

Prodigal Return
Grenade Launcher

- Blast Radius100
- Velocity73
- Stability23
- Handling63
- Reload Speed62
- Aim Assistance71
- Airborne Effectiveness3
- Zoom13
- Recoil Direction78
- Rounds Per Minute90
- Magazine1
Lightweight Frame
Intrinsic
One-shot handheld Grenade Launcher with remote detonation. [Shoot] : Fire; release to detonate.

Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Armaments of Ambition
Weapon Mod
Increased Handling, Reload speed and weapon swap speed. Swords gain increased Inventory and Charge Rate. This weapon is also overcharged when that modifier is active.
Power of Ambition
Weapon Mod
Rapid hits with this weapon grants Blight Rounds, dealing damage over time to targets hit by this weapon. Strong against Overload Champions. This weapon is also overcharged when that modifier is active.
Armaments of Resolve
Weapon Mod
Increases Aim Assist and Recoil Direction. This weapon is also overcharged when that modifier is active.
- Aim Assistance+ 5
- Recoil Direction+ 15
Power of Resolve
Weapon Mod
Rapid hits with this weapon emits a Taken seeker projectile. Strong against Unstoppable Champions. This weapon is also overcharged when that modifier is active.
Willbreaker Munitions
Weapon Mod
Increases this weapons damage versus Dread and Taken targets. This weapon is also overcharged when that modifier is active.
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Volatile Launch
Launcher Barrel
This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed
- Blast Radius+ 15
- Velocity- 5
- Handling- 5
Confined Launch
Launcher Barrel
This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed
- Stability+ 15
- Velocity- 10
- Blast Radius+ 10
Countermass
Launcher Barrel
This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed
- Stability+ 10
- Recoil Direction+ 30
- Handling+ 10
Hard Launch
Launcher Barrel
This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius
- Stability- 10
- Velocity+ 15
- Blast Radius- 5
Linear Compensator
Launcher Barrel
This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability
- Stability+ 5
- Velocity+ 5
- Blast Radius+ 5
Quick Launch
Launcher Barrel
This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed
- Velocity+ 10
- Handling+ 15
Smart Drift Control
Launcher Barrel
This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed
- Stability+ 10
- Velocity+ 5
- Recoil Direction+ 15
- Handling+ 10
Disorienting Grenades
Magazine
Detonation has a brief disorienting effect. • Greatly decreases blast radius
- Blast Radius- 200
Proximity Grenades
Magazine
Grenades fired from this weapon have increased proximity detection but a decreased blast radius.
- Blast Radius- 20
Spike Grenades
Magazine
Grenades fired from this weapon do increased damage on direct hits. • Increases stability
50% damage increase to impact damage.
- Stability+ 10
High-Velocity Rounds
Magazine
This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed
- Velocity+ 10
- Reload Speed+ 10
Implosion Rounds
Magazine
This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius
- Velocity+ 10
- Stability+ 15
- Blast Radius- 10
Concussion Grenades
Magazine
This perk currently cannot roll on this weapon
Grenades fired from this weapon emit a blast that staggers enemies.
- Blast Radius- 200
Thresh
Trait
Killing combatants with this weapon generates a small amount of Super energy.
Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.
Enhanced Benefits
Lv. 11
Defeating combatants with this weapon generates an improved small amount of Super energy.
Primary/Heavy kills grant 1.33% Super energy, Specials grant 2%.
Turnabout
Trait
Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
Enhanced Benefits
Lv. 12
Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield for an improved duration.
Duration increased to 11.4s.
Shot Swap
Trait
Lv. 4
Final blows build and store charges which allow you to swap and stow this weapon at a faster rate.
Enhanced Benefits
Lv. 13
Final blows build and store charges which allow you to swap and stow this weapon at an additionally improved rate.
Field Prep
Trait
Lv. 7
Increased ammo reserves. Faster reload, stow, and ready when you're crouching.
Adds 45 Reload with 0.8x multiplier and 0.8x ready/stow animation duration. The Inventory Size increase is the reserves boost.
- Inventory Size+ 10
Enhanced Benefits
Lv. 14
Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
- Inventory Size+ 10
Threat Detector
Trait
Lv. 8
