Trinary System

Fusion Rifle

  • Impact
    70
  • Range
    39
  • Stability
    43
  • Handling
    35
  • Reload Speed
    39
  • Aim Assistance
    54
  • Airborne Effectiveness
    4
  • Zoom
    15
  • Recoil Direction
    55
  • Charge Time
    660 ms
  • Magazine
    6
  • Damage Falloff
    11.82m / 15.37m

Adaptive Frame

Intrinsic

A well-rounded grip, reliable and sturdy.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Major Spec

    Weapon Mod

    Deals extra damage against powerful enemies.

    7.8% damage increase to Major (Shield and Downward Triangle Badge) combatants. This includes Champions and Minibosses.

  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Taken Spec

    Weapon Mod

    Increased damage against Taken enemies.

    10% damage increase to all Taken combatants, including Riven and Techeuns (Sedia, Kalli, & Shuro-Chi)

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Boss Spec

    Weapon Mod

    Increases damage against bosses and vehicles.

    7.8% damage increase to Boss (Diamond Badge) combatants.

  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

  • Minor Spec

    Weapon Mod

    Deals extra damage against rank-and-file enemies.

    7.8% damage increase to Minor (Square Badge) combatants.

Weapon perks

  • Arrowhead Brake

    Barrel

    Lightly vented barrel. • Greatly controls recoil • Increases handling speed

    • Recoil Direction+ 30
    • Handling+ 10
  • Chambered Compensator

    Barrel

    Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

    • Stability+ 10
    • Recoil Direction+ 10
    • Handling- 5
  • Corkscrew Rifling

    Barrel

    Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

    • Stability+ 5
    • Range+ 5
    • Handling+ 5
  • Extended Barrel

    Barrel

    Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

    • Handling- 10
    • Range+ 10
    • Recoil Direction+ 10
  • Fluted Barrel

    Barrel

    Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

    • Stability+ 5
    • Handling+ 15
  • Full Bore

    Barrel

    Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

    • Stability- 10
    • Range+ 15
    • Handling- 5
  • Hammer-Forged Rifling

    Barrel

    Durable ranged barrel. • Increases range

    • Range+ 10
  • Polygonal Rifling

    Barrel

    Barrel optimized for recoil reduction. • Increases stability

    • Stability+ 10
  • Smallbore

    Barrel

    Dual strength barrel. • Increases range • Increases stability

    • Stability+ 7
    • Range+ 7
  • Accelerated Coils

    Battery

    Speeds up charge. • Faster charge time • Decreases impact damage

    • Impact+ 11
  • Enhanced Battery

    Battery

    Strong battery life. • Increases magazine size

    • Magazine+ 46
  • Ionized Battery

    Battery

    Large heavy battery. • Greatly increases magazine size • Greatly decreases reload speed

    • Magazine+ 53
    • Reload Speed- 20
  • Liquid Coils

    Battery

    Slower-building charge for higher damage. • Increases impact damage • Slower charge time

    • Impact+ 20
  • Particle Repeater

    Battery

    Improves stability. • Increases stability

    • Stability+ 10
  • Projection Fuse

    Battery

    Distance optimizations. • Increases range

    • Range+ 10
  • Slideshot

    Trait

    Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.

    Lasts ~3s, 0.3s cooldown. Refreshes 15% of the magazine and grants 20 Range & 30 Stability.

  • Ambitious Assassin

    Trait

    Overflows the magazine based on the number of rapid kills before reloading.

    20% (10% for Special/Heavy) Increased Magazine Capacity per kill. Always rounds up and caps at 150%.

  • Surplus

    Trait

    Increases handling, reload speed, and stability for each fully charged ability.

    Multi-charge abilities contribute to the requirements (ex. 2 grenades and a melee will count as max benefit Surplus). This perk does not let you exceed 100 Handling. Reload Speed: 5/25/50 Handling: 10/25/50 Stability: 5/15/25

  • Hip-Fire Grip

    Trait

    Increases accuracy, stability, and precision hit targeting when firing from the hip.

    It's a lot of nerd stats: • 15 Aim Assist • 2.7° Precision Angle Threshold • ~30 Accuracy Cone Size • ~30 Stability • 1.2x Aim Assist Falloff Distance, Reticle Stickiness Falloff Distance, Damage Falloff Start & End Distance (except Shotguns)

  • Grave Robber

    Trait

    Melee final blows reload this weapon's magazine from reserves.

    Primary weapons get refilled (generates ammo from nothing). Special and Power weapons get refreshed (reloaded with no animation, does not trigger on-reload perks).

  • Auto-Loading Holster

    Trait

    The holstered weapon is automatically reloaded after a short period of time.

    Activates in 2.5s.

  • Killing Wind

    Trait

    Final blows grant increased mobility, weapon range, and handling for a short duration.

