Different Times

Pulse Rifle

  • Impact
    23
  • Range
    28
  • Stability
    39
  • Handling
    18
  • Reload Speed
    28
  • Aim Assistance
    75
  • Airborne Effectiveness
    18
  • Zoom
    17
  • Recoil Direction
    52
  • Rounds Per Minute
    540
  • Magazine
    34
  • Damage Falloff
    19.32m / 32.35m

Rapid-Fire Frame

Intrinsic

Deeper ammo reserves. Slightly faster reload when magazine is empty.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Major Spec

    Weapon Mod

    Deals extra damage against powerful enemies.

    7.8% damage increase to Major (Shield and Downward Triangle Badge) combatants. This includes Champions and Minibosses.

  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Taken Spec

    Weapon Mod

    Increased damage against Taken enemies.

    10% damage increase to all Taken combatants, including Riven and Techeuns (Sedia, Kalli, & Shuro-Chi)

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Boss Spec

    Weapon Mod

    Increases damage against bosses and vehicles.

    7.8% damage increase to Boss (Diamond Badge) combatants.

  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

  • Minor Spec

    Weapon Mod

    Deals extra damage against rank-and-file enemies.

    7.8% damage increase to Minor (Square Badge) combatants.

Weapon perks

  • Arrowhead Brake

    Barrel

    Lightly vented barrel. • Greatly controls recoil • Increases handling speed

    • Recoil Direction+ 30
    • Handling+ 10
  • Chambered Compensator

    Barrel

    Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

    • Stability+ 10
    • Recoil Direction+ 10
    • Handling- 5
  • Corkscrew Rifling

    Barrel

    Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

    • Stability+ 5
    • Range+ 5
    • Handling+ 5
  • Extended Barrel

    Barrel

    Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

    • Handling- 10
    • Range+ 10
    • Recoil Direction+ 10
  • Fluted Barrel

    Barrel

    Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

    • Stability+ 5
    • Handling+ 15
  • Full Bore

    Barrel

    Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

    • Stability- 10
    • Range+ 15
    • Handling- 5
  • Hammer-Forged Rifling

    Barrel

    Durable ranged barrel. • Increases range

    • Range+ 10
  • Polygonal Rifling

    Barrel

    Barrel optimized for recoil reduction. • Increases stability

    • Stability+ 10
  • Smallbore

    Barrel

    Dual strength barrel. • Increases range • Increases stability

    • Stability+ 7
    • Range+ 7
  • Extended Mag

    Magazine

    This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

    • Magazine+ 50
    • Reload Speed- 20
    • Airborne Effectiveness+ 10
  • Alloy Magazine

    Magazine

    Faster reloads when the magazine is empty.

    0.85x Reload Duration Scale

  • Appended Mag

    Magazine

    This weapon's magazine is built for higher capacity. • Increases magazine size

    • Magazine+ 46
  • Armor-Piercing Rounds

    Magazine

    Rounds cause extra damage to combatants' shields and overpenetrate targets. • Slightly increases range

    5% damage increase against Combatant Shields. Bullets are able to overpenetrate enemies once.

    • Range+ 5
  • High-Caliber Rounds

    Magazine

    Shots from this weapon knock the target back farther. • Slightly increases range

    Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.

    • Range+ 5
  • Ricochet Rounds

    Magazine

    Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range

    • Range+ 5
    • Stability+ 10
  • Flared Magwell

    Magazine

    Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

    • Reload Speed+ 15
    • Stability+ 5
  • Light Mag

    Magazine

    Improved reload and range. • Increases reload speed • Slightly increases range

    • Reload Speed+ 10
    • Range+ 5
  • Subsistence

    Trait

    Defeating targets partially reloads the magazine from reserves.

    Reloads 10-17% of the magazine per kill. Varies per weapon archetype.

    Enhanced Benefits

    Lv. 11

    Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.

    Increases refresh from 10-17% to ~25%. Varies per weapon archetype.

  • Stats for All

    Trait

    Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.

    After damaging 3 enemies within 3s of each. Duration of 10s. • 10 Range • 10 Stability • 30 Handling • 35 Reload Speed (with 0.95x Duration Scale)

    Enhanced Benefits

    Lv. 12

    Hitting three separate targets increases weapon handling, stability, reload, and range for an improved duration.

    Duration increased to 11s.

  • Offhand Strike

    Trait

    Lv. 4

    Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.

    Enhanced Benefits

    Lv. 13

    Final blows grant additional weapon range, stability, and accuracy when firing from the hip for an improved duration.

  • Invisible Hand

    Trait

    Lv. 7

    Repeatedly missing targets increases this weapon's stability for a short time. This buff lasts for a short duration after a target is hit.

    Enhanced Benefits

    Lv. 14

    Repeatedly missing targets increases this weapon's stability for a short time. This buff lasts for a longer duration after a target is hit.