Increased reload, stability, and handling when enemies are in close proximity.
• Within 15m of 1 enemy: • ~15 Stability • 15 Reload • 0.75x Handling Animation Duration • Within 15m of 2+ enemies: • ~40 Stability •55 Reload • 0.56x Handling Animation Duration
Enhanced Benefits
Lv. 15
Greatly increased reload, stability, and handling when targets are in close proximity.
Lead from Gold
Trait
Lv. 9
Picking up Heavy ammo also grants ammo to this weapon.
Grants the equivalent of 1 Special Ammo Pickup.
Enhanced Benefits
Lv. 16
Picking up Heavy ammo also grants increased ammo to this weapon.
Special gained goes from the equivalent of 1 ammo brick to 2.
Envious Assassin
Trait
Lv. 10
Defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
Enhanced Benefits
Lv. 17
Defeating targets with other weapons before drawing this one transfers additional ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
Danger Zone
Trait
The blast radius of this weapon increases when surrounded by combatants. While active, this weapon deals significantly less damage to the wielder.
Activates within ~15 meters of 3 enemies, lingers for ~4s. Sets Blast Radius to 100 and Self Damage to 40% (normally 25%).
Enhanced Benefits
Lv. 11
The blast radius of this weapon increases when surrounded by combatants. While active, this weapon deals significantly less damage to the wielder. Base blast radius is also improved.
- Blast Radius+ 5
Harmony
Trait
Final blows with other weapons improve this weapon's damage and performance for a short duration.
Activates on weapon ready within 3 seconds of getting a kill with a different weapon. Grants 20% damage increase and 15 Handling for 7 seconds.
Enhanced Benefits
Lv. 12
Final blows with other weapons improve this weapon's damage and performance for an improved duration.
Duration increased to 8s.
Disruption Break
Trait
Lv. 4
Breaking an enemy's shield with this weapon makes them more vulnerable to Kinetic damage for a brief period.
On Elemental/Barrier or Guardian shield break: Applies a debuff that grants 50% increased Kinetic damage for 5.5s. Stacks with other debuffs due to being a weapon perk.
Enhanced Benefits
Lv. 13
Breaking a combatant's shield with this weapon makes them more vulnerable to Kinetic damage for an improved duration.
Rampage
Trait
Lv. 7
Kills with this weapon temporarily grant increased damage. Stacks 3x.
Has a duration of 3.5 seconds, all stacks disappear once timer expires. • 1x: 10% • 2x: 21% • 3x: 33.1%
Enhanced Benefits
Lv. 14
Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
Increases duration from 3.5s to 4s. Works with Rampage Spec Mod (from 4.5s to 5s).
Adrenaline Junkie
Trait
Lv. 8
This weapon gains increased damage and handling from final blows with grenades or this weapon.
Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%
Enhanced Benefits
Lv. 15
This weapon gains increased damage and handling from final blows with grenades or this weapon for an improved duration.
Buff duration increased to 5s.
Demolitionist
Trait
Lv. 9
Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.
Enhanced Benefits
Lv. 16
Final blows with this weapon generate an improved amount of grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary/Heavy weapon kills grant 11% grenade energy. Most special weapon kills grant 22%.
Voltshot
Trait
Lv. 10
Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its next hit.
After reloading within 5.6s of a kill, your next weapon hit within 7s applies Jolt.
Enhanced Benefits
Lv. 17
Reloading this weapon after defeating a target overcharges this weapon for an improved short period of time, causing it to jolt on its next hit.
Noble Deeds
Origin Trait
Gain charges by assisting your allies with revives, healing, overshields, and subclass buffs. Consume charges by defeating combatants. While charged, this weapon is granted bonus handling, reload speed, and sword charge rate.
Curated roll
Countermass
Launcher Barrel
This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed
- Stability+ 10
- Recoil Direction+ 30
- Handling+ 10
Concussion Grenades
Magazine
Grenades fired from this weapon emit a blast that staggers enemies.
- Blast Radius- 200
Turnabout
Trait
Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
Voltshot
Trait
Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its next hit.
After reloading within 5.6s of a kill, your next weapon hit within 7s applies Jolt.
Extras
Extras are still work in progress!