Red Herring

Rocket Launcher

  • Blast Radius
    50
  • Velocity
    53
  • Stability
    42
  • Handling
    40
  • Reload Speed
    42
  • Aim Assistance
    62
  • Airborne Effectiveness
    3
  • Zoom
    20
  • Recoil Direction
    66
  • Rounds Per Minute
    20
  • Magazine
    1

Adaptive Frame

Intrinsic

A well-rounded grip, reliable and sturdy.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

Weapon perks

  • Volatile Launch

    Launcher Barrel

    This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed

    • Blast Radius+ 15
    • Velocity- 5
    • Handling- 5
  • Confined Launch

    Launcher Barrel

    This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed

    • Stability+ 15
    • Velocity- 10
    • Blast Radius+ 10
  • Countermass

    Launcher Barrel

    This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

    • Stability+ 10
    • Recoil Direction+ 30
    • Handling+ 10
  • Hard Launch

    Launcher Barrel

    This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius

    • Stability- 10
    • Velocity+ 15
    • Blast Radius- 5
  • Linear Compensator

    Launcher Barrel

    This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

    • Stability+ 5
    • Velocity+ 5
    • Blast Radius+ 5
  • Quick Launch

    Launcher Barrel

    This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed

    • Velocity+ 10
    • Handling+ 15
  • Smart Drift Control

    Launcher Barrel

    This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed

    • Stability+ 10
    • Velocity+ 5
    • Recoil Direction+ 15
    • Handling+ 10
  • Alloy Casing

    Magazine

    Reduces weight for faster reloads. • Greatly increases reload speed • Decreases stability

    • Stability- 10
    • Reload Speed+ 30
  • Black Powder

    Magazine

    This weapon's explosives are more effective. • Slightly increases blast radius • Decreases stability

    • Blast Radius+ 5
    • Stability- 10
  • High-Velocity Rounds

    Magazine

    This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed

    • Velocity+ 10
    • Reload Speed+ 10
  • Implosion Rounds

    Magazine

    This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius

    • Velocity+ 10
    • Stability+ 15
    • Blast Radius- 10
  • Impact Casing

    Magazine

    Increased damage on direct hits. • Increases stability

    10% increase to impact damage.

    • Stability+ 10
  • Killing Wind

    Trait

    Final blows grant increased mobility, weapon range, and handling for a short duration.

    Lasts for 5s, additional kills add 5s, caps at 8s. • 20 Range • 50 Mobility • 40 Handling • 30% reduced ADS movement penalty • 5% Increased Damage Falloff Distance

    Enhanced Benefits

    Lv. 7

    Final blows grant increased mobility, weapon range, and handling for an improved duration.

  • Ensemble

    Trait

    Improved handling and reload speed when allies are nearby.

    Must be within 15m of 1 or more allies. Grants 30 Handling and 40 Reload Speed. Lingers for 1.5s.

    Enhanced Benefits

    Lv. 8

    Substantially improved handling and reload speed when allies are nearby.

    Grants 35 Handling and 45 Reload Speed.

  • Field Prep

    Trait

    Lv. 4

    Increased ammo reserves. Faster reload, stow, and ready when you're crouching.

    Adds 45 Reload with 0.8x multiplier and 0.8x ready/stow animation duration. The Inventory Size increase is the reserves boost.

    • Inventory Size+ 12

    Enhanced Benefits

    Lv. 9

    Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.

    • Inventory Size+ 12
  • Quickdraw

    Trait

    Lv. 11

    This weapon can be drawn unbelievably fast.

    Grants 100 Ready/Stow Handling for 1 second, or until ADS.

    Enhanced Benefits

    Lv. 14

    This weapon can be drawn unbelievably fast. Reload is improved.

    • Reload Speed+ 5
  • Ambitious Assassin

    Trait

    Lv. 12

    Overflows the magazine based on the number of rapid kills before reloading.

    20% (10% for Special/Heavy) Increased Magazine Capacity per kill. Always rounds up and caps at 150%.

    Enhanced Benefits

    Lv. 15

    Overflows the magazine based on the number of rapid final blows before reloading. Improves reload.

    • Reload Speed+ 5
  • Tracking Module

    Trait

    Lv. 13

    Adds tracking capability to rockets. Locks onto targets when aiming down sights.

    Enhanced Benefits

    Lv. 16

    Adds tracking capability to rockets. Locks onto targets when aiming down sights. Increases blast radius.

    • Blast Radius+ 5
  • Snapshot Sights

    Trait

    Faster time to aim down sights.

    0.5x ADS Animation Multiplier for Primary Weapons. 0.75x for Special Weapons.

    Enhanced Benefits

    Lv. 7

    Faster time to aim down sights. Stability is increased.

    • Stability+ 5
  • Golden Tricorn

    Trait

    Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.

    15% Increased Damage for 7s, can be refreshed with a Weapon Kill. Grenade/Powered Melee Kills raise this to 50% for 10s, can be refreshed by getting another Matching Ability Kill.

    Enhanced Benefits

    Lv. 8

    Final blows with this weapon grant bonus damage for an improved duration. While this buff is active, grenade or melee final blows of the same damage type greatly increase its damage for an improved duration.

    Kills that refresh the buff duration extend the timer to 8s.

  • Frenzy

    Trait

    Lv. 4

    Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.

    Can active when stowed and applies to all weapons with Frenzy. Grants the following after being In Combat (dealt or received damage within 5s) for 12s: • 15% Damage Increase • 50 Handling • 50 Reload Speed

    Enhanced Benefits

    Lv. 9

    Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.

    In Combat timer is increased to 5.5s.

  • Turnabout

    Trait

    Lv. 11

    Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.

    Enhanced Benefits

    Lv. 14

    Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield for an improved duration.

    Duration increased to 11.4s.

  • Adrenaline Junkie

    Trait

    Lv. 12

    This weapon gains increased damage and handling from final blows with grenades or this weapon.

    Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%

    Enhanced Benefits

    Lv. 15

    This weapon gains increased damage and handling from final blows with grenades or this weapon for an improved duration.

    Buff duration increased to 5s.

  • Lasting Impression

    Trait

    Lv. 13

    Rockets attach on impact and detonate after a delay. Increases blast radius and damage.

    Rockets attach and detonate 3 seconds after impact and deal an additional 25% Explosive Damage. Effectively 20% increased damage. Explosion can be delayed by shooting the rocket itself when attached to a surface.

    • Blast Radius+ 50

    Enhanced Benefits

    Lv. 16

    Rockets attach on impact and detonate after a delay. Substantially increases blast radius and increases damage.

    • Blast Radius+ 50
    • Blast Radius+ 5
  • Psychohack

    Origin Trait

    Sustained damage from this weapon lowers the target's damage output for a short duration.

    Savathün's Throne World Trait. Sustained damage from this weapon lowers the target's damage output by 10% for 3s.

Curated roll

  • Countermass

    Launcher Barrel

    This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

    • Stability+ 10
    • Recoil Direction+ 30
    • Handling+ 10
  • Impact Casing

    Magazine

    Increased damage on direct hits. • Increases stability

    10% increase to impact damage.

    • Stability+ 10
  • Tracking Module

    Trait

    Adds tracking capability to rockets. Locks onto targets when aiming down sights.

  • Golden Tricorn

    Trait

    Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.

    15% Increased Damage for 7s, can be refreshed with a Weapon Kill. Grenade/Powered Melee Kills raise this to 50% for 10s, can be refreshed by getting another Matching Ability Kill.

Extras

Extras are still work in progress!