The Call

Sidearm

  • Blast Radius
    31
  • Velocity
    60
  • Range
    30
  • Stability
    35
  • Handling
    40
  • Reload Speed
    35
  • Aim Assistance
    70
  • Airborne Effectiveness
    14
  • Zoom
    18
  • Recoil Direction
    75
  • Rounds Per Minute
    100
  • Magazine
    9
  • Damage Falloff
    12.86m / 22.82m

Rocket-Assisted Frame

Intrinsic

Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

Weapon perks

  • Volatile Launch

    Launcher Barrel

    This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed

    • Blast Radius+ 15
    • Velocity- 5
    • Handling- 5
  • Confined Launch

    Launcher Barrel

    This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed

    • Stability+ 15
    • Velocity- 10
    • Blast Radius+ 10
  • Countermass

    Launcher Barrel

    This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

    • Stability+ 10
    • Recoil Direction+ 30
    • Handling+ 10
  • Hard Launch

    Launcher Barrel

    This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius

    • Stability- 10
    • Velocity+ 15
    • Blast Radius- 5
  • Linear Compensator

    Launcher Barrel

    This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

    • Stability+ 5
    • Velocity+ 5
    • Blast Radius+ 5
  • Quick Launch

    Launcher Barrel

    This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed

    • Velocity+ 10
    • Handling+ 15
  • Smart Drift Control

    Launcher Barrel

    This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed

    • Stability+ 10
    • Velocity+ 5
    • Recoil Direction+ 15
    • Handling+ 10
  • Appended Mag

    Magazine

    This weapon's magazine is built for higher capacity. • Increases magazine size

    • Magazine+ 46
  • Tactical Mag

    Magazine

    This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size

    • Magazine+ 43
    • Reload Speed+ 10
    • Stability+ 5
  • Extended Mag

    Magazine

    This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

    • Magazine+ 50
    • Reload Speed- 20
    • Airborne Effectiveness+ 10
  • Alloy Magazine

    Magazine

    Faster reloads when the magazine is empty.

    0.85x Reload Duration Scale

  • Flared Magwell

    Magazine

    Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

    • Reload Speed+ 15
    • Stability+ 5
  • High-Velocity Rounds

    Magazine

    This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed

    • Velocity+ 10
    • Reload Speed+ 10
  • Implosion Rounds

    Magazine

    This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius

    • Velocity+ 10
    • Stability+ 15
    • Blast Radius- 10
  • High-Explosive Ordnance

    Magazine

    This weapon's projectiles are larger and travel faster. • Increases blast radius • Slightly increases projectile speed • Decreases magazine size

    • Velocity+ 5
    • Magazine+ 38
    • Blast Radius+ 10
  • Subsistence

    Trait

    Defeating targets partially reloads the magazine from reserves.

    Reloads 10-17% of the magazine per kill. Varies per weapon archetype.

    Enhanced Benefits

    Lv. 11

    Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.

    Increases refresh from 10-17% to ~25%. Varies per weapon archetype.

  • Strategist

    Trait

    Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.

    Enhanced Benefits

    Lv. 12

    Final blows with this weapon generate improved class ability energy. Activating your class ability briefly improves this weapon's stability.

  • Lead from Gold

    Trait

    Lv. 4

    Picking up Heavy ammo also grants ammo to this weapon.

    Grants the equivalent of 1 Special Ammo Pickup.

    Enhanced Benefits

    Lv. 13

    Picking up Heavy ammo also grants increased ammo to this weapon.

    Special gained goes from the equivalent of 1 ammo brick to 2.

  • Slice

    Trait

    Lv. 7

    Casting your class ability allows this weapon to sever targets on hit for a brief duration, up to a maximum number of targets.

    Enhanced Benefits

    Lv. 14

    Casting your class ability allows this weapon to sever targets on hit for an improved duration, up to a maximum number of targets.

  • Beacon Rounds

    Trait

    Lv. 8

    Final blows with this weapon grant your projectiles tracking. Dealing further damage extends the duration.

    Enhanced Benefits

    Lv. 15

    Final blows with this weapon grant your projectiles tracking for an improved duration. Dealing further damage extends the duration.

