

Death's Razor
Sword

- Impact60
- Swing Speed40
- Charge Rate20
- Ammo Capacity62
Vortex Frame
Intrinsic
[Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.

Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Armaments of Ambition
Weapon Mod
Increased Handling, Reload speed and weapon swap speed. Swords gain increased Inventory and Charge Rate. This weapon is also overcharged when that modifier is active.
Power of Ambition
Weapon Mod
Rapid hits with this weapon grants Blight Rounds, dealing damage over time to targets hit by this weapon. Strong against Overload Champions. This weapon is also overcharged when that modifier is active.
Armaments of Resolve
Weapon Mod
Increases Aim Assist and Recoil Direction. This weapon is also overcharged when that modifier is active.
- Aim Assistance+ 5
- Recoil Direction+ 15
Power of Resolve
Weapon Mod
Rapid hits with this weapon emits a Taken seeker projectile. Strong against Unstoppable Champions. This weapon is also overcharged when that modifier is active.
Willbreaker Munitions
Weapon Mod
Increases this weapons damage versus Dread and Taken targets. This weapon is also overcharged when that modifier is active.
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Hungry Edge
Blade
Increased sword ammo.
- Magazine+ 46
- Ammo Capacity+ 42
- Impact+ 18
Enduring Blade
Blade
Greatly increased sword ammo at the cost of damage.
- Magazine+ 50
- Ammo Capacity+ 46
- Impact+ 12
Honed Edge
Blade
Increased sword damage.
- Magazine+ 40
- Ammo Capacity+ 40
- Impact+ 19
Jagged Edge
Blade
Increased damage at the cost of sword ammo.
- Magazine- 288
- Ammo Capacity+ 36
- Impact+ 20
Tempered Edge
Blade
Increased sword damage and ammo.
- Magazine+ 43
- Ammo Capacity+ 41
- Impact+ 18
Infinite Guard
Guard
Sword Guard has balanced defenses and maximized endurance.
- Guard Efficiency± 0
- Guard Resistance+ 40
- Stability+ 40
- Charge Time+ 1000
- Inventory Size+ 20
- Guard Endurance+ 100
Energy Transfer
Trait
Guarding while receiving damage generates class ability energy.
Grants Class Ability Energy based on the amount of damage taken. It's possible to fully charge your Class Ability with less than half of your entire Guard Energy.
Enhanced Benefits
Lv. 11
Guarding while receiving damage generates class ability energy at an improved rate.
Thresh
Trait
Killing combatants with this weapon generates a small amount of Super energy.
Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.
Enhanced Benefits
Lv. 12
Defeating combatants with this weapon generates an improved small amount of Super energy.
Primary/Heavy kills grant 1.33% Super energy, Specials grant 2%.
Counterattack
Trait
Lv. 4
Blocking an attack immediately after guarding increases damage for a short duration.
Attack must be guarded within ~0.5s of starting Block. 50% damage increase for 2 seconds.
Enhanced Benefits
Lv. 13
Blocking an attack immediately after guarding increases damage for an improved duration.
Tireless Blade
Trait
Lv. 7
Sword ammo granted for every other powered sword kill.
Powered Swords gain 1 Ammo after every other kill. The first kill will also proc this.
Enhanced Benefits
Lv. 14
Sword ammo granted for every other powered Sword final blow, with a chance for additional ammo to be provided.
Duelist's Trance
Trait
Lv. 8
Sword final blows grant increased charge rate and defense until this weapon is stowed.
Enhanced Benefits
Lv. 15
Sword final blows grant greatly increased charge rate and defense until this weapon is stowed.
Relentless Strikes
Trait
Lv. 9
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.
Enhanced Benefits
Lv. 16
[Light Attack] : Landing three light-attack hits within an improved short time grants Sword ammo.
Surrounded
Trait
This weapon gains bonus damage when three or more enemies are in close proximity.
30% damage increase when within 8m of 3 or more enemies. Swords receive a reduced bonus.
Enhanced Benefits
Lv. 11
This weapon gains improved bonus damage when three or more targets are in close proximity.
5% damage increase to the base perk. Increases from 30% to 36.5%, 40% to 47% with Surrounded Spec.
Valiant Charge
Trait
Receiving damage while guarding temporarily increases Sword lunge distance.
Enhanced Benefits
Lv. 12
Receiving damage while guarding temporarily increases Sword lunge distance for an improved duration.
Vorpal Weapon
Trait
Lv. 4
Increased damage against bosses, vehicles, and Guardians with their Super active.
• 20% (40-50% in PvP) for Primary Weapons • 15% (10-20% in PvP) for Special Weapons • 10% (5-10% in PvP) for Power Weapons
Enhanced Benefits
Lv. 13
Increased damage against bosses, vehicles, and Guardians with their Super active. Stability is improved. Swords have improved guard resistance.
- Stability+ 5
- Guard Resistance+ 5
Whirlwind Blade
Trait
Lv. 7
Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect.
Stacks up to 10x. 3% per Caps at 30% with 10x.
Enhanced Benefits
Lv. 14
Rapid Sword strikes increase this weapon's damage for an improved duration. Guarding ends the effect.
Demolitionist
Trait
Lv. 8
Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.
Enhanced Benefits
Lv. 15
Final blows with this weapon generate an improved amount of grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary/Heavy weapon kills grant 11% grenade energy. Most special weapon kills grant 22%.
Destabilizing Rounds
Trait
Lv. 9
Defeating a target creates a Void burst; hitting other targets with this burst makes them volatile and grants you Volatile Rounds for a short duration.
Enhanced Benefits
Lv. 16
Defeating a target creates a Void burst; hitting other targets with this burst makes them volatile and grants you Volatile Rounds for an improved duration.
To Excess
Origin Trait
Final blows with this weapon while your Super is full grant a bonus to Strength and Discipline for a moderate duration.
Opulent Trait. Weapon kills while your Super is charged grant 20 Discipline and 20 Strength for 12 seconds.
Curated roll
Honed Edge
Blade
Increased sword damage.
- Magazine+ 40
- Ammo Capacity+ 40
- Impact+ 19
Relentless Strikes
Trait
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.
Whirlwind Blade
Trait
Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect.
Stacks up to 10x. 3% per Caps at 30% with 10x.
Extras
Extras are still work in progress!