Traveler's Judgment 5

Sidearm

  • Impact
    75
  • Range
    39
  • Stability
    82
  • Handling
    51
  • Reload Speed
    33
  • Aim Assistance
    70
  • Airborne Effectiveness
    12
  • Zoom
    12
  • Recoil Direction
    89
  • Rounds Per Minute
    450
  • Magazine
    30
  • Damage Falloff
    13.13m / 15.43m

Adaptive Burst

Intrinsic

Well-rounded, reliable, fires a 3-round burst.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

Weapon perks

  • QuickDot SAS

    Sight

    Agile Sidearm sight. • Greatly increases handling speed • Slightly increases stability

    • ± 0
    • Zoom± 0
    • Range± 0
    • Handling+ 15
    • Stability+ 5
    • Aim Assistance+ 5
  • Control SAS

    Sight

    Stable Sidearm sight. • Increases handling speed • Increases stability

    • + 1
    • Zoom± 0
    • Range± 0
    • Handling+ 10
    • Stability+ 10
    • Aim Assistance+ 5
  • Shortspec SAS

    Sight

    Balanced Sidearm sight. • Slightly increases stability • Slightly increases handling speed • Slightly increases range

    • + 2
    • Zoom± 0
    • Range+ 3
    • Handling+ 3
    • Stability+ 3
    • Aim Assistance+ 5
  • Tactic SAS

    Sight

    Accurate Sidearm sight. • Slightly increases range

    • + 3
    • Zoom± 0
    • Range+ 5
    • Handling± 0
    • Stability± 0
    • Aim Assistance+ 5
  • Target SAS

    Sight

    Sharp Sidearm sight. • Increases range • Slightly decreases stability • Slightly decreases handling speed

    • + 4
    • Zoom± 0
    • Range+ 8
    • Handling- 5
    • Stability- 5
    • Aim Assistance+ 5
  • FarPoint SAS

    Sight

    Pinpoint Sidearm sight. • Greatly increases range • Decreases stability • Decreases handling speed

    • + 5
    • Zoom± 0
    • Range+ 13
    • Handling- 10
    • Stability- 10
    • Aim Assistance+ 5
  • Extended Mag

    Magazine

    This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

    • Magazine+ 50
    • Reload Speed- 20
    • Airborne Effectiveness+ 10
  • Alloy Magazine

    Magazine

    Faster reloads when the magazine is empty.

    0.85x Reload Duration Scale

  • Appended Mag

    Magazine

    This weapon's magazine is built for higher capacity. • Increases magazine size

    • Magazine+ 46
  • Armor-Piercing Rounds

    Magazine

    Rounds cause extra damage to combatants' shields and overpenetrate targets. • Slightly increases range

    5% damage increase against Combatant Shields. Bullets are able to overpenetrate enemies once.

    • Range+ 5
  • High-Caliber Rounds

    Magazine

    Shots from this weapon knock the target back farther. • Slightly increases range

    Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.

    • Range+ 5
  • Ricochet Rounds

    Magazine

    Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range

    • Range+ 5
    • Stability+ 10
  • Flared Magwell

    Magazine

    Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

    • Reload Speed+ 15
    • Stability+ 5
  • Light Mag

    Magazine

    Improved reload and range. • Increases reload speed • Slightly increases range

    • Reload Speed+ 10
    • Range+ 5
  • Firmly Planted

    Trait

    Increased accuracy, stability, and handling when firing while crouched.

    Grants the following when crouched (halved benefits Fusion Rifles): • 30 Handling • 20 Stability • -40 Accuracy Cone Size • -17% Accuracy Cone Growth • -80 Recoil Yaw (Horizontal Recoil)

  • Rapid Hit

    Trait

    Rapid precision hits temporarily increase stability and reload speed.

    Stacks up to 5, lasts for 2s. Reload is given a multiplier bonus along with stat increases per stack. • 1x: 2 Stability, 5 Reload Speed (0.99x) • 2x: 12 Stability, 30 Reload Speed (0.97x) • 3x: 14 Stability, 35 Reload Speed (0.96x) • 4x: 18 Stability, 45 Reload Speed (0.94x) • 5x: 25 Stability, 60 Reload Speed (0.93x)

  • Hip-Fire Grip

    Trait

    Increases accuracy, stability, and precision hit targeting when firing from the hip.

