Speleologist
Machine Gun
- Impact25
- Range28
- Stability33
- Handling49
- Reload Speed61
- Aim Assistance62
- Airborne Effectiveness12
- Zoom16
- Recoil Direction58
- Rounds Per Minute900
- Magazine73
Rapid-Fire Frame
Intrinsic
Deeper ammo reserves. Slightly faster reload when magazine is empty.
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Weapon perks
Arrowhead Brake
Barrel
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
- Recoil Direction+ 30
- Handling+ 10
Chambered Compensator
Barrel
Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed
- Stability+ 10
- Recoil Direction+ 10
- Handling- 5
Corkscrew Rifling
Barrel
Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed
- Stability+ 5
- Range+ 5
- Handling+ 5
Extended Barrel
Barrel
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
- Handling- 10
- Range+ 10
- Recoil Direction+ 10
Fluted Barrel
Barrel
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
- Stability+ 5
- Handling+ 15
Full Bore
Barrel
Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed
- Stability- 10
- Range+ 15
- Handling- 5
Hammer-Forged Rifling
Barrel
Durable ranged barrel. • Increases range
- Range+ 10
Polygonal Rifling
Barrel
Barrel optimized for recoil reduction. • Increases stability
- Stability+ 10
Smallbore
Barrel
Dual strength barrel. • Increases range • Increases stability
- Stability+ 7
- Range+ 7
Accurized Rounds
Magazine
This weapon can fire longer distances. • Increases range
- Range+ 10
Appended Mag
Magazine
This weapon's magazine is built for higher capacity. • Increases magazine size
- Magazine+ 46
Tactical Mag
Magazine
This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size
- Magazine+ 43
- Reload Speed+ 10
- Stability+ 5
Extended Mag
Magazine
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
- Magazine+ 50
- Reload Speed- 20
- Airborne Effectiveness+ 10
Steady Rounds
Magazine
This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness
- Stability+ 15
- Range- 5
- Airborne Effectiveness+ 7
Alloy Magazine
Magazine
Faster reloads when the magazine is empty.
0.85x Reload Duration Scale
Flared Magwell
Magazine
Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed
- Reload Speed+ 15
- Stability+ 5
Heal Clip
Trait
Reloading shortly after dealing a final blow grants Cure to you and your nearby allies.
Enhanced Benefits
Lv. 11
Reloading after dealing a final blow grants Cure to you and your nearby allies. You have additional time to perform the reload.
Enlightened Action
Trait
Dealing damage improves reload speed and handling.
Enhanced Benefits
Lv. 12
Dealing damage significantly improves reload speed and handling.
Stats for All
Trait
Lv. 4
Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
After damaging 3 enemies within 3s of each. Duration of 10s. • 10 Range • 10 Stability • 30 Handling • 35 Reload Speed (with 0.95x Duration Scale)
Enhanced Benefits
Lv. 13
Hitting three separate targets increases weapon handling, stability, reload, and range for an improved duration.
Duration increased to 11s.
Deconstruct
Trait
Lv. 7
Dealing sustained damage grants bonus damage against vehicles and constructs and refills ammo from reserves. Damage with Primary ammo or against constructs provides additional progress. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
Firmly Planted
Trait
Lv. 8
Increased accuracy, stability, and handling when firing while crouched.
Grants the following when crouched (halved benefits Fusion Rifles): • 30 Handling • 20 Stability • -40 Accuracy Cone Size • -17% Accuracy Cone Growth • -80 Recoil Yaw (Horizontal Recoil)
Enhanced Benefits
Lv. 15
Greatly increased accuracy, stability, and handling when firing while crouched.
Slideways
Trait
Lv. 9
Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability.
Lasts 3s. Refreshes 15% of the magazine and grants 20 Stability & 20 Handling.
Enhanced Benefits
Lv. 16
Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability greatly.
Effect increased to grant 25 Stability and 25 Handling.
Envious Assassin
Trait
Lv. 10
Defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
Enhanced Benefits
Lv. 17
Defeating targets with other weapons before drawing this one transfers additional ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
Deconstruct
Trait
Lv. 14
Dealing sustained damage grants bonus damage against vehicles and constructs for an improved duration and refills ammo from reserves. Damage with Primary ammo or against constructs provides additional progress. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
Strategist
Trait
Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.
Enhanced Benefits
Lv. 11
Final blows with this weapon generate improved class ability energy. Activating your class ability briefly improves this weapon's stability.
Adagio
Trait
After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a brief time.
Duration of 7 seconds, adds 10 Range and a 30% damage increase (20% for Shotguns, 27% for Fusion Rifles). • -15% Rate of Fire/Charge Rate: Hand Cannons, Fusion Rifles, Linear Fusion Rifles, Scout Rifles • -20% Rate of Fire/Charge Rate: Auto Rifles, Bows, Grenade Launchers, Sidearms, Shotguns
Enhanced Benefits
Lv. 12
After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for an improved time.
Increases duration from 7s to 8s.
One for All
Trait
Lv. 4
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Enhanced Benefits
Lv. 13
Hitting three separate targets increases damage for an improved duration.
Duration increased to 11s.
Target Lock
Trait
Lv. 7
Damage increases the longer this weapon remains on a target.
Enhanced Benefits
Lv. 14
Damage increases by an improved amount the longer this weapon remains on a target.
Surrounded
Trait
Lv. 8
This weapon gains bonus damage when three or more enemies are in close proximity.
30% damage increase when within 8m of 3 or more enemies. Swords receive a reduced bonus.
Enhanced Benefits
Lv. 15
This weapon gains improved bonus damage when three or more targets are in close proximity.
5% damage increase to the base perk. Increases from 30% to 36.5%, 40% to 47% with Surrounded Spec.
Incandescent
Trait
Lv. 9
Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Applies 30 Scorch. Powerful Combatants and Guardians increase the effect range to 8m.
Enhanced Benefits
Lv. 16
Defeating a target spreads a longer lasting scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Killing Tally
Trait
Lv. 10
Kills increase this weapon's damage until it is stowed or reloaded.
Kills grant a 10% damage increase up to 3 times.
Enhanced Benefits
Lv. 17
Final blows increase this weapon's damage until it is stowed or reloaded. Improves magazine size.
- Magazine+ 43
Radiolaria Transposer
Origin Trait
Rapid final blows cause targets to explode into a pool of radiolarian fluid.
Curated roll
Hammer-Forged Rifling
Barrel
Durable ranged barrel. • Increases range
- Range+ 10
Steady Rounds
Magazine
This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness
- Stability+ 15
- Range- 5
- Airborne Effectiveness+ 7
Deconstruct
Trait
Dealing sustained damage grants bonus damage against vehicles and constructs and refills ammo from reserves. Damage with Primary ammo or against constructs provides additional progress. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
Target Lock
Trait
Damage increases the longer this weapon remains on a target.
Extras
Extras are still work in progress!