Mykel's Reverence

Sidearm

  • Impact
    35
  • Range
    33
  • Stability
    67
  • Handling
    53
  • Reload Speed
    47
  • Aim Assistance
    61
  • Airborne Effectiveness
    25
  • Zoom
    12
  • Recoil Direction
    96
  • Rounds Per Minute
    450
  • Magazine
    18
  • Damage Falloff
    12.95m / 15.22m

Rapid-Fire Frame

Intrinsic

Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Major Spec

    Weapon Mod

    Deals extra damage against powerful enemies.

    7.8% damage increase to Major (Shield and Downward Triangle Badge) combatants. This includes Champions and Minibosses.

  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Taken Spec

    Weapon Mod

    Increased damage against Taken enemies.

    10% damage increase to all Taken combatants, including Riven and Techeuns (Sedia, Kalli, & Shuro-Chi)

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Boss Spec

    Weapon Mod

    Increases damage against bosses and vehicles.

    7.8% damage increase to Boss (Diamond Badge) combatants.

  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

  • Minor Spec

    Weapon Mod

    Deals extra damage against rank-and-file enemies.

    7.8% damage increase to Minor (Square Badge) combatants.

Weapon perks

  • Arrowhead Brake

    Barrel

    Lightly vented barrel. • Greatly controls recoil • Increases handling speed

    • Recoil Direction+ 30
    • Handling+ 10
  • Chambered Compensator

    Barrel

    Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

    • Stability+ 10
    • Recoil Direction+ 10
    • Handling- 5
  • Corkscrew Rifling

    Barrel

    Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

    • Stability+ 5
    • Range+ 5
    • Handling+ 5
  • Extended Barrel

    Barrel

    Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

    • Handling- 10
    • Range+ 10
    • Recoil Direction+ 10
  • Fluted Barrel

    Barrel

    Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

    • Stability+ 5
    • Handling+ 15
  • Full Bore

    Barrel

    Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

    • Stability- 10
    • Range+ 15
    • Handling- 5
  • Hammer-Forged Rifling

    Barrel

    Durable ranged barrel. • Increases range

    • Range+ 10
  • Polygonal Rifling

    Barrel

    Barrel optimized for recoil reduction. • Increases stability

    • Stability+ 10
  • Smallbore

    Barrel

    Dual strength barrel. • Increases range • Increases stability

    • Stability+ 7
    • Range+ 7
  • Extended Mag

    Magazine

    This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

    • Magazine+ 50
    • Reload Speed- 20
    • Airborne Effectiveness+ 10
  • Alloy Magazine

    Magazine

    Faster reloads when the magazine is empty.

    0.85x Reload Duration Scale

  • Appended Mag

    Magazine

    This weapon's magazine is built for higher capacity. • Increases magazine size

    • Magazine+ 46
  • Armor-Piercing Rounds

    Magazine

    Rounds cause extra damage to combatants' shields and overpenetrate targets. • Slightly increases range

    5% damage increase against Combatant Shields. Bullets are able to overpenetrate enemies once.

    • Range+ 5
  • High-Caliber Rounds

    Magazine

    Shots from this weapon knock the target back farther. • Slightly increases range

    Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.

    • Range+ 5
  • Ricochet Rounds

    Magazine

    Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range

    • Range+ 5
    • Stability+ 10
  • Flared Magwell

    Magazine

    Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

    • Reload Speed+ 15
    • Stability+ 5
  • Light Mag

    Magazine

    Improved reload and range. • Increases reload speed • Slightly increases range

    • Reload Speed+ 10
    • Range+ 5
  • Elemental Capacitor

    Trait

    Increased stats based on the currently equipped subclass. • [Solar] increases your reload speed. • [Arc] increases handling. • [Void] increases stability. • [Stasis] moderately controls recoil and increases movement speed when aiming down sights. • [Strand] increases airborne effectiveness.

    5% ADS movement speed penalty reduction for Stasis.

    Enhanced Benefits

    Lv. 11

    Substantially increases stats based on the currently equipped subclass. • [Solar] increases your reload speed. • [Arc] increases handling. • [Void] increases stability. • [Stasis] moderately controls recoil and increases movement speed when aiming down sights. • [Strand] increases airborne effectiveness.

  • Unrelenting

    Trait

    Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.

    Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.

    Enhanced Benefits

    Lv. 12

    Rapidly defeating targets triggers improved health regeneration. Guardians and powerful combatants count as more than one target.

  • Perfect Float

    Trait

    Lv. 4

    Being in combat for a moderate time increases airborne effectiveness and reduces flinch until you are out of combat.

    Enhanced Benefits

    Lv. 13

    Being in combat for a moderate time increases airborne accuracy and reduces flinch until you are out of combat for an extended duration.

  • Thresh

    Trait

    Lv. 7

    Killing combatants with this weapon generates a small amount of Super energy.

    Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.