  • Heating Up

    Trait

    Lv. 8

    Final blows with this weapon increase accuracy and stability while improving vertical recoil.

    Lasts 5.5s. • 1x: • -15% Accuracy Cone Growth • 15 Stability • ~20 Recoil Direction • 2x: • -30% Accuracy Cone Growth • 30 Stability • ~40 Recoil Direction

    Enhanced Benefits

    Lv. 15

    Final blows with this weapon increase accuracy and stability while improving vertical recoil for a longer duration.

    Duration increased to 6.5s

  • Moving Target

    Trait

    Lv. 9

    Increased movement speed and target acquisition when moving while aiming down sights.

    3% Reduced Movement Speed Penalty from ADS and Strafing. Passively grants at 10 Aim Assist when aiming down sights.

    Enhanced Benefits

    Lv. 16

    Increased movement speed and improved target acquisition when moving while aiming down sights.

  • Outlaw

    Trait

    Lv. 10

    Precision kills greatly decrease reload time.

    Adds 70 Reload with a 0.9x multiplier for 6s.

    Enhanced Benefits

    Lv. 17

    Precision final blows greatly decrease reload time for an improved duration.

  • Adrenaline Junkie

    Trait

    This weapon gains increased damage and handling from final blows with grenades or this weapon.

    Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%

    Enhanced Benefits

    Lv. 11

    This weapon gains increased damage and handling from final blows with grenades or this weapon for an improved duration.

    Buff duration increased to 5s.

  • Focused Fury

    Trait

    Dealing half of the magazine as precision damage grants this weapon bonus damage. The shot count is reset whenever the weapon is reloaded or stowed.

    Activates after hitting 50% of the Magazine as Precision Hits. Grants 20% increased damage for 11 seconds.

    Enhanced Benefits

    Lv. 12

    Dealing half of the magazine as precision damage grants this weapon bonus damage for an improved duration. The shot count is reset whenever the weapon is reloaded or stowed.

    Increases duration from 11s to 12s.

  • Collective Action

    Trait

    Lv. 4

    Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.

    Enhanced Benefits

    Lv. 13

    Collecting elemental pickups or throwing a Strand Tangle grants a longer initial period of increased damage, and an improved stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.

  • Multikill Clip

    Trait

    Lv. 7

    Reloading grants increased damage based on the number of rapid final blows made beforehand.

    Must reload within 3.8s of a Weapon Kill. Grants damage increases at 17%, 33%, and 50%. Buff is overwritten every time you refresh it.

    Enhanced Benefits

    Lv. 14

    Reloading grants increased damage based on the number of rapid final blows made beforehand for an improved duration.

    Duration increased to 5.5s.

  • Golden Tricorn

    Trait

    Lv. 8

    Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.

    15% Increased Damage for 7s, can be refreshed with a Weapon Kill. Grenade/Powered Melee Kills raise this to 50% for 10s, can be refreshed by getting another Matching Ability Kill.

    Enhanced Benefits

    Lv. 15

    Final blows with this weapon grant bonus damage for an improved duration. While this buff is active, grenade or melee final blows of the same damage type greatly increase its damage for an improved duration.

    Kills that refresh the buff duration extend the timer to 8s.

  • Headseeker

    Trait

    Lv. 9

    Body shots landed with this weapon increase precision damage and aim assist for a short time. Body shots landed while the perk is active refresh the time.

    Precision Hits within 0.3s of hitting a body shot deal 8% increased damage.

    Enhanced Benefits

    Lv. 16

    Body shots landed with this weapon increase precision damage and aim assist for a short time. Body shots landed while the perk is active refresh the time.

    • Stability+ 5
  • Hatchling

    Trait

    Lv. 10

    Precision final blows or rapidly defeating targets with this weapon spawns a Threadling at the target's location.

    Enhanced Benefits

    Lv. 17

    Precision final blows or rapidly defeating targets with this weapon spawns a Threadling at the target's location. Improves handling.

  • Unsated Hunger

    Origin Trait

    Increased handling, reload speed, and stability when no abilities are fully charged. Swords gain increased guard resistance and charge rate instead.

Curated roll

  • Corkscrew Rifling

    Barrel

    Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

    • Stability+ 5
    • Range+ 5
    • Handling+ 5
  • Alloy Magazine

    Magazine

    Faster reloads when the magazine is empty.

    0.85x Reload Duration Scale

  • Offhand Strike

    Trait

    Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.

  • Focused Fury

    Trait

    Dealing half of the magazine as precision damage grants this weapon bonus damage. The shot count is reset whenever the weapon is reloaded or stowed.

    Activates after hitting 50% of the Magazine as Precision Hits. Grants 20% increased damage for 11 seconds.

Extras

Extras are still work in progress!