

The Vision
Sidearm

- Impact75
- Range30
- Stability80
- Handling50
- Reload Speed32
- Aim Assistance65
- Airborne Effectiveness12
- Zoom12
- Recoil Direction90
- Rounds Per Minute450
- Magazine45
- Damage Falloff12.86m / 15.11m
Adaptive Burst
Intrinsic
Well-rounded, reliable, fires a 3-round burst.

Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Armaments of Ambition
Weapon Mod
Increased Handling, Reload speed and weapon swap speed. Swords gain increased Inventory and Charge Rate. This weapon is also overcharged when that modifier is active.
Power of Ambition
Weapon Mod
Rapid hits with this weapon grants Blight Rounds, dealing damage over time to targets hit by this weapon. Strong against Overload Champions. This weapon is also overcharged when that modifier is active.
Armaments of Resolve
Weapon Mod
Increases Aim Assist and Recoil Direction. This weapon is also overcharged when that modifier is active.
- Aim Assistance+ 5
- Recoil Direction+ 15
Power of Resolve
Weapon Mod
Rapid hits with this weapon emits a Taken seeker projectile. Strong against Unstoppable Champions. This weapon is also overcharged when that modifier is active.
Willbreaker Munitions
Weapon Mod
Increases this weapons damage versus Dread and Taken targets. This weapon is also overcharged when that modifier is active.
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
QuickDot SAS
Sight
Agile Sidearm sight. • Greatly increases handling speed • Slightly increases stability
- ± 0
- Zoom± 0
- Range± 0
- Handling+ 15
- Stability+ 5
- Aim Assistance+ 5
Control SAS
Sight
Stable Sidearm sight. • Increases handling speed • Increases stability
- + 1
- Zoom± 0
- Range± 0
- Handling+ 10
- Stability+ 10
- Aim Assistance+ 5
Shortspec SAS
Sight
Balanced Sidearm sight. • Slightly increases stability • Slightly increases handling speed • Slightly increases range
- + 2
- Zoom± 0
- Range+ 3
- Handling+ 3
- Stability+ 3
- Aim Assistance+ 5
Tactic SAS
Sight
Accurate Sidearm sight. • Slightly increases range
- + 3
- Zoom± 0
- Range+ 5
- Handling± 0
- Stability± 0
- Aim Assistance+ 5
Target SAS
Sight
Sharp Sidearm sight. • Increases range • Slightly decreases stability • Slightly decreases handling speed
- + 4
- Zoom± 0
- Range+ 8
- Handling- 5
- Stability- 5
- Aim Assistance+ 5
FarPoint SAS
Sight
Pinpoint Sidearm sight. • Greatly increases range • Decreases stability • Decreases handling speed
- + 5
- Zoom± 0
- Range+ 13
- Handling- 10
- Stability- 10
- Aim Assistance+ 5
Accurized Rounds
Magazine
This weapon can fire longer distances. • Increases range
- Range+ 10
Appended Mag
Magazine
This weapon's magazine is built for higher capacity. • Increases magazine size
- Magazine+ 46
Tactical Mag
Magazine
This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size
- Magazine+ 43
- Reload Speed+ 10
- Stability+ 5
Extended Mag
Magazine
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
- Magazine+ 50
- Reload Speed- 20
- Airborne Effectiveness+ 10
Steady Rounds
Magazine
This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness
- Stability+ 15
- Range- 5
- Airborne Effectiveness+ 7
Alloy Magazine
Magazine
Faster reload when the magazine is nearly empty.
0.85x Reload Duration Scale
Flared Magwell
Magazine
Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed
- Reload Speed+ 15
- Stability+ 5
Grave Robber
Trait
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.
Primary weapons get refilled (generates ammo from nothing). Special and Power weapons get refreshed (reloaded with no animation, does not trigger on-reload perks).
Surplus
Trait
Increases handling, reload speed, and stability for each fully charged ability.
Multi-charge abilities contribute to the requirements (ex. 2 grenades and a melee will count as max benefit Surplus). This perk does not let you exceed 100 Handling. Reload Speed: 5/25/50 Handling: 10/25/50 Stability: 5/15/25
Ambitious Assassin
Trait
Overflows the magazine based on the number of rapid kills before reloading.
20% (10% for Special/Heavy) Increased Magazine Capacity per kill. Always rounds up and caps at 150%.
Pulse Monitor
Trait
Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
Once below 113 HP, increased Reload Speed. Effect increases linearly as health decreases up to 100 Reload with 0.9x duration multiplier.
Full Auto Trigger System
Trait
Holding down the trigger will fire this weapon at full auto.
Killing Wind
Trait
Final blows grant increased mobility, weapon range, and handling for a short duration.
Lasts for 5s, additional kills add 5s, caps at 8s. • 20 Range • 50 Mobility • 40 Handling • 30% reduced ADS movement penalty • 5% Increased Damage Falloff Distance
Kill Clip
Trait
Reloading after a kill grants increased damage.
Must reload within 3.8s of a Weapon Kill. 33% Damage Increase for 5s, cannot be refreshed. Hunter Marksman's Dodge and Dragon's Shadow (Wraithmetal Mail) can activate this perk.
One for All
Trait
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Swashbuckler
Trait
This weapon gains increased damage from melee kills and kills with this weapon.
Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.4% • 5x: 33.3%
Disruption Break
Trait
Breaking an enemy's shield with this weapon makes them more vulnerable to Kinetic damage for a brief period.
On Elemental/Barrier or Guardian shield break: Applies a debuff that grants 50% increased Kinetic damage for 5.5s. Stacks with other debuffs due to being a weapon perk.
Sympathetic Arsenal
Trait
Reloading after a final blow also reloads stowed weapons.
Refreshes stowed weapons after reloading up to 6s after a kill.
- Reload Speed+ 20
Elemental Capacitor
Trait
Increased stats based on the currently equipped Super. • [Solar] increases your reload speed. • [Arc] increases handling. • [Void] increases stability. • [Stasis] moderately controls recoil and increases movement speed when aiming down sights. • [Strand] increases airborne effectiveness.
5% ADS movement speed penalty reduction for Stasis.
Curated roll
Target SAS
Sight
Sharp Sidearm sight. • Increases range • Slightly decreases stability • Slightly decreases handling speed
- + 4
- Zoom± 0
- Range+ 8
- Handling- 5
- Stability- 5
- Aim Assistance+ 5
Accurized Rounds
Magazine
This weapon can fire longer distances. • Increases range
- Range+ 10
Grave Robber
Trait
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.
Primary weapons get refilled (generates ammo from nothing). Special and Power weapons get refreshed (reloaded with no animation, does not trigger on-reload perks).
Kill Clip
Trait
Reloading after a kill grants increased damage.
Must reload within 3.8s of a Weapon Kill. 33% Damage Increase for 5s, cannot be refreshed. Hunter Marksman's Dodge and Dragon's Shadow (Wraithmetal Mail) can activate this perk.
Extras
Extras are still work in progress!