    Enhanced Benefits

    Lv. 14

    Defeating combatants with this weapon generates an improved small amount of Super energy.

    Primary/Heavy kills grant 1.33% Super energy, Specials grant 2%.

  • Rewind Rounds

    Trait

    Lv. 8

    When this weapon's magazine is empty, it refills from reserves based on the number of hits.

    • 50-60% for Primary weapons • 30-40% Special weapons

    Enhanced Benefits

    Lv. 15

    When this weapon's magazine is empty, it more effectively refills from reserves based on the number of hits.

  • Pugilist

    Trait

    Lv. 9

    Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.

    Primary and Power weapon kills grant 10% of your Melee energy. Specials grant 20%. Dealing Melee damage grants 35 Handling for 3s.

    Enhanced Benefits

    Lv. 16

    Final blows with this weapon generate improved melee energy. Dealing melee damage briefly improves this weapon's handling.

  • Perpetual Motion

    Trait

    Lv. 10

    This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.

    Grants 1 Stack after 2s of moving, second Stack after 10s. Works while weapon is stowed. • 1x: 5 Stability, Handling, Reload • 2x: 15 Stability, Handling, Reload

    Enhanced Benefits

    Lv. 17

    This weapon gains bonus stability, handling, and reload speed while the wielder is in motion for a short duration.

    Deactivation parameter is now lenient for 1s.

  • Offhand Strike

    Trait

    Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.

    Enhanced Benefits

    Lv. 11

    Final blows grant additional weapon range, stability, and accuracy when firing from the hip for an improved duration.

  • Frenzy

    Trait

    Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.

    Can active when stowed and applies to all weapons with Frenzy. Grants the following after being In Combat (dealt or received damage within 5s) for 12s: • 15% Damage Increase • 50 Handling • 50 Reload Speed

    Enhanced Benefits

    Lv. 12

    Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.

    In Combat timer is increased to 5.5s.

  • Harmony

    Trait

    Lv. 4

    Final blows with other weapons improve this weapon's damage and performance for a short duration.

    Activates on weapon ready within 3 seconds of getting a kill with a different weapon. Grants 20% damage increase and 15 Handling for 7 seconds.

    Enhanced Benefits

    Lv. 13

    Final blows with other weapons improve this weapon's damage and performance for an improved duration.

    Duration increased to 8s.

  • Tap the Trigger

    Trait

    Lv. 7

    Grants a short period of increased stability and accuracy on initial trigger pull.

    For controller only, weapons fire the instant trigger pressure is applied. Grants the following benefits for 0.6s: • Normal Benefits • 40 Stability • -50% Max Recoil Kick • -10% Accuracy Cone Size • Fusion Rifles • 10 Stability • -12.5% Max Recoil Kick • -2.5% Accuracy Cone Size

    Enhanced Benefits

    Lv. 14

    Grants an improved short period of greatly increased stability and accuracy on initial trigger pull.

  • Swashbuckler

    Trait

    Lv. 8

    This weapon gains increased damage from melee kills and kills with this weapon.

    Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.4% • 5x: 33.3%

    Enhanced Benefits

    Lv. 15

    This weapon gains increased damage for an improved duration from melee final blows and defeating targets with this weapon.

    Duration increased to 5s.

  • Hatchling

    Trait

    Lv. 9

    Precision final blows or rapidly defeating targets with this weapon spawns a Threadling at the target's location.

    Enhanced Benefits

    Lv. 16

    Precision final blows or rapidly defeating targets with this weapon spawns a Threadling at the target's location. Improves handling.

  • Paracausal Affinity

    Trait

    Lv. 10

    Final blows of energy types matching this weapon's alignment grant increased damage for a short period of time. Light final blows boost Arc, Solar, and Void weapons. Darkness final blows boost Stasis and Strand weapons.

    Enhanced Benefits

    Lv. 17

    Final blows of energy types matching this weapon's alignment grant increased damage for an improved duration. Light final blows boost Arc, Solar, and Void weapons. Darkness final blows boost Stasis and Strand weapons.

  • Harmonic Resonance

    Origin Trait

    Equipping multiple weapons from this set grants this weapon increased reload speed and handling. It also deals increased damage versus Tormentors, Lucent Hive, and Guardians using their Supers.

Curated roll

  • Fluted Barrel

    Barrel

    Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

    • Stability+ 5
    • Handling+ 15
  • High-Caliber Rounds

    Magazine

    Shots from this weapon knock the target back farther. • Slightly increases range

    Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.

    • Range+ 5
  • Rewind Rounds

    Trait

    When this weapon's magazine is empty, it refills from reserves based on the number of hits.

    • 50-60% for Primary weapons • 30-40% Special weapons

  • Paracausal Affinity

    Trait

    Final blows of energy types matching this weapon's alignment grant increased damage for a short period of time. Light final blows boost Arc, Solar, and Void weapons. Darkness final blows boost Stasis and Strand weapons.

Extras

Extras are still work in progress!