Judgment of Kelgorath

Glaive

  • Impact
    95
  • Range
    71
  • Shield Duration
    25
  • Handling
    28
  • Reload Speed
    35
  • Aim Assistance
    70
  • Airborne Effectiveness
    13
  • Rounds Per Minute
    45
  • Magazine
    3

Aggressive Glaive

Intrinsic

Hard-hitting, slow melee/ranged polearm with a frontal shield. Generates energy on dealing ranged damage. [Aim Down Sights] : Raise shield, depleting energy over time [Melee] : Kinetic melee combo

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Major Spec

    Weapon Mod

    Deals extra damage against powerful enemies.

    7.8% damage increase to Major (Shield and Downward Triangle Badge) combatants. This includes Champions and Minibosses.

  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Taken Spec

    Weapon Mod

    Increased damage against Taken enemies.

    10% damage increase to all Taken combatants, including Riven and Techeuns (Sedia, Kalli, & Shuro-Chi)

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Boss Spec

    Weapon Mod

    Increases damage against bosses and vehicles.

    7.8% damage increase to Boss (Diamond Badge) combatants.

  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

  • Minor Spec

    Weapon Mod

    Deals extra damage against rank-and-file enemies.

    7.8% damage increase to Minor (Square Badge) combatants.

Weapon perks

  • Ballistic Tuning

    Haft

    Power diverted from shield. • Greatly increases range • Decreases shield duration

    • Range+ 15
    • Shield Duration- 10
    • Charge Time+ 1000
  • Supercooled Accelerator

    Haft

    Optimized for extended range. • Increases range • Slightly decreases reload speed • Slightly decreases handling speed

    • Range+ 10
    • Reload Speed- 5
    • Handling- 5
  • Tempered Truss Rod

    Haft

    High stiffness for quick handling. • Greatly increases handling speed • Slightly decreases reload speed • Slightly decreases range

    • Handling+ 15
    • Reload Speed- 5
    • Range- 5
  • Low-Impedance Windings

    Haft

    Improved output efficiency. • Increases shield duration • Slightly increases reload speed • Decreases range

    • Shield Duration+ 10
    • Charge Time+ 1000
    • Reload Speed+ 5
    • Range- 10
  • Auxiliary Reserves

    Haft

    Additional energy storage. • Greatly increases shield duration • Decreases reload speed

    • Shield Duration+ 15
    • Charge Time+ 1000
    • Reload Speed- 10
  • Lightweight Emitter

    Haft

    Weight reduction for better agility. • Increases reload speed • Slightly increases handling speed • Decreases shield duration

    • Reload Speed+ 10
    • Handling+ 5
    • Shield Duration- 10
    • Charge Time+ 1000
  • Extended Mag

    Magazine

    This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

    • Magazine+ 50
    • Reload Speed- 20
    • Airborne Effectiveness+ 10
  • Alloy Magazine

    Magazine

    Faster reloads when the magazine is empty.

    0.85x Reload Duration Scale

  • Appended Mag

    Magazine

    This weapon's magazine is built for higher capacity. • Increases magazine size

    • Magazine+ 46
  • Accurized Rounds

    Magazine

    This weapon can fire longer distances. • Increases range

    • Range+ 10
  • Swap Mag

    Magazine

    Increases this weapon's ready and stow speed.

  • Light Mag

    Magazine

    Improved reload and range. • Increases reload speed • Slightly increases range

    • Reload Speed+ 10
    • Range+ 5
  • Genesis

    Trait

    Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.

    Refreshes magazine on elemental or Barrier Champion shield break. Energy weapons generate 1 ammo per hit against matching elemental shields.

    Enhanced Benefits

    Lv. 11

    Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield. Also increases weapon handling.

    Primary weapons can now overflow their magazines (indefinitely?).

    • Handling+ 5
  • Shot Swap

    Trait

    Final blows build and store charges which allow you to swap and stow this weapon at a faster rate.

    Enhanced Benefits

    Lv. 12

    Final blows build and store charges which allow you to swap and stow this weapon at an additionally improved rate.

  • Tilting at Windmills

    Trait

    Lv. 4

    Blocking damage with your shield increases movement speed while shielding.

    Enhanced Benefits

    Lv. 13

    Blocking damage with your shield increases movement speed for an improved duration while you are shielding.

  • Overflow

    Trait

    Lv. 7

    Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.

    Refills magazine to double its normal capacity.

    Enhanced Benefits

    Lv. 14

    Picking up Special or Heavy ammo loads this weapon even further beyond normal capacity.

