

Backfang
Glaive

- Impact55
- Range43
- Shield Duration27
- Handling71
- Reload Speed70
- Aim Assistance61
- Airborne Effectiveness9
- Rounds Per Minute80
- Magazine6
Rapid-Fire Glaive
Intrinsic
Hybrid melee/ranged heavy polearm with a frontal shield. Generates energy on dealing ranged damage. [Aim Down Sights] : Raise shield, depleting energy over time. [Melee] : Kinetic melee combo.

Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Armaments of Ambition
Weapon Mod
Increased Handling, Reload speed and weapon swap speed. Swords gain increased Inventory and Charge Rate. This weapon is also overcharged when that modifier is active.
Power of Ambition
Weapon Mod
Rapid hits with this weapon grants Blight Rounds, dealing damage over time to targets hit by this weapon. Strong against Overload Champions. This weapon is also overcharged when that modifier is active.
Armaments of Resolve
Weapon Mod
Increases Aim Assist and Recoil Direction. This weapon is also overcharged when that modifier is active.
- Aim Assistance+ 5
- Recoil Direction+ 15
Power of Resolve
Weapon Mod
Rapid hits with this weapon emits a Taken seeker projectile. Strong against Unstoppable Champions. This weapon is also overcharged when that modifier is active.
Willbreaker Munitions
Weapon Mod
Increases this weapons damage versus Dread and Taken targets. This weapon is also overcharged when that modifier is active.
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Ballistic Tuning
Haft
Power diverted from shield. • Greatly increases range • Decreases shield duration
- Range+ 15
- Shield Duration- 10
- Charge Time+ 1000
Supercooled Accelerator
Haft
Optimized for extended range. • Increases range • Slightly decreases reload speed • Slightly decreases handling speed
- Range+ 10
- Reload Speed- 5
- Handling- 5
Tempered Truss Rod
Haft
High stiffness for quick handling. • Greatly increases handling speed • Slightly decreases reload speed • Slightly decreases range
- Handling+ 15
- Reload Speed- 5
- Range- 5
Low-Impedance Windings
Haft
Improved output efficiency. • Increases shield duration • Slightly increases reload speed • Decreases range
- Shield Duration+ 10
- Charge Time+ 1000
- Reload Speed+ 5
- Range- 10
Auxiliary Reserves
Haft
Additional energy storage. • Greatly increases shield duration • Decreases reload speed
- Shield Duration+ 15
- Charge Time+ 1000
- Reload Speed- 10
Lightweight Emitter
Haft
Weight reduction for better agility. • Increases reload speed • Slightly increases handling speed • Decreases shield duration
- Reload Speed+ 10
- Handling+ 5
- Shield Duration- 10
- Charge Time+ 1000
Extended Mag
Magazine
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
- Magazine+ 50
- Reload Speed- 20
- Airborne Effectiveness+ 10
Alloy Magazine
Magazine
Faster reload when the magazine is nearly empty.
0.85x Reload Duration Scale
Appended Mag
Magazine
This weapon's magazine is built for higher capacity. • Increases magazine size
- Magazine+ 46
Accurized Rounds
Magazine
This weapon can fire longer distances. • Increases range
- Range+ 10
Swap Mag
Magazine
Increases this weapon's ready and stow speed.
Light Mag
Magazine
Improved reload and range. • Increases reload speed • Slightly increases range
- Reload Speed+ 10
- Range+ 5
Impulse Amplifier
Trait
Massively increases projectile velocity, increases reload speed.
Grants 10 Reload Speed with 0.8x multiplier. 35% faster projectile velocity.
Enhanced Benefits
Massively increases projectile velocity, substantially increases reload speed.
Beacon Rounds
Trait
Final blows with this weapon grant your projectiles tracking and increase reload speed. Dealing further damage extends the duration.
Enhanced Benefits
Final blows with this weapon grant your projectiles tracking and increase reload speed for an improved duration. Dealing further damage extends the duration.
Melee Momentum
Trait
Melee final blows with this weapon grant it bonus energy and provide increased movement speed while blocking.
Enhanced Benefits
Melee final blows with this weapon grant it additional bonus energy and provide increased movement speed while blocking.
Grave Robber
Trait
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.
Primary weapons get refilled (generates ammo from nothing). Special and Power weapons get refreshed (reloaded with no animation, does not trigger on-reload perks).
Enhanced Benefits
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves. Improves handling.
- Handling+ 5
Immovable Object
Trait
Dealing ranged damage grants increased weapon energy while you're stationary with your shield raised.
Enhanced Benefits
Dealing ranged damage grants substantially increased weapon energy while you're stationary with your shield raised.
Increases energy bonus on hit to 40%.
Tilting at Windmills
Trait
Blocking damage with your shield increases movement speed while shielding.
Enhanced Benefits
Blocking damage with your shield increases movement speed for an improved duration while you are shielding.
Shot Swap
Trait
Final blows build and store charges which allow you to swap and stow this weapon at a faster rate.
Enhanced Benefits
Final blows build and store charges which allow you to swap and stow this weapon at an additionally improved rate.
Steady Hands
Trait
Kills provide improved handling for all weapons for a short duration.
Duration of 8s, can be refreshed up to 6s.
Enhanced Benefits
Kills provide improved handling for all weapons for a longer duration.
Replenishing Aegis
Trait
Blocking damage partially reloads this weapon from reserves.
Enhanced Benefits
Blocking damage partially reloads this weapon from reserves. Shortens delay between activations.
Field Prep
Trait
Increased ammo reserves. Faster reload, stow, and ready when you're crouching.
Adds 45 Reload with 0.8x multiplier and 0.8x ready/stow animation duration. The Inventory Size increase is the reserves boost.
