The Enigma
Glaive
- Impact80
- Range55
- Shield Duration45
- Handling35
- Reload Speed40
- Aim Assistance61
- Airborne Effectiveness5
- Rounds Per Minute55
- Magazine5
Adaptive Glaive
Intrinsic
Hybrid melee/ranged polearm with a frontal shield. Generates energy on dealing ranged damage. [Aim Down Sights] : Raise shield, depleting energy over time [Melee] : Kinetic melee combo
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Ballistic Tuning
Haft
Power diverted from shield. • Greatly increases range • Decreases shield duration
- Range+ 15
- Shield Duration- 10
- Charge Time+ 1000
Supercooled Accelerator
Haft
Optimized for extended range. • Increases range • Slightly decreases reload speed • Slightly decreases handling speed
- Range+ 10
- Reload Speed- 5
- Handling- 5
Tempered Truss Rod
Haft
High stiffness for quick handling. • Greatly increases handling speed • Slightly decreases reload speed • Slightly decreases range
- Handling+ 15
- Reload Speed- 5
- Range- 5
Low-Impedance Windings
Haft
Improved output efficiency. • Increases shield duration • Slightly increases reload speed • Decreases range
- Shield Duration+ 10
- Charge Time+ 1000
- Reload Speed+ 5
- Range- 10
Auxiliary Reserves
Haft
Additional energy storage. • Greatly increases shield duration • Decreases reload speed
- Shield Duration+ 15
- Charge Time+ 1000
- Reload Speed- 10
Lightweight Emitter
Haft
Weight reduction for better agility. • Increases reload speed • Slightly increases handling speed • Decreases shield duration
- Reload Speed+ 10
- Handling+ 5
- Shield Duration- 10
- Charge Time+ 1000
Extended Mag
Magazine
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
- Magazine+ 50
- Reload Speed- 20
- Airborne Effectiveness+ 10
Alloy Magazine
Magazine
Faster reload when the magazine is nearly empty.
0.85x Reload Duration Scale
Appended Mag
Magazine
This weapon's magazine is built for higher capacity. • Increases magazine size
- Magazine+ 46
Accurized Rounds
Magazine
This weapon can fire longer distances. • Increases range
- Range+ 10
Swap Mag
Magazine
Increases this weapon's ready and stow speed.
Light Mag
Magazine
Improved reload and range. • Increases reload speed • Slightly increases range
- Reload Speed+ 10
- Range+ 5
Tilting at Windmills
Trait
Blocking damage with your shield increases movement speed while shielding.
Enhanced Benefits
Lv. 3
Blocking damage with your shield increases movement speed for an improved duration while you are shielding.
Threat Detector
Trait
Lv. 2
Increased reload, stability, and handling when enemies are in close proximity.
• Within 15m of 1 enemy: • ~15 Stability • 15 Reload • 0.75x Handling Animation Duration • Within 15m of 2+ enemies: • ~40 Stability •55 Reload • 0.56x Handling Animation Duration
Enhanced Benefits
Lv. 5
Greatly increased reload, stability, and handling when targets are in close proximity.
Feeding Frenzy
Trait
Lv. 4
Each rapid kill with this weapon progressively increases reload speed for a short time.
Duration of 3.5s. Grants a flat Reload Speed bonus and a multiplier per stack: • 1x: 10/0x • 2x: 45/0.9x • 3x: 55/0.88x • 4x: 75/0.85x • 5x: 100/0.8x
Enhanced Benefits
Lv. 7
Each rapid final blow with this weapon progressively increases reload speed substantially for a short time.
Impulse Amplifier
Trait
Lv. 6
Massively increases projectile velocity, increases reload speed.
Grants 10 Reload Speed with 0.8x multiplier. 35% faster projectile velocity.
Enhanced Benefits
Lv. 9
Massively increases projectile velocity, substantially increases reload speed.
Subsistence
Trait
Lv. 8
Defeating targets partially reloads the magazine from reserves.
Reloads 10-17% of the magazine per kill. Varies per weapon archetype.
Enhanced Benefits
Lv. 11
Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
Increases refresh from 10-17% to ~25%. Varies per weapon archetype.
Grave Robber
Trait
Lv. 10
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.
Primary weapons get refilled (generates ammo from nothing). Special and Power weapons get refreshed (reloaded with no animation, does not trigger on-reload perks).
Enhanced Benefits
Lv. 12
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves. Improves handling.
- Handling+ 5
Unrelenting
Trait
Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.
Enhanced Benefits
Lv. 7
Rapidly defeating targets triggers improved health regeneration. Guardians and powerful combatants count as more than one target.
Kill Clip
Trait
Reloading after a kill grants increased damage.
Must reload within 3.8s of a Weapon Kill. 33% Damage Increase for 5s, cannot be refreshed. Hunter Marksman's Dodge and Dragon's Shadow (Wraithmetal Mail) can activate this perk.
Enhanced Benefits
Lv. 8
Reloading after defeating a target grants increased damage for an improved duration.
Duration increased to 5.5s.
Thresh
Trait
Lv. 4
Killing combatants with this weapon generates a small amount of Super energy.
Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.
Enhanced Benefits
Lv. 9
Defeating combatants with this weapon generates an improved small amount of Super energy.
Primary/Heavy kills grant 1.33% Super energy, Specials grant 2%.
Frenzy
Trait
Lv. 11
Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.
Can active when stowed and applies to all weapons with Frenzy. Grants the following after being In Combat (dealt or received damage within 5s) for 12s: • 15% Damage Increase • 50 Handling • 50 Reload Speed
Enhanced Benefits
Lv. 14
Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
In Combat timer is increased to 5.5s.
Unstoppable Force
Trait
Lv. 12
Blocking damage with your shield increases projectile damage for a short time.
30% increased projectile damage for 4s or until blocking has stopped. Blocking hits refreshes the duration.
Enhanced Benefits
Lv. 15
Blocking damage with your shield increases projectile damage for an improved duration.
Rampage
Trait
Lv. 13
Kills with this weapon temporarily grant increased damage. Stacks 3x.
Has a duration of 3.5 seconds, all stacks disappear once timer expires. • 1x: 10% • 2x: 21% • 3x: 33.1%
Enhanced Benefits
Lv. 16
Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
Increases duration from 3.5s to 4s. Works with Rampage Spec Mod (from 4.5s to 5s).
Psychohack
Origin Trait
Sustained damage from this weapon lowers the target's damage output for a short duration.
Savathün's Throne World Trait. Sustained damage from this weapon lowers the target's damage output by 10% for 3s.
Curated roll
Low-Impedance Windings
Haft
Improved output efficiency. • Increases shield duration • Slightly increases reload speed • Decreases range
- Shield Duration+ 10
- Charge Time+ 1000
- Reload Speed+ 5
- Range- 10
Swap Mag
Magazine
Increases this weapon's ready and stow speed.
Subsistence
Trait
Defeating targets partially reloads the magazine from reserves.
Reloads 10-17% of the magazine per kill. Varies per weapon archetype.
Kill Clip
Trait
Reloading after a kill grants increased damage.
Must reload within 3.8s of a Weapon Kill. 33% Damage Increase for 5s, cannot be refreshed. Hunter Marksman's Dodge and Dragon's Shadow (Wraithmetal Mail) can activate this perk.
Extras
Extras are still work in progress!