

Red Herring
Rocket Launcher

- Blast Radius50
- Velocity53
- Stability42
- Handling40
- Reload Speed42
- Aim Assistance62
- Airborne Effectiveness3
- Zoom20
- Recoil Direction66
- Rounds Per Minute20
- Magazine1
Adaptive Frame
Intrinsic
A well-rounded grip, reliable and sturdy.

Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Armaments of Ambition
Weapon Mod
Increased Handling, Reload speed and weapon swap speed. Swords gain increased Inventory and Charge Rate. This weapon is also overcharged when that modifier is active.
Power of Ambition
Weapon Mod
Rapid hits with this weapon grants Blight Rounds, dealing damage over time to targets hit by this weapon. Strong against Overload Champions. This weapon is also overcharged when that modifier is active.
Armaments of Resolve
Weapon Mod
Increases Aim Assist and Recoil Direction. This weapon is also overcharged when that modifier is active.
- Aim Assistance+ 5
- Recoil Direction+ 15
Power of Resolve
Weapon Mod
Rapid hits with this weapon emits a Taken seeker projectile. Strong against Unstoppable Champions. This weapon is also overcharged when that modifier is active.
Willbreaker Munitions
Weapon Mod
Increases this weapons damage versus Dread and Taken targets. This weapon is also overcharged when that modifier is active.
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Volatile Launch
Launcher Barrel
This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed
- Blast Radius+ 15
- Velocity- 5
- Handling- 5
Confined Launch
Launcher Barrel
This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed
- Stability+ 15
- Velocity- 10
- Blast Radius+ 10
Countermass
Launcher Barrel
This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed
- Stability+ 10
- Recoil Direction+ 30
- Handling+ 10
Hard Launch
Launcher Barrel
This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius
- Stability- 10
- Velocity+ 15
- Blast Radius- 5
Linear Compensator
Launcher Barrel
This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability
- Stability+ 5
- Velocity+ 5
- Blast Radius+ 5
Quick Launch
Launcher Barrel
This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed
- Velocity+ 10
- Handling+ 15
Smart Drift Control
Launcher Barrel
This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed
- Stability+ 10
- Velocity+ 5
- Recoil Direction+ 15
- Handling+ 10
Alloy Casing
Magazine
Reduces weight for faster reloads. • Greatly increases reload speed • Decreases stability
- Stability- 10
- Reload Speed+ 30
Black Powder
Magazine
This weapon's explosives are more effective. • Slightly increases blast radius • Decreases stability
- Blast Radius+ 5
- Stability- 10
High-Velocity Rounds
Magazine
This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed
- Velocity+ 10
- Reload Speed+ 10
Implosion Rounds
Magazine
This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius
- Velocity+ 10
- Stability+ 15
- Blast Radius- 10
Impact Casing
Magazine
Increased damage on direct hits. • Increases stability
10% increase to impact damage.
- Stability+ 10
Killing Wind
Trait
Final blows grant increased mobility, weapon range, and handling for a short duration.
Lasts for 5s, additional kills add 5s, caps at 8s. • 20 Range • 50 Mobility • 40 Handling • 30% reduced ADS movement penalty • 5% Increased Damage Falloff Distance
Enhanced Benefits
Lv. 7
Final blows grant increased mobility, weapon range, and handling for an improved duration.
Ensemble
Trait
Improved handling and reload speed when allies are nearby.
Must be within 15m of 1 or more allies. Grants 30 Handling and 40 Reload Speed. Lingers for 1.5s.
Enhanced Benefits
Lv. 8
Substantially improved handling and reload speed when allies are nearby.
Grants 35 Handling and 45 Reload Speed.
Field Prep
Trait
Lv. 4
Increased ammo reserves. Faster reload, stow, and ready when you're crouching.
Adds 45 Reload with 0.8x multiplier and 0.8x ready/stow animation duration. The Inventory Size increase is the reserves boost.
- Inventory Size+ 10
Enhanced Benefits
Lv. 9
Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
- Inventory Size+ 10
