

Typhon GL5
Grenade Launcher

- Blast Radius50
- Velocity35
- Stability42
- Handling42
- Reload Speed45
- Aim Assistance60
- Airborne Effectiveness12
- Zoom13
- Recoil Direction50
- Rounds Per Minute120
- Magazine5
Adaptive Frame
Intrinsic
A well-rounded grip, reliable and sturdy.

Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Armaments of Ambition
Weapon Mod
Increased Handling, Reload speed and weapon swap speed. Swords gain increased Inventory and Charge Rate. This weapon is also overcharged when that modifier is active.
Power of Ambition
Weapon Mod
Rapid hits with this weapon grants Blight Rounds, dealing damage over time to targets hit by this weapon. Strong against Overload Champions. This weapon is also overcharged when that modifier is active.
Armaments of Resolve
Weapon Mod
Increases Aim Assist and Recoil Direction. This weapon is also overcharged when that modifier is active.
- Aim Assistance+ 5
- Recoil Direction+ 15
Power of Resolve
Weapon Mod
Rapid hits with this weapon emits a Taken seeker projectile. Strong against Unstoppable Champions. This weapon is also overcharged when that modifier is active.
Willbreaker Munitions
Weapon Mod
Increases this weapons damage versus Dread and Taken targets. This weapon is also overcharged when that modifier is active.
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Volatile Launch
Launcher Barrel
This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed
- Blast Radius+ 15
- Velocity- 5
- Handling- 5
Confined Launch
Launcher Barrel
This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed
- Stability+ 15
- Velocity- 10
- Blast Radius+ 10
Countermass
Launcher Barrel
This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed
- Stability+ 10
- Recoil Direction+ 30
- Handling+ 10
Hard Launch
Launcher Barrel
This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius
- Stability- 10
- Velocity+ 15
- Blast Radius- 5
Linear Compensator
Launcher Barrel
This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability
- Stability+ 5
- Velocity+ 5
- Blast Radius+ 5
Quick Launch
Launcher Barrel
This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed
- Velocity+ 10
- Handling+ 15
Smart Drift Control
Launcher Barrel
This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed
- Stability+ 10
- Velocity+ 5
- Recoil Direction+ 15
- Handling+ 10
Proximity Grenades
Magazine
Grenades fired from this weapon have increased proximity detection but a decreased blast radius.
- Blast Radius- 20
Spike Grenades
Magazine
Grenades fired from this weapon do increased damage on direct hits. • Increases stability
50% damage increase to impact damage.
- Stability+ 10
Alloy Casing
Magazine
Reduces weight for faster reloads. • Greatly increases reload speed • Decreases stability
- Stability- 10
- Reload Speed+ 30
Augmented Drum
Magazine
Heavy, high capacity drum. • Greatly increases magazine size • Greatly decreases reload speed
- Magazine+ 50
- Reload Speed- 20
High-Explosive Ordnance
Magazine
This weapon's projectiles are larger and travel faster. • Increases blast radius • Slightly increases projectile speed • Decreases magazine size
- Velocity+ 5
- Magazine- 273
- Blast Radius+ 10
High-Velocity Rounds
Magazine
This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed
- Velocity+ 10
- Reload Speed+ 10
Mini Frags
Magazine
Grenades are smaller and more compact for easier reloading. • Increases magazine size • Increases reload speed • Decreases blast radius
- Magazine+ 46
- Reload Speed+ 10
- Blast Radius- 10
Sticky Grenades
Magazine
This perk currently cannot roll on this weapon
Grenades fired from this weapon attach on impact and detonate when enemies are in proximity.
Impulse Amplifier
Trait
Massively increases projectile velocity, increases reload speed.
Grants 10 Reload Speed with 0.8x multiplier. 35% faster projectile velocity.
Genesis
Trait
Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
Refreshes magazine on elemental or Barrier Champion shield break. Energy weapons generate 1 ammo per hit against matching elemental shields.
Demolitionist
Trait
Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.
Stats for All
Trait
Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
After damaging 3 enemies within 3s of each. Duration of 10s. • 10 Range • 10 Stability • 30 Handling • 35 Reload Speed (with 0.95x Duration Scale)
Steady Hands
Trait
Kills provide improved handling for all weapons for a short duration.
Duration of 8s, can be refreshed up to 6s.
Unrelenting
Trait
Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.
One for All
Trait
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Chill Clip
Trait
Direct hits with the top half of the magazine cause a detonation that slows nearby targets.
Direct Hits create an explosion which applies 50 Slow to enemies.
Explosive Light
Trait
Picking up an Orb of Power increases the next projectile's blast radius and damage.
Caps at 6 stacks and maxes out Blast Radius stat. Heavy Grenade Launchers receives a 44% damage increase. Rocket Launchers receive a 25% damage increase.
Adrenaline Junkie
Trait
This weapon gains increased damage and handling from final blows with grenades or this weapon.
Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%
Wellspring
Trait
Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
Grants 8% Ability energy split equally across all uncharged abilities.
Frenzy
Trait
Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.
Can active when stowed and applies to all weapons with Frenzy. Grants the following after being In Combat (dealt or received damage within 5s) for 12s: • 15% Damage Increase • 50 Handling • 50 Reload Speed
Omolon Fluid Dynamics
Origin Trait
This weapon has increased reload speed and stability for the top half of the magazine.
Omolon Foundry Trait. Starts at 20 Stability and 30 Reload Speed, gradually decreases unto 50% Magazine.
Curated roll
Confined Launch
Launcher Barrel
This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed
- Stability+ 15
- Velocity- 10
- Blast Radius+ 10
Spike Grenades
Magazine
Grenades fired from this weapon do increased damage on direct hits. • Increases stability
50% damage increase to impact damage.
- Stability+ 10
Steady Hands
Trait
Kills provide improved handling for all weapons for a short duration.
Duration of 8s, can be refreshed up to 6s.
One for All
Trait
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Extras
Extras are still work in progress!