    Now overflows slightly over double normal capacity. Can vary from 205% to 222% depending on base Magazine and traits.

  • Immovable Object

    Trait

    Lv. 8

    Dealing ranged damage grants increased weapon energy while you're stationary with your shield raised.

    Enhanced Benefits

    Lv. 15

    Dealing ranged damage grants substantially increased weapon energy while you're stationary with your shield raised.

    Increases energy bonus on hit to 40%.

  • Demolitionist

    Trait

    Lv. 9

    Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.

    Enhanced Benefits

    Lv. 16

    Final blows with this weapon generate an improved amount of grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary/Heavy weapon kills grant 11% grenade energy. Most special weapon kills grant 22%.

  • Pugilist

    Trait

    Lv. 10

    Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.

    Primary and Power weapon kills grant 10% of your Melee energy. Specials grant 20%. Dealing Melee damage grants 35 Handling for 3s.

    Enhanced Benefits

    Lv. 17

    Final blows with this weapon generate improved melee energy. Dealing melee damage briefly improves this weapon's handling.

  • Surrounded

    Trait

    This weapon gains bonus damage when three or more enemies are in close proximity.

    30% damage increase when within 8m of 3 or more enemies. Swords receive a reduced bonus.

    Enhanced Benefits

    Lv. 11

    This weapon gains improved bonus damage when three or more targets are in close proximity.

    5% damage increase to the base perk. Increases from 30% to 36.5%, 40% to 47% with Surrounded Spec.

  • Harmony

    Trait

    Final blows with other weapons improve this weapon's damage and performance for a short duration.

    Activates on weapon ready within 3 seconds of getting a kill with a different weapon. Grants 20% damage increase and 15 Handling for 7 seconds.

    Enhanced Benefits

    Lv. 12

    Final blows with other weapons improve this weapon's damage and performance for an improved duration.

    Duration increased to 8s.

  • Impulse Amplifier

    Trait

    Lv. 4

    Massively increases projectile velocity, increases reload speed.

    Grants 10 Reload Speed with 0.8x multiplier. 35% faster projectile velocity.

    Enhanced Benefits

    Lv. 13

    Massively increases projectile velocity, substantially increases reload speed.

  • Incandescent

    Trait

    Lv. 7

    Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.

    Applies 30 Scorch. Powerful Combatants and Guardians increase the effect range to 8m.

    Enhanced Benefits

    Lv. 14

    Defeating a target spreads a longer lasting scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.

  • Close to Melee

    Trait

    Lv. 8

    Glaive projectile final blows improve Glaive melee damage. Glaive projectile or melee damage extends the duration.

    Enhanced Benefits

    Lv. 15

    Glaive projectile final blows improve Glaive melee damage for an improved duration. Glaive projectile or melee damage extends the duration.

  • Unstoppable Force

    Trait

    Lv. 9

    Blocking damage with your shield increases projectile damage for a short time.

    30% increased projectile damage for 4s or until blocking has stopped. Blocking hits refreshes the duration.

    Enhanced Benefits

    Lv. 16

    Blocking damage with your shield increases projectile damage for an improved duration.

  • Wellspring

    Trait

    Lv. 10

    Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.

    Grants 8% Ability energy split equally across all uncharged abilities.

    Enhanced Benefits

    Lv. 17

    Final blows with this weapon generate an improved amount of ability energy. This energy is divided between your uncharged abilities.

    Grants 9% Ability energy.

  • Ambush

    Origin Trait

    Improves range, handling, and damage against combatants during the opening moments of an engagement.

  • Hakke Breach Armaments

    Origin Trait

    This weapon deals increased damage against vehicles and constructs. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.

    Häkke Foundry Trait. 15% increased damage against Vehicles, Turrets, Barricades, and Stasis Crystals.

Curated roll

  • Lightweight Emitter

    Haft

    Weight reduction for better agility. • Increases reload speed • Slightly increases handling speed • Decreases shield duration

    • Reload Speed+ 10
    • Handling+ 5
    • Shield Duration- 10
    • Charge Time+ 1000
  • Light Mag

    Magazine

    Improved reload and range. • Increases reload speed • Slightly increases range

    • Reload Speed+ 10
    • Range+ 5
  • Overflow

    Trait

    Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.

    Refills magazine to double its normal capacity.

  • Close to Melee

    Trait

    Glaive projectile final blows improve Glaive melee damage. Glaive projectile or melee damage extends the duration.

Extras

Extras are still work in progress!