Quickdraw
Trait
Lv. 11
This weapon can be drawn unbelievably fast.
Grants 100 Ready/Stow Handling for 1 second, or until ADS.
Enhanced Benefits
Lv. 14
This weapon can be drawn unbelievably fast. Reload is improved.
- Reload Speed+ 5
Ambitious Assassin
Trait
Lv. 12
Overflows the magazine based on the number of rapid kills before reloading.
20% (10% for Special/Heavy) Increased Magazine Capacity per kill. Always rounds up and caps at 150%.
Enhanced Benefits
Lv. 15
Overflows the magazine based on the number of rapid final blows before reloading. Improves reload.
- Reload Speed+ 5
Tracking Module
Trait
Lv. 13
Adds tracking capability to rockets. Locks onto targets when aiming down sights.
Enhanced Benefits
Lv. 16
Adds tracking capability to rockets. Locks onto targets when aiming down sights. Increases blast radius.
- Blast Radius+ 5
Snapshot Sights
Trait
Faster time to aim down sights.
0.5x ADS Animation Multiplier for Primary Weapons. 0.75x for Special Weapons.
Enhanced Benefits
Lv. 7
Faster time to aim down sights. Stability is increased.
- Stability+ 5
Golden Tricorn
Trait
Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
15% Increased Damage for 7s, can be refreshed with a Weapon Kill. Grenade/Powered Melee Kills raise this to 50% for 10s, can be refreshed by getting another Matching Ability Kill.
Enhanced Benefits
Lv. 8
Final blows with this weapon grant bonus damage for an improved duration. While this buff is active, grenade or melee final blows of the same damage type greatly increase its damage for an improved duration.
Kills that refresh the buff duration extend the timer to 8s.
Frenzy
Trait
Lv. 4
Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.
Can active when stowed and applies to all weapons with Frenzy. Grants the following after being In Combat (dealt or received damage within 5s) for 12s: • 15% Damage Increase • 50 Handling • 50 Reload Speed
Enhanced Benefits
Lv. 9
Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
In Combat timer is increased to 5.5s.
Turnabout
Trait
Lv. 11
Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
Enhanced Benefits
Lv. 14
Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield for an improved duration.
Duration increased to 11.4s.
Adrenaline Junkie
Trait
Lv. 12
This weapon gains increased damage and handling from final blows with grenades or this weapon.
Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%
Enhanced Benefits
Lv. 15
This weapon gains increased damage and handling from final blows with grenades or this weapon for an improved duration.
Buff duration increased to 5s.
Lasting Impression
Trait
Lv. 13
Rockets attach on impact and detonate after a delay. Increases blast radius and damage.
Rockets attach and detonate 3 seconds after impact and deal an additional 25% Explosive Damage. Effectively 20% increased damage. Explosion can be delayed by shooting the rocket itself when attached to a surface.
- Blast Radius+ 50
Enhanced Benefits
Lv. 16
Rockets attach on impact and detonate after a delay. Substantially increases blast radius and increases damage.
- Blast Radius+ 50
- Blast Radius+ 5
Psychohack
Origin Trait
Sustained damage from this weapon exhausts the target for a short duration. Exhausted targets deal reduced outgoing damage.
Savathün's Throne World Trait. Sustained damage from this weapon lowers the target's damage output by 10% for 3s.
Curated roll
Countermass
Launcher Barrel
This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed
- Stability+ 10
- Recoil Direction+ 30
- Handling+ 10
Impact Casing
Magazine
Increased damage on direct hits. • Increases stability
10% increase to impact damage.
- Stability+ 10
Tracking Module
Trait
Adds tracking capability to rockets. Locks onto targets when aiming down sights.
Golden Tricorn
Trait
Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
15% Increased Damage for 7s, can be refreshed with a Weapon Kill. Grenade/Powered Melee Kills raise this to 50% for 10s, can be refreshed by getting another Matching Ability Kill.
Extras
Extras are still work in progress!