Chain of Command
Machine Gun
- Impact41
- Range43
- Stability37
- Handling56
- Reload Speed46
- Aim Assistance61
- Airborne Effectiveness10
- Zoom16
- Recoil Direction74
- Rounds Per Minute450
- Magazine53
Adaptive Frame
Intrinsic
A well-rounded grip, reliable and sturdy.
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Weapon perks
Arrowhead Brake
Barrel
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
- Recoil Direction+ 30
- Handling+ 10
High-Caliber Rounds
Magazine
Shots from this weapon knock the target back farther. • Slightly increases range
Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.
- Range+ 5
Adrenaline Junkie
Trait
This weapon gains increased damage and handling from final blows with grenades or this weapon.
Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%
Osmosis
Trait
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until you stow it.
Demolitionist
Trait
Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.
Adaptive Munitions
Trait
This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
When hitting a Non-Matching Shield, damage ramps up against shields until hitting a matching shield or unshielded enemy. • Fusion Rifles: 29% per hit, up to 435% • Auto Rifles, Pulse Rifles, Trace Rifles, Machineguns: 33.3% per hit, up to 500% • Bows, Hand Cannons, Scout Rifles, Glaives: 166.6% per hit, up to 500% • Linear Fusion: 150% per hit, up to 450%
Vanguard's Vindication
Origin Trait
Final blows with this weapon grant a small amount of health.
Vanguard Trait. Regain 7 Health on kills.
One Quiet Moment
Origin Trait
Grants increased reload speed and handling when out of combat. Swords gain faster movement speed.
Crucible Trait. Grants 40 Reload Speed when out of combat.
Gun and Run
Origin Trait
Rapidly defeating targets with this weapon grants bonus sprint speed. Guardians, powerful combatants, and high-value targets grant this bonus quicker.
Gambit Trait.
Extras
Extras are still work in progress!