Throne-Cleaver

Sword

  • Impact
    72
  • Swing Speed
    0
  • Charge Rate
    20
  • Ammo Capacity
    48

Aggressive Frame

Intrinsic

[Heavy Attack] : Launch a heavy slam attack. Heavy attacks are stronger with full energy.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

Weapon perks

  • Hungry Edge

    Blade

    Increased sword ammo.

    • Magazine+ 46
    • Ammo Capacity+ 42
    • Impact+ 18
  • Enduring Blade

    Blade

    Greatly increased sword ammo at the cost of damage.

    • Magazine+ 52
    • Ammo Capacity+ 46
    • Impact+ 12
  • Honed Edge

    Blade

    Increased sword damage.

    • Magazine+ 40
    • Ammo Capacity+ 40
    • Impact+ 19
  • Jagged Edge

    Blade

    Increased damage at the cost of sword ammo.

    • Magazine+ 36
    • Ammo Capacity+ 36
    • Impact+ 20
  • Tempered Edge

    Blade

    Increased sword damage and ammo.

    • Magazine+ 43
    • Ammo Capacity+ 41
    • Impact+ 18
  • Heavy Guard

    Guard

    Sword Guard has high overall defenses, but lowers charge rate.

    • Charge Rate- 10
    • Guard Resistance+ 70
    • Stability+ 70
    • Charge Time+ 1000
    • Inventory Size+ 14
    • Guard Endurance+ 60
  • Thresh

    Trait

    Killing combatants with this weapon generates a small amount of Super energy.

    Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.

    Enhanced Benefits

    Lv. 11

    Defeating combatants with this weapon generates an improved small amount of Super energy.

    Primary/Heavy kills grant 1.33% Super energy, Specials grant 2%.

  • Energy Transfer

    Trait

    Guarding while receiving damage generates class ability energy.

    Grants Class Ability Energy based on the amount of damage taken. It's possible to fully charge your Class Ability with less than half of your entire Guard Energy.

    Enhanced Benefits

    Lv. 12

    Guarding while receiving damage generates class ability energy at an improved rate.

  • Flash Counter

    Trait

    Lv. 4

    Melee blocked immediately after guarding disorients and weakens the attacker.

    Activates after blocking a melee within ~0.5s of starting a Block. Suppresses and weakens the enemy, making the target receive 20% increased damage for 4s.

    Enhanced Benefits

    Lv. 13

    Melee blocked immediately after guarding disorients and weakens the attacker. Ammo reserves increased.

    • Ammo Capacity+ 41
    • Magazine+ 43
  • Unrelenting

    Trait

    Lv. 7

    Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.

    Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.

    Enhanced Benefits

    Lv. 14

    Rapidly defeating targets triggers improved health regeneration. Guardians and powerful combatants count as more than one target.

  • Duelist's Trance

    Trait

    Lv. 8

    Sword final blows grant increased charge rate and defense until this weapon is stowed.

    Enhanced Benefits

    Lv. 15

    Sword final blows grant greatly increased charge rate and defense until this weapon is stowed.

  • Tireless Blade

    Trait

    Lv. 9

    Sword ammo granted for every other powered sword kill.

    Powered Swords gain 1 Ammo after every other kill. The first kill will also proc this.

    Enhanced Benefits

    Lv. 16

    Sword ammo granted for every other powered Sword final blow, with a chance for additional ammo to be provided.

  • En Garde

    Trait

    Quick attacks immediately after swapping to this sword do additional damage.

    30% damage increase for 1.5s.

    Enhanced Benefits

    Lv. 11

    Quick attacks immediately after swapping to this Sword do additional damage for an improved duration.

  • Surrounded

    Trait

    This weapon gains bonus damage when three or more enemies are in close proximity.

    30% damage increase when within 8m of 3 or more enemies. Swords receive a reduced bonus.

    Enhanced Benefits

    Lv. 12

    This weapon gains improved bonus damage when three or more targets are in close proximity.

    5% damage increase to the base perk. Increases from 30% to 36.5%, 40% to 47% with Surrounded Spec.

  • Pugilist

    Trait

    Lv. 4

    Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.

    Primary and Power weapon kills grant 10% of your Melee energy. Specials grant 20%. Dealing Melee damage grants 35 Handling for 3s.

    Enhanced Benefits

    Lv. 13

    Final blows with this weapon generate improved melee energy. Dealing melee damage briefly improves this weapon's handling.

  • Valiant Charge

    Trait

    Lv. 7

    Receiving damage while guarding temporarily increases Sword lunge distance.

    Enhanced Benefits

    Lv. 14

    Receiving damage while guarding temporarily increases Sword lunge distance for an improved duration.

  • Incandescent

    Trait

    Lv. 8

    Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.

    Applies 30 Scorch. Powerful Combatants and Guardians increase the effect range to 8m.

    Enhanced Benefits

    Lv. 15

    Defeating a target spreads a longer lasting scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.

  • Vorpal Weapon

    Trait

    Lv. 9

    Increased damage against bosses, vehicles, and Guardians with their Super active.

    • 20% (40-50% in PvP) for Primary Weapons • 15% (10-20% in PvP) for Special Weapons • 10% (5-10% in PvP) for Power Weapons

    Enhanced Benefits

    Lv. 16

    Increased damage against bosses, vehicles, and Guardians with their Super active. Stability is improved. Swords have improved guard resistance.

    • Stability+ 5
    • Guard Resistance+ 5
  • To Excess

    Origin Trait

    Final blows with this weapon while your Super is full grant a bonus to Strength and Discipline for a moderate duration.

    Opulent Trait. Weapon kills while your Super is charged grant 20 Discipline and 20 Strength for 12 seconds.

Curated roll

  • Tempered Edge

    Blade

    Increased sword damage and ammo.

    • Magazine+ 43
    • Ammo Capacity+ 41
    • Impact+ 18
  • Tireless Blade

    Trait

    Sword ammo granted for every other powered sword kill.

    Powered Swords gain 1 Ammo after every other kill. The first kill will also proc this.

  • En Garde

    Trait

    Quick attacks immediately after swapping to this sword do additional damage.

    30% damage increase for 1.5s.

Extras

Extras are still work in progress!