Firefright

Auto Rifle

  • Impact
    29
  • Range
    58
  • Stability
    41
  • Handling
    41
  • Reload Speed
    44
  • Aim Assistance
    38
  • Airborne Effectiveness
    17
  • Zoom
    17
  • Recoil Direction
    61
  • Rounds Per Minute
    450
  • Magazine
    34
  • Damage Falloff
    17.46m / 29.24m

Precision Frame

Intrinsic

This weapon's recoil pattern is more predictably vertical.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Major Spec

    Weapon Mod

    Deals extra damage against powerful enemies.

    7.8% damage increase to Major (Shield and Downward Triangle Badge) combatants. This includes Champions and Minibosses.

  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Taken Spec

    Weapon Mod

    Increased damage against Taken enemies.

    10% damage increase to all Taken combatants, including Riven and Techeuns (Sedia, Kalli, & Shuro-Chi)

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Boss Spec

    Weapon Mod

    Increases damage against bosses and vehicles.

    7.8% damage increase to Boss (Diamond Badge) combatants.

  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

  • Minor Spec

    Weapon Mod

    Deals extra damage against rank-and-file enemies.

    7.8% damage increase to Minor (Square Badge) combatants.

Weapon perks

  • Arrowhead Brake

    Barrel

    Lightly vented barrel. • Greatly controls recoil • Increases handling speed

    • Recoil Direction+ 30
    • Handling+ 10
  • Chambered Compensator

    Barrel

    Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

    • Stability+ 10
    • Recoil Direction+ 10
    • Handling- 5
  • Corkscrew Rifling

    Barrel

    Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

    • Stability+ 5
    • Range+ 5
    • Handling+ 5
  • Extended Barrel

    Barrel

    Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

    • Handling- 10
    • Range+ 10
    • Recoil Direction+ 10
  • Fluted Barrel

    Barrel

    Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

    • Stability+ 5
    • Handling+ 15
  • Full Bore

    Barrel

    Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

    • Stability- 10
    • Range+ 15
    • Handling- 5
  • Hammer-Forged Rifling

    Barrel

    Durable ranged barrel. • Increases range

    • Range+ 10
  • Polygonal Rifling

    Barrel

    Barrel optimized for recoil reduction. • Increases stability

    • Stability+ 10
  • Smallbore

    Barrel

    Dual strength barrel. • Increases range • Increases stability

    • Stability+ 7
    • Range+ 7
  • Extended Mag

    Magazine

    This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

    • Magazine+ 50
    • Reload Speed- 20
    • Airborne Effectiveness+ 10
  • Alloy Magazine

    Magazine

    Faster reloads when the magazine is empty.

    0.85x Reload Duration Scale

  • Appended Mag

    Magazine

    This weapon's magazine is built for higher capacity. • Increases magazine size

    • Magazine+ 46
  • Armor-Piercing Rounds

    Magazine

    Rounds cause extra damage to combatants' shields and overpenetrate targets. • Slightly increases range

    5% damage increase against Combatant Shields. Bullets are able to overpenetrate enemies once.

    • Range+ 5
  • High-Caliber Rounds

    Magazine

    Shots from this weapon knock the target back farther. • Slightly increases range

    Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.

    • Range+ 5
  • Ricochet Rounds

    Magazine

    Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range

    • Range+ 5
    • Stability+ 10
  • Flared Magwell

    Magazine

    Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

    • Reload Speed+ 15
    • Stability+ 5
  • Light Mag

    Magazine

    Improved reload and range. • Increases reload speed • Slightly increases range

    • Reload Speed+ 10
    • Range+ 5
  • Hip-Fire Grip

    Trait

    Increases accuracy, stability, and precision hit targeting when firing from the hip.

    It's a lot of nerd stats: • 15 Aim Assist • 2.7° Precision Angle Threshold • ~30 Accuracy Cone Size • ~30 Stability • 1.2x Aim Assist Falloff Distance, Reticle Stickiness Falloff Distance, Damage Falloff Start & End Distance (except Shotguns)

    Enhanced Benefits

    Lv. 7

    Greatly increases accuracy, stability, and precision hit targeting when firing from the hip.

  • Threat Detector

    Trait

    Increased reload, stability, and handling when enemies are in close proximity.

    • Within 15m of 1 enemy: • ~15 Stability • 15 Reload • 0.75x Handling Animation Duration • Within 15m of 2+ enemies: • ~40 Stability •55 Reload • 0.56x Handling Animation Duration

    Enhanced Benefits

    Lv. 8

    Greatly increased reload, stability, and handling when targets are in close proximity.

  • Air Assault

    Trait

    Lv. 4

    Final blows grant a stacking bonus to airborne effectiveness. Final blows while airborne grant increased stacks.

    Grants up to 60 Airborne Effectiveness. Effect increases linearly as Health decreases and is maximised at Critical Health.

    • Airborne Effectiveness+ 10

    Enhanced Benefits

    Lv. 9

    Final blows grant an improved stacking bonus to airborne effectiveness. Final blows while airborne grant increased stacks.

    Grants up to 70 Airborne Effectiveness.

    • Airborne Effectiveness+ 12
  • Well-Rounded

    Trait

    Lv. 11

    Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.