- Inventory Size+ 10
Enhanced Benefits
Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
- Inventory Size+ 10
Lead from Gold
Trait
Picking up Heavy ammo also grants ammo to this weapon.
Grants the equivalent of 1 Special Ammo Pickup.
Enhanced Benefits
Picking up Heavy ammo also grants increased ammo to this weapon.
Special gained goes from the equivalent of 1 ammo brick to 2.
Mulligan
Trait
Missing a shot has a chance to return ammo directly to the magazine.
Primary Weapons have a 35% chance to refund ammo. Special Weapons have a 20% to refund ammo.
Enhanced Benefits
Missing a shot has an improved chance to return ammo directly to the magazine.
Primary weapons have a 40% chance, Special/Heavy weapons have a 25% chance.
Jolting Feedback
Trait
Dealing repeated damage with this weapon inflicts Jolt. While amplified, Jolt is applied faster.
Enhanced Benefits
Dealing repeated damage with this weapon inflicts Jolt at an increased rate. While amplified, Jolt is applied faster.
Voltshot
Trait
Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its next hit.
After reloading within 5.6s of a kill, your next weapon hit within 7s applies Jolt.
Enhanced Benefits
Reloading this weapon after defeating a target overcharges this weapon for an improved short period of time, causing it to jolt on its next hit.
Swashbuckler
Trait
This weapon gains increased damage from melee kills and kills with this weapon.
Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.4% • 5x: 33.3%
Enhanced Benefits
This weapon gains increased damage for an improved duration from melee final blows and defeating targets with this weapon.
Duration increased to 5s.
Surrounded
Trait
This weapon gains bonus damage when three or more enemies are in close proximity.
30% damage increase when within 8m of 3 or more enemies. Swords receive a reduced bonus.
Enhanced Benefits
This weapon gains improved bonus damage when three or more targets are in close proximity.
5% damage increase to the base perk. Increases from 30% to 36.5%, 40% to 47% with Surrounded Spec.
Unrelenting
Trait
Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.
Enhanced Benefits
Rapidly defeating targets triggers improved health regeneration. Guardians and powerful combatants count as more than one target.
Wellspring
Trait
Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
Grants 8% Ability energy split equally across all uncharged abilities.
Enhanced Benefits
Final blows with this weapon generate an improved amount of ability energy. This energy is divided between your uncharged abilities.
Grants 9% Ability energy.
Vorpal Weapon
Trait
Increased damage against bosses, vehicles, and Guardians with their Super active.
• 20% (40-50% in PvP) for Primary Weapons • 15% (10-20% in PvP) for Special Weapons • 10% (5-10% in PvP) for Power Weapons
Enhanced Benefits
Increased damage against bosses, vehicles, and Guardians with their Super active. Stability is improved. Swords have improved guard resistance.
- Stability+ 5
- Guard Resistance+ 5
Unstoppable Force
Trait
Blocking damage with your shield increases projectile damage for a short time.
30% increased projectile damage for 4s or until blocking has stopped. Blocking hits refreshes the duration.
Enhanced Benefits
Blocking damage with your shield increases projectile damage for an improved duration.
Close to Melee
Trait
Glaive projectile final blows improve Glaive melee damage. Glaive projectile or melee damage extends the duration.
Enhanced Benefits
Glaive projectile final blows improve Glaive melee damage for an improved duration. Glaive projectile or melee damage extends the duration.
Desperate Measures
Trait
Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.
Enhanced Benefits
Weapon final blows grant bonus damage for an improved duration. Melee and grenade final blows grant a larger damage bonus that can stack.
Adagio
Trait
After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a brief time.
Duration of 7 seconds, adds 10 Range and a 30% damage increase (20% for Shotguns, 27% for Fusion Rifles). • -15% Rate of Fire/Charge Rate: Hand Cannons, Fusion Rifles, Linear Fusion Rifles, Scout Rifles • -20% Rate of Fire/Charge Rate: Auto Rifles, Bows, Grenade Launchers, Sidearms, Shotguns
Enhanced Benefits
After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for an improved time.
Increases duration from 7s to 8s.
Adrenaline Junkie
Trait
This weapon gains increased damage and handling from final blows with grenades or this weapon.
Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%
Enhanced Benefits
This weapon gains increased damage and handling from final blows with grenades or this weapon for an improved duration.
Buff duration increased to 5s.
Gun and Run
Origin Trait
Rapidly defeating targets with this weapon grants bonus sprint speed. Guardians, powerful combatants, and high-value targets grant this bonus quicker.
Gambit Trait.
Curated roll
Supercooled Accelerator
Haft
Optimized for extended range. • Increases range • Slightly decreases reload speed • Slightly decreases handling speed
- Range+ 10
- Reload Speed- 5
- Handling- 5
Swap Mag
Magazine
Increases this weapon's ready and stow speed.
Impulse Amplifier
Trait
Massively increases projectile velocity, increases reload speed.
Grants 10 Reload Speed with 0.8x multiplier. 35% faster projectile velocity.
Adagio
Trait
After defeating a target, this weapon fires, charges, or draws more slowly and deals increased damage for a brief time.
Duration of 7 seconds, adds 10 Range and a 30% damage increase (20% for Shotguns, 27% for Fusion Rifles). • -15% Rate of Fire/Charge Rate: Hand Cannons, Fusion Rifles, Linear Fusion Rifles, Scout Rifles • -20% Rate of Fire/Charge Rate: Auto Rifles, Bows, Grenade Launchers, Sidearms, Shotguns
Extras
Extras are still work in progress!