Zephyr

Sword

  • Impact
    60
  • Swing Speed
    40
  • Charge Rate
    20
  • Guard Resistance
    0
  • Ammo Capacity
    60

Adaptive Frame

Intrinsic

[Heavy Attack] : Launch a heavy uppercut attack. Heavy attacks are stronger with full energy.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

Weapon perks

  • Hungry Edge

    Blade

    Increased sword ammo.

    • Magazine+ 46
    • Ammo Capacity+ 42
    • Impact+ 18
  • Enduring Blade

    Blade

    Greatly increased sword ammo at the cost of damage.

    • Magazine+ 52
    • Ammo Capacity+ 46
    • Impact+ 12
  • Honed Edge

    Blade

    Increased sword damage.

    • Magazine+ 40
    • Ammo Capacity+ 40
    • Impact+ 19
  • Jagged Edge

    Blade

    Increased damage at the cost of sword ammo.

    • Magazine+ 36
    • Ammo Capacity+ 36
    • Impact+ 20
  • Tempered Edge

    Blade

    Increased sword damage and ammo.

    • Magazine+ 43
    • Ammo Capacity+ 41
    • Impact+ 18
  • Balanced Guard

    Guard

    Sword Guard has balanced overall defenses.

    • Guard Efficiency± 0
    • Guard Resistance+ 40
    • Stability+ 40
    • Charge Time+ 1000
    • Inventory Size+ 12
    • Guard Endurance+ 40
  • Burst Guard

    Guard

    Sword Guard has high resistance, but low endurance.

    • Guard Efficiency± 0
    • Guard Resistance+ 80
    • Stability+ 80
    • Inventory Size+ 10
    • Guard Endurance± 0
  • Enduring Guard

    Guard

    Sword Guard has high endurance, but low resistance.

    • Guard Efficiency± 0
    • Guard Resistance± 0
    • Stability± 0
    • Inventory Size+ 18
    • Guard Endurance+ 90
  • Heavy Guard

    Guard

    Sword Guard has high overall defenses, but lowers charge rate.

    • Charge Rate- 10
    • Guard Resistance+ 70
    • Stability+ 70
    • Charge Time+ 1000
    • Inventory Size+ 14
    • Guard Endurance+ 60
  • Swordmaster's Guard

    Guard

    Sword Guard has low overall defenses, but increases charge rate.

    • Charge Rate+ 10
    • Guard Resistance+ 10
    • Stability+ 10
    • Charge Time+ 1000
    • Inventory Size+ 12
    • Guard Endurance+ 40
  • Tireless Blade

    Trait

    Sword ammo granted for every other powered sword kill.

    Powered Swords gain 1 Ammo after every other kill. The first kill will also proc this.

  • Relentless Strikes

    Trait

    [Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.

    Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.

  • Thresh

    Trait

    Killing combatants with this weapon generates a small amount of Super energy.

    Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.

  • Unrelenting

    Trait

    Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.

    Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.

  • Duelist's Trance

    Trait

    Sword final blows grant increased charge rate and defense until this weapon is stowed.

  • Energy Transfer

    Trait

    Guarding while receiving damage generates class ability energy.

    Grants Class Ability Energy based on the amount of damage taken. It's possible to fully charge your Class Ability with less than half of your entire Guard Energy.

  • Cold Steel

    Trait

    Powered Sword hits slow targets.

    Powered Sword Hits apply Slow Stacks. Light Attacks apply 40 Slow Stacks and Heavy Attacks apply 60 Slow Stacks.

  • Assassin's Blade

    Trait

    Sword final blows boost movement speed and damage.

    15% damage increase and sets Forward Movement Speed to 9m/s (max Sprint Speed). Increases Sword Lunge distance and does not expire on stow.

  • Flash Counter

    Trait

    Melee blocked immediately after guarding disorients and weakens the attacker.

    Activates after blocking a melee within ~0.5s of starting a Block. Suppresses and weakens the enemy, making the target receive 20% increased damage for 4s.

  • Counterattack

    Trait

    Blocking an attack immediately after guarding increases damage for a short duration.

    Attack must be guarded within ~0.5s of starting Block. 50% damage increase for 2 seconds.

  • Whirlwind Blade

    Trait

    Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect.

    Stacks up to 10x. 3% per Caps at 30% with 10x.

  • Harmony

    Trait

    Final blows with other weapons improve this weapon's damage and performance for a short duration.

    Activates on weapon ready within 3 seconds of getting a kill with a different weapon. Grants 20% damage increase and 15 Handling for 7 seconds.

Curated roll

  • Honed Edge

    Blade

    Increased sword damage.

    • Magazine+ 40
    • Ammo Capacity+ 40
    • Impact+ 19
  • Balanced Guard

    Guard

    Sword Guard has balanced overall defenses.

    • Guard Efficiency± 0
    • Guard Resistance+ 40
    • Stability+ 40
    • Charge Time+ 1000
    • Inventory Size+ 12
    • Guard Endurance+ 40
  • Energy Transfer

    Trait

    Guarding while receiving damage generates class ability energy.

    Grants Class Ability Energy based on the amount of damage taken. It's possible to fully charge your Class Ability with less than half of your entire Guard Energy.

  • Cold Steel

    Trait

    Powered Sword hits slow targets.

    Powered Sword Hits apply Slow Stacks. Light Attacks apply 40 Slow Stacks and Heavy Attacks apply 60 Slow Stacks.

Extras

Extras are still work in progress!