    10 Range, 10 Stability, and 10 Handling per stack.

    Enhanced Benefits

    Lv. 14

    Throwing a grenade or hitting a target with a charged melee grants an improved stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.

  • Fourth Time's the Charm

    Trait

    Lv. 12

    Rapidly landing precision hits will return two rounds to the magazine.

    4 Precision Hits within 2s generate 2 bullets to the magazine. Precision Hit counter is reset if no precision hits are scored within 2s.

    Enhanced Benefits

    Lv. 15

    Rapidly landing precision hits will return two rounds to the magazine. Increases time between precision shots.

    Time between Precision Hits is increased to 3s.

  • Fragile Focus

    Trait

    Lv. 13

    This weapon gains bonus range until your shield is destroyed. The bonus returns once your shield has regenerated to full strength.

    Passively grants 20 Range, 5s cooldown after taking damage.

    Enhanced Benefits

    Lv. 16

    This weapon gains bonus range until your shield is destroyed. The bonus returns more quickly once your shield has regenerated to full strength.

    Timer after not taking damage is reduced to 4s.

  • Surrounded

    Trait

    This weapon gains bonus damage when three or more enemies are in close proximity.

    30% damage increase when within 8m of 3 or more enemies. Swords receive a reduced bonus.

    Enhanced Benefits

    Lv. 7

    This weapon gains improved bonus damage when three or more targets are in close proximity.

    5% damage increase to the base perk. Increases from 30% to 36.5%, 40% to 47% with Surrounded Spec.

  • Mulligan

    Trait

    Missing a shot has a chance to return ammo directly to the magazine.

    Primary Weapons have a 35% chance to refund ammo. Special Weapons have a 20% to refund ammo.

    Enhanced Benefits

    Lv. 8

    Missing a shot has an improved chance to return ammo directly to the magazine.

    Primary weapons have a 40% chance, Special/Heavy weapons have a 25% chance.

  • Elemental Capacitor

    Trait

    Lv. 4

    Increased stats based on the currently equipped subclass. • [Solar] increases your reload speed. • [Arc] increases handling. • [Void] increases stability. • [Stasis] moderately controls recoil and increases movement speed when aiming down sights. • [Strand] increases airborne effectiveness.

    5% ADS movement speed penalty reduction for Stasis.

    Enhanced Benefits

    Lv. 9

    Substantially increases stats based on the currently equipped subclass. • [Solar] increases your reload speed. • [Arc] increases handling. • [Void] increases stability. • [Stasis] moderately controls recoil and increases movement speed when aiming down sights. • [Strand] increases airborne effectiveness.

  • Adagio

    Trait

    Lv. 11

    After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a brief time.

    Duration of 7 seconds, adds 10 Range and a 30% damage increase (20% for Shotguns, 27% for Fusion Rifles). • -15% Rate of Fire/Charge Rate: Hand Cannons, Fusion Rifles, Linear Fusion Rifles, Scout Rifles • -20% Rate of Fire/Charge Rate: Auto Rifles, Bows, Grenade Launchers, Sidearms, Shotguns

    Enhanced Benefits

    Lv. 14

    After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for an improved time.

    Increases duration from 7s to 8s.

  • Osmosis

    Trait

    Lv. 12

    Using your grenade ability changes this weapon's damage type to match your subclass until you stow it.

    Enhanced Benefits

    Lv. 15

    Using your grenade ability changes this weapon's damage type to match your subclass until you stow it. Handling is improved.

    • Handling+ 5
  • Focused Fury

    Trait

    Lv. 13

    Dealing half of the magazine as precision damage grants this weapon bonus damage. The shot count is reset whenever the weapon is reloaded or stowed.

    Activates after hitting 50% of the Magazine as Precision Hits. Grants 20% increased damage for 11 seconds.

    Enhanced Benefits

    Lv. 16

    Dealing half of the magazine as precision damage grants this weapon bonus damage for an improved duration. The shot count is reset whenever the weapon is reloaded or stowed.

    Increases duration from 11s to 12s.

  • Extrovert

    Origin Trait

    Final blows while near multiple combatants or near Nightmares restores health.

Curated roll

  • Chambered Compensator

    Barrel

    Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

    • Stability+ 10
    • Recoil Direction+ 10
    • Handling- 5
  • Extended Mag

    Magazine

    This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

    • Magazine+ 50
    • Reload Speed- 20
    • Airborne Effectiveness+ 10
  • Threat Detector

    Trait

    Increased reload, stability, and handling when enemies are in close proximity.

    • Within 15m of 1 enemy: • ~15 Stability • 15 Reload • 0.75x Handling Animation Duration • Within 15m of 2+ enemies: • ~40 Stability •55 Reload • 0.56x Handling Animation Duration

  • Adagio

    Trait

    After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a brief time.

    Duration of 7 seconds, adds 10 Range and a 30% damage increase (20% for Shotguns, 27% for Fusion Rifles). • -15% Rate of Fire/Charge Rate: Hand Cannons, Fusion Rifles, Linear Fusion Rifles, Scout Rifles • -20% Rate of Fire/Charge Rate: Auto Rifles, Bows, Grenade Launchers, Sidearms, Shotguns

Extras

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