Royal Dispensation II
Submachine Gun
- Impact20
- Range37
- Stability49
- Handling59
- Reload Speed49
- Aim Assistance45
- Airborne Effectiveness12
- Zoom13
- Recoil Direction90
- Rounds Per Minute900
- Magazine33
- Damage Falloff12.13m / 15.46m
Adaptive Frame
Intrinsic
A well-rounded grip, reliable and sturdy.
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Weapon perks
SLO-21 Post
Sight
SUROS projection sight. Short zoom. • Increases handling speed • Slightly increases range
- + 1
- Zoom± 0
- Range+ 3
- Handling+ 12
SLO-10 Post
Sight
SUROS projection sight. Short zoom. • Increases handling speed • Slightly increases range
- + 2
- Zoom± 0
- Range+ 5
- Handling+ 10
SPO-28 Front
Scope
SUROS holo sights. Medium zoom. • Increases range • Slightly increases handling speed
- + 4
- Zoom+ 3
- Range+ 11
- Handling+ 5
High-Caliber Rounds
Magazine
Shots from this weapon knock the target back farther. • Slightly increases range
Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.
- Range+ 5
Steady Rounds
Magazine
This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness
- Stability+ 15
- Range- 5
- Airborne Effectiveness+ 7
Grave Robber
Trait
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.
Primary weapons get refilled (generates ammo from nothing). Special and Power weapons get refreshed (reloaded with no animation, does not trigger on-reload perks).
Extras
Extras are still work in progress!