    It's a lot of nerd stats: • 15 Aim Assist • 2.7° Precision Angle Threshold • ~30 Accuracy Cone Size • ~30 Stability • 1.2x Aim Assist Falloff Distance, Reticle Stickiness Falloff Distance, Damage Falloff Start & End Distance (except Shotguns)

  • Feeding Frenzy

    Trait

    Each rapid kill with this weapon progressively increases reload speed for a short time.

    Duration of 3.5s. Grants a flat Reload Speed bonus and a multiplier per stack: • 1x: 10/0x • 2x: 45/0.9x • 3x: 55/0.88x • 4x: 75/0.85x • 5x: 100/0.8x

  • Field Prep

    Trait

    Increased ammo reserves. Faster reload, stow, and ready when you're crouching.

    Adds 45 Reload with 0.8x multiplier and 0.8x ready/stow animation duration. The Inventory Size increase is the reserves boost.

    • Inventory Size+ 12
  • Auto-Loading Holster

    Trait

    The holstered weapon is automatically reloaded after a short period of time.

    Activates in 2.5s.

  • Surrounded

    Trait

    This weapon gains bonus damage when three or more enemies are in close proximity.

    30% damage increase when within 8m of 3 or more enemies. Swords receive a reduced bonus.

  • Tap the Trigger

    Trait

    Grants a short period of increased stability and accuracy on initial trigger pull.

    For controller only, weapons fire the instant trigger pressure is applied. Grants the following benefits for 0.6s: • Normal Benefits • 40 Stability • -50% Max Recoil Kick • -10% Accuracy Cone Size • Fusion Rifles • 10 Stability • -12.5% Max Recoil Kick • -2.5% Accuracy Cone Size

  • Headseeker

    Trait

    Body shots landed with this weapon increase precision damage and aim assist for a short time. Body shots landed while the perk is active refresh the time.

    Precision Hits within 0.3s of hitting a body shot deal 8% increased damage.

  • Disruption Break

    Trait

    Breaking an enemy's shield with this weapon makes them more vulnerable to Kinetic damage for a brief period.

    On Elemental/Barrier or Guardian shield break: Applies a debuff that grants 50% increased Kinetic damage for 5.5s. Stacks with other debuffs due to being a weapon perk.

  • Dragonfly

    Trait

    Precision kills create an elemental damage explosion.

    Creates an elemental explosion based on the weapon's element damage, has a 3m radius. Explosion damage is dependant on weapon archetype.

  • Shield Disorient

    Trait

    Energy matched shield explosion disorients nearby combatants.

    Explosion disorients enemies within 7 meters for 5s.

Curated roll

  • Tactic SAS

    Sight

    Accurate Sidearm sight. • Slightly increases range

    • + 3
    • Zoom± 0
    • Range+ 5
    • Handling± 0
    • Stability± 0
    • Aim Assistance+ 5
  • Target SAS

    Sight

    Sharp Sidearm sight. • Increases range • Slightly decreases stability • Slightly decreases handling speed

    • + 4
    • Zoom± 0
    • Range+ 8
    • Handling- 5
    • Stability- 5
    • Aim Assistance+ 5
  • FarPoint SAS

    Sight

    Pinpoint Sidearm sight. • Greatly increases range • Decreases stability • Decreases handling speed

    • + 5
    • Zoom± 0
    • Range+ 13
    • Handling- 10
    • Stability- 10
    • Aim Assistance+ 5
  • Armor-Piercing Rounds

    Magazine

    Rounds cause extra damage to combatants' shields and overpenetrate targets. • Slightly increases range

    5% damage increase against Combatant Shields. Bullets are able to overpenetrate enemies once.

    • Range+ 5
  • Accurized Rounds

    Magazine

    This weapon can fire longer distances. • Increases range

    • Range+ 10
  • Steady Rounds

    Magazine

    This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness

    • Stability+ 15
    • Range- 5
    • Airborne Effectiveness+ 7
  • Firmly Planted

    Trait

    Increased accuracy, stability, and handling when firing while crouched.

    Grants the following when crouched (halved benefits Fusion Rifles): • 30 Handling • 20 Stability • -40 Accuracy Cone Size • -17% Accuracy Cone Growth • -80 Recoil Yaw (Horizontal Recoil)

  • Surrounded

    Trait

    This weapon gains bonus damage when three or more enemies are in close proximity.

    30% damage increase when within 8m of 3 or more enemies. Swords receive a reduced bonus.

Extras

Extras are still work in progress!