

    Dual strength barrel. • Increases range • Increases stability

    • Stability+ 7
    • Range+ 7
  • Enhanced Battery

    Battery

    Strong battery life. • Increases magazine size

    • Magazine+ 46
  • Ionized Battery

    Battery

    Large heavy battery. • Greatly increases magazine size • Greatly decreases reload speed

    • Magazine+ 53
    • Reload Speed- 20
  • Particle Repeater

    Battery

    Improves stability. • Increases stability

    • Stability+ 10
  • Projection Fuse

    Battery

    Distance optimizations. • Increases range

    • Range+ 10
  • Light Battery

    Battery

    Lightweight, agile battery. • Increases handling speed • Increases reload speed

    • Handling+ 10
    • Reload Speed+ 10
  • Tactical Battery

    Battery

    This weapon has multiple small improvements. • Slightly increases stability • Increases reload speed • Slightly increases range

    • Range+ 5
    • Reload Speed+ 10
    • Stability+ 5
  • Loose Change

    Trait

    Applying an elemental debuff to a target increases this weapon's reload speed for a short duration.

    Enhanced Benefits

    Lv. 11

    Applying an elemental debuff to a target increases this weapon's reload speed for an improved duration.

  • Hip-Fire Grip

    Trait

    Increases accuracy, stability, and precision hit targeting when firing from the hip.

    It's a lot of nerd stats: • 15 Aim Assist • 2.7° Precision Angle Threshold • ~30 Accuracy Cone Size • ~30 Stability • 1.2x Aim Assist Falloff Distance, Reticle Stickiness Falloff Distance, Damage Falloff Start & End Distance (except Shotguns)

    Enhanced Benefits

    Lv. 12

    Greatly increases accuracy, stability, and precision hit targeting when firing from the hip.

  • Slideways

    Trait

    Lv. 4

    Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability.

    Lasts 3s. Refreshes 15% of the magazine and grants 20 Stability & 20 Handling.

    Enhanced Benefits

    Lv. 13

    Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability greatly.

    Effect increased to grant 25 Stability and 25 Handling.

  • Overflow

    Trait

    Lv. 7

    Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.

    Refills magazine to double its normal capacity.

    Enhanced Benefits

    Lv. 14

    Picking up Special or Heavy ammo loads this weapon even further beyond normal capacity.

    Now overflows slightly over double normal capacity. Can vary from 205% to 222% depending on base Magazine and traits.

  • Clown Cartridge

    Trait

    Lv. 8

    Reloading this weapon randomly overfills it from reserves.

    Randomly increases magazine between 10% and 50% on reload. Always rounds magazine up.

    Enhanced Benefits

    Lv. 15

    Reloading this weapon randomly overfills it from reserves to an improved degree.

    Literally just gives you better RNG.

  • Enlightened Action

    Trait

    Lv. 9

    Dealing damage improves reload speed and handling.

    Enhanced Benefits

    Lv. 16

    Dealing damage significantly improves reload speed and handling.

  • Demolitionist

    Trait

    Lv. 10

    Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.

    Enhanced Benefits

    Lv. 17

    Final blows with this weapon generate an improved amount of grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary/Heavy weapon kills grant 11% grenade energy. Most special weapon kills grant 22%.

  • High Ground

    Trait

    Gain bonus damage when attacking targets from higher ground.

    Enhanced Benefits

    Lv. 11

    This weapon gains bonus damage when attacking targets from higher ground. Increases reload.

  • Wellspring

    Trait

    Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.

    Grants 8% Ability energy split equally across all uncharged abilities.

    Enhanced Benefits

    Lv. 12

    Final blows with this weapon generate an improved amount of ability energy. This energy is divided between your uncharged abilities.

    Grants 9% Ability energy.

  • Deconstruct

    Trait

    Lv. 4

    Dealing sustained damage grants bonus damage against vehicles and constructs and partially refills the magazine from reserves. Damage with Primary ammo or against constructs provides additional progress. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.

  • Headstone

    Trait

    Lv. 7

    Precision final blows spawn a Stasis crystal at the victim's location.

    Minor enemies spawn a medium-sized Stasis Crystal. Anything else is a large-sized Crystal. Having 5 crystals active simultaneously incurs a 5s cooldown penalty.

    Enhanced Benefits

    Lv. 14

    Precision final blows spawn a Stasis crystal at a target's location. Improves stability.

    • Stability+ 5
  • Attrition Orbs

    Trait

    Lv. 8

    Dealing sustained damage creates an Orb of Power.

    Enhanced Benefits

    Lv. 15

    Dealing sustained damage creates a slightly improved Orb of Power.

  • One for All

    Trait

    Lv. 9

    Hitting three separate targets increases damage for a moderate duration.

    35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.

    Enhanced Benefits

    Lv. 16

    Hitting three separate targets increases damage for an improved duration.

    Duration increased to 11s.

  • Killing Tally

    Trait

    Lv. 10

    Kills increase this weapon's damage until it is stowed or reloaded.

    Kills grant a 10% damage increase up to 3 times.

    Enhanced Benefits

    Lv. 17

    Final blows increase this weapon's damage until it is stowed or reloaded. Improves magazine size.

    • Magazine+ 43
  • Deconstruct

    Trait

    Lv. 13

    Dealing sustained damage grants bonus damage against vehicles and constructs for an improved duration and partially refills the magazine from reserves. Damage with Primary ammo or against constructs provides additional progress. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.

  • Dragon's Vengeance

    Origin Trait

    When an ally dies or you reach critical health, this weapon's magazine refills, and it gains bonus range, charge rate, and handling.

Curated roll

  • Full Bore

    Barrel

    Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

    • Stability- 10
    • Range+ 15
    • Handling- 5
  • Tactical Battery

    Battery

    This weapon has multiple small improvements. • Slightly increases stability • Increases reload speed • Slightly increases range

    • Range+ 5
    • Reload Speed+ 10
    • Stability+ 5
  • Demolitionist

    Trait

    Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.

  • One for All

    Trait

    Hitting three separate targets increases damage for a moderate duration.

    35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.

Extras

Extras are still work in progress!