  • Demolitionist

    Trait

    Lv. 9

    Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.

    Enhanced Benefits

    Lv. 16

    Final blows with this weapon generate an improved amount of grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary/Heavy weapon kills grant 11% grenade energy. Most special weapon kills grant 22%.

  • Stats for All

    Trait

    Lv. 10

    Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.

    After damaging 3 enemies within 3s of each. Duration of 10s. • 10 Range • 10 Stability • 30 Handling • 35 Reload Speed (with 0.95x Duration Scale)

    Enhanced Benefits

    Lv. 17

    Hitting three separate targets increases weapon handling, stability, reload, and range for an improved duration.

    Duration increased to 11s.

  • One for All

    Trait

    Hitting three separate targets increases damage for a moderate duration.

    35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.

    Enhanced Benefits

    Lv. 11

    Hitting three separate targets increases damage for an improved duration.

    Duration increased to 11s.

  • Desperate Measures

    Trait

    Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.

    Enhanced Benefits

    Lv. 12

    Weapon final blows grant bonus damage for an improved duration. Melee and grenade final blows grant a larger damage bonus that can stack.

  • Adrenaline Junkie

    Trait

    Lv. 4

    This weapon gains increased damage and handling from final blows with grenades or this weapon.

    Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%

    Enhanced Benefits

    Lv. 13

    This weapon gains increased damage and handling from final blows with grenades or this weapon for an improved duration.

    Buff duration increased to 5s.

  • Vorpal Weapon

    Trait

    Lv. 7

    Increased damage against bosses, vehicles, and Guardians with their Super active.

    • 20% (40-50% in PvP) for Primary Weapons • 15% (10-20% in PvP) for Special Weapons • 10% (5-10% in PvP) for Power Weapons

    Enhanced Benefits

    Lv. 14

    Increased damage against bosses, vehicles, and Guardians with their Super active. Stability is improved. Swords have improved guard resistance.

    • Stability+ 5
    • Guard Resistance+ 5
  • Golden Tricorn

    Trait

    Lv. 8

    Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.

    15% Increased Damage for 7s, can be refreshed with a Weapon Kill. Grenade/Powered Melee Kills raise this to 50% for 10s, can be refreshed by getting another Matching Ability Kill.

    Enhanced Benefits

    Lv. 15

    Final blows with this weapon grant bonus damage for an improved duration. While this buff is active, grenade or melee final blows of the same damage type greatly increase its damage for an improved duration.

    Kills that refresh the buff duration extend the timer to 8s.

  • Multikill Clip

    Trait

    Lv. 9

    Reloading grants increased damage based on the number of rapid final blows made beforehand.

    Must reload within 3.8s of a Weapon Kill. Grants damage increases at 17%, 33%, and 50%. Buff is overwritten every time you refresh it.

    Enhanced Benefits

    Lv. 16

    Reloading grants increased damage based on the number of rapid final blows made beforehand for an improved duration.

    Duration increased to 5.5s.

  • Hatchling

    Trait

    Lv. 10

    Precision final blows or rapidly defeating targets with this weapon spawns a Threadling at the target's location.

    Enhanced Benefits

    Lv. 17

    Precision final blows or rapidly defeating targets with this weapon spawns a Threadling at the target's location. Improves handling.

    • Handling+ 5
  • Dealer's Choice

    Origin Trait

    Final blows with this weapon grant a small amount of Super energy. Equipping multiple weapons from the Pale Heart increases this effect.

Curated roll

  • Linear Compensator

    Launcher Barrel

    This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

    • Stability+ 5
    • Velocity+ 5
    • Blast Radius+ 5
  • High-Velocity Rounds

    Magazine

    This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed

    • Velocity+ 10
    • Reload Speed+ 10
  • Subsistence

    Trait

    Defeating targets partially reloads the magazine from reserves.

    Reloads 10-17% of the magazine per kill. Varies per weapon archetype.

  • One for All

    Trait

    Hitting three separate targets increases damage for a moderate duration.

    35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.

Extras

Extras are still work in progress!