Death's Razor

Sword

  • Impact
    60
  • Swing Speed
    40
  • Charge Rate
    20
  • Ammo Capacity
    62

Vortex Frame

Intrinsic

[Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

Weapon perks

  • Hungry Edge

    Blade

    Increased sword ammo.

    • Magazine+ 46
    • Ammo Capacity+ 42
    • Impact+ 18
  • Enduring Blade

    Blade

    Greatly increased sword ammo at the cost of damage.

    • Magazine+ 52
    • Ammo Capacity+ 46
    • Impact+ 12
  • Honed Edge

    Blade

    Increased sword damage.

    • Magazine+ 40
    • Ammo Capacity+ 40
    • Impact+ 19
  • Jagged Edge

    Blade

    Increased damage at the cost of sword ammo.

    • Magazine+ 36
    • Ammo Capacity+ 36
    • Impact+ 20
  • Tempered Edge

    Blade

    Increased sword damage and ammo.

    • Magazine+ 43
    • Ammo Capacity+ 41
    • Impact+ 18
  • Infinite Guard

    Guard

    Sword Guard has balanced defenses and maximized endurance.

    • Guard Efficiency± 0
    • Guard Resistance+ 40
    • Stability+ 40
    • Charge Time+ 1000
    • Inventory Size+ 20
    • Guard Endurance+ 100
  • Energy Transfer

    Trait

    Guarding while receiving damage generates class ability energy.

    Grants Class Ability Energy based on the amount of damage taken. It's possible to fully charge your Class Ability with less than half of your entire Guard Energy.

    Enhanced Benefits

    Lv. 11

    Guarding while receiving damage generates class ability energy at an improved rate.

  • Thresh

    Trait

    Killing combatants with this weapon generates a small amount of Super energy.

    Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.

    Enhanced Benefits

    Lv. 12

    Defeating combatants with this weapon generates an improved small amount of Super energy.

    Primary/Heavy kills grant 1.33% Super energy, Specials grant 2%.

  • Counterattack

    Trait

    Lv. 4

    Blocking an attack immediately after guarding increases damage for a short duration.

    Attack must be guarded within ~0.5s of starting Block. 50% damage increase for 2 seconds.

    Enhanced Benefits

    Lv. 13

    Blocking an attack immediately after guarding increases damage for an improved duration.

  • Tireless Blade

    Trait

    Lv. 7

    Sword ammo granted for every other powered sword kill.

    Powered Swords gain 1 Ammo after every other kill. The first kill will also proc this.

    Enhanced Benefits

    Lv. 14

    Sword ammo granted for every other powered Sword final blow, with a chance for additional ammo to be provided.

  • Duelist's Trance

    Trait

    Lv. 8

    Sword final blows grant increased charge rate and defense until this weapon is stowed.

    Enhanced Benefits

    Lv. 15

    Sword final blows grant greatly increased charge rate and defense until this weapon is stowed.

  • Relentless Strikes

    Trait

    Lv. 9

    [Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.

    Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.

    Enhanced Benefits

    Lv. 16

    [Light Attack] : Landing three light-attack hits within an improved short time grants Sword ammo.

  • Surrounded

    Trait

    This weapon gains bonus damage when three or more enemies are in close proximity.

    30% damage increase when within 8m of 3 or more enemies. Swords receive a reduced bonus.

    Enhanced Benefits

    Lv. 11

    This weapon gains improved bonus damage when three or more targets are in close proximity.

    5% damage increase to the base perk. Increases from 30% to 36.5%, 40% to 47% with Surrounded Spec.

  • Valiant Charge

    Trait

    Receiving damage while guarding temporarily increases Sword lunge distance.

    Enhanced Benefits

    Lv. 12

    Receiving damage while guarding temporarily increases Sword lunge distance for an improved duration.

  • Vorpal Weapon

    Trait

    Lv. 4

    Increased damage against bosses, vehicles, and Guardians with their Super active.

    • 20% (40-50% in PvP) for Primary Weapons • 15% (10-20% in PvP) for Special Weapons • 10% (5-10% in PvP) for Power Weapons

    Enhanced Benefits

    Lv. 13

    Increased damage against bosses, vehicles, and Guardians with their Super active. Stability is improved. Swords have improved guard resistance.

    • Stability+ 5
    • Guard Resistance+ 5
  • Whirlwind Blade

    Trait

    Lv. 7

    Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect.

    Stacks up to 10x. 3% per Caps at 30% with 10x.

    Enhanced Benefits

    Lv. 14

    Rapid Sword strikes increase this weapon's damage for an improved duration. Guarding ends the effect.

  • Demolitionist

    Trait

    Lv. 8

    Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.

    Enhanced Benefits

    Lv. 15

    Final blows with this weapon generate an improved amount of grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary/Heavy weapon kills grant 11% grenade energy. Most special weapon kills grant 22%.

  • Destabilizing Rounds

    Trait

    Lv. 9

    Final blows cause nearby targets to become volatile.

    Enhanced Benefits

    Lv. 16

    Final blows cause nearby targets to become volatile. Cooldown between activations reduced.

  • To Excess

    Origin Trait

    Final blows with this weapon while your Super is full grant a bonus to Strength and Discipline for a moderate duration.

    Opulent Trait. Weapon kills while your Super is charged grant 20 Discipline and 20 Strength for 12 seconds.

Curated roll

  • Honed Edge

    Blade

    Increased sword damage.

    • Magazine+ 40
    • Ammo Capacity+ 40
    • Impact+ 19
  • Relentless Strikes

    Trait

    [Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.

    Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.

  • Whirlwind Blade

    Trait

    Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect.

    Stacks up to 10x. 3% per Caps at 30% with 10x.

Extras

Extras are still work in progress!