    Lasts for 5s, additional kills add 5s, caps at 8s. • 20 Range • 50 Mobility • 40 Handling • 30% reduced ADS movement penalty • 5% Increased Damage Falloff Distance

  • Feeding Frenzy

    Trait

    Each rapid kill with this weapon progressively increases reload speed for a short time.

    Duration of 3.5s. Grants a flat Reload Speed bonus and a multiplier per stack: • 1x: 10/0x • 2x: 45/0.9x • 3x: 55/0.88x • 4x: 75/0.85x • 5x: 100/0.8x

  • Slideways

    Trait

    Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability.

    Lasts 3s. Refreshes 15% of the magazine and grants 20 Stability & 20 Handling.

  • Under Pressure

    Trait

    Improved stability and accuracy as the magazine gets lower.

    Activates once the magazine goes below 50%. Grants 25% to 50% increased Accuracy and up to 30 Stability.

  • Quickdraw

    Trait

    This weapon can be drawn unbelievably fast.

    Grants 100 Ready/Stow Handling for 1 second, or until ADS.

  • Firmly Planted

    Trait

    Increased accuracy, stability, and handling when firing while crouched.

    Grants the following when crouched (halved benefits Fusion Rifles): • 30 Handling • 20 Stability • -40 Accuracy Cone Size • -17% Accuracy Cone Growth • -80 Recoil Yaw (Horizontal Recoil)

  • Swashbuckler

    Trait

    This weapon gains increased damage from melee kills and kills with this weapon.

    Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.4% • 5x: 33.3%

  • One for All

    Trait

    Hitting three separate targets increases damage for a moderate duration.

    35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.

  • Wellspring

    Trait

    Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.

    Grants 8% Ability energy split equally across all uncharged abilities.

  • Multikill Clip

    Trait

    Reloading grants increased damage based on the number of rapid final blows made beforehand.

    Must reload within 3.8s of a Weapon Kill. Grants damage increases at 17%, 33%, and 50%. Buff is overwritten every time you refresh it.

  • Thresh

    Trait

    Killing combatants with this weapon generates a small amount of Super energy.

    Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.

  • Unrelenting

    Trait

    Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.

    Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.

  • Tap the Trigger

    Trait

    Grants a short period of increased stability and accuracy on initial trigger pull.

    For controller only, weapons fire the instant trigger pressure is applied. Grants the following benefits for 0.6s: • Normal Benefits • 40 Stability • -50% Max Recoil Kick • -10% Accuracy Cone Size • Fusion Rifles • 10 Stability • -12.5% Max Recoil Kick • -2.5% Accuracy Cone Size

  • Disruption Break

    Trait

    Breaking an enemy's shield with this weapon makes them more vulnerable to Kinetic damage for a brief period.

    On Elemental/Barrier or Guardian shield break: Applies a debuff that grants 50% increased Kinetic damage for 5.5s. Stacks with other debuffs due to being a weapon perk.

  • Demolitionist

    Trait

    Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.

  • Kill Clip

    Trait

    Reloading after a kill grants increased damage.

    Must reload within 3.8s of a Weapon Kill. 33% Damage Increase for 5s, cannot be refreshed. Hunter Marksman's Dodge and Dragon's Shadow (Wraithmetal Mail) can activate this perk.

  • Backup Plan

    Trait

    Grants reduced charge time and increased handling speed for a short time immediately after swapping to this weapon.

    Has a 4 second duration. 30% faster Charge Rate, 20% decreased damage, and 100 Handling.

  • High-Impact Reserves

    Trait

    Rounds at the end of the magazine deal more damage.

    Gradual damage increase starting at 50% of Magazine. • In PvE, 12.1% to 25.6%. • In PvP, 3% to 6%.

  • Gun and Run

    Origin Trait

    Rapidly defeating targets with this weapon grants bonus sprint speed. Guardians, powerful combatants, and high-value targets grant this bonus quicker.

    Gambit Trait.

Curated roll

  • Chambered Compensator

    Barrel

    Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

    • Stability+ 10
    • Recoil Direction+ 10
    • Handling- 5
  • Particle Repeater

    Battery

    Improves stability. • Increases stability

    • Stability+ 10
  • Hip-Fire Grip

    Trait

    Increases accuracy, stability, and precision hit targeting when firing from the hip.

    It's a lot of nerd stats: • 15 Aim Assist • 2.7° Precision Angle Threshold • ~30 Accuracy Cone Size • ~30 Stability • 1.2x Aim Assist Falloff Distance, Reticle Stickiness Falloff Distance, Damage Falloff Start & End Distance (except Shotguns)

  • Tap the Trigger

    Trait

    Grants a short period of increased stability and accuracy on initial trigger pull.

    For controller only, weapons fire the instant trigger pressure is applied. Grants the following benefits for 0.6s: • Normal Benefits • 40 Stability • -50% Max Recoil Kick • -10% Accuracy Cone Size • Fusion Rifles • 10 Stability • -12.5% Max Recoil Kick • -2.5% Accuracy Cone Size

Extras

Extras are still work in progress!