![](https://bungie.net/common/destiny2_content/icons/a21c38a2e55d4e1ffb1c77751e2fe580.jpg)
![](https://bungie.net/common/destiny2_content/icons/af00bdcd3e3b89e6e85c1f63ebc0b4e4.png)
Mykel's Reverence
Sidearm
![](https://bungie.net/common/destiny2_content/icons/DestinyDamageTypeDefinition_b2fe51a94f3533f97079dfa0d27a4096.png)
- Impact35
- Range33
- Stability67
- Handling53
- Reload Speed47
- Aim Assistance61
- Airborne Effectiveness25
- Zoom12
- Recoil Direction96
- Rounds Per Minute450
- Magazine17
- Damage Falloff12.95m / 15.22m
Rapid-Fire Frame
Intrinsic
Full Auto. Deeper ammo reserves. Slightly faster reload when magazine is empty.
![](https://bungie.net/common/destiny2_content/screenshots/231031173.jpg)
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Arrowhead Brake
Barrel
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
- Recoil Direction+ 30
- Handling+ 10
Chambered Compensator
Barrel
Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed
- Stability+ 10
- Recoil Direction+ 10
- Handling- 5
Corkscrew Rifling
Barrel
Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed
- Stability+ 5
- Range+ 5
- Handling+ 5
Extended Barrel
Barrel
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
- Handling- 10
- Range+ 10
- Recoil Direction+ 10
Fluted Barrel
Barrel
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
- Stability+ 5
- Handling+ 15
Full Bore
Barrel
Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed
- Stability- 10
- Range+ 15
- Handling- 5
Hammer-Forged Rifling
Barrel
Durable ranged barrel. • Increases range
- Range+ 10
Polygonal Rifling
Barrel
Barrel optimized for recoil reduction. • Increases stability
- Stability+ 10
Smallbore
Barrel
Dual strength barrel. • Increases range • Increases stability
- Stability+ 7
- Range+ 7
Extended Mag
Magazine
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
- Magazine+ 50
- Reload Speed- 20
- Airborne Effectiveness+ 10
Alloy Magazine
Magazine
Faster reload when the magazine is nearly empty.
0.85x Reload Duration Scale
Appended Mag
Magazine
This weapon's magazine is built for higher capacity. • Increases magazine size
- Magazine+ 46
Armor-Piercing Rounds
Magazine
Rounds cause extra damage to combatants' shields and overpenetrate targets. • Slightly increases range
5% damage increase against Combatant Shields. Bullets are able to overpenetrate enemies once.
- Range+ 5
High-Caliber Rounds
Magazine
Shots from this weapon knock the target back farther. • Slightly increases range
Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.
- Range+ 5
Ricochet Rounds
Magazine
Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range
- Range+ 5
- Stability+ 10
Flared Magwell
Magazine
Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed
- Reload Speed+ 15
- Stability+ 5
Light Mag
Magazine
Improved reload and range. • Increases reload speed • Slightly increases range
- Reload Speed+ 10
- Range+ 5
Elemental Capacitor
Trait
Increased stats based on the currently equipped Super. • [Solar] increases your reload speed. • [Arc] increases handling. • [Void] increases stability. • [Stasis] moderately controls recoil and increases movement speed when aiming down sights. • [Strand] increases airborne effectiveness.
5% ADS movement speed penalty reduction for Stasis.
Enhanced Benefits
Lv. 11
Substantially increases stats based on the currently equipped Super. • [Solar] increases your reload speed. • [Arc] increases handling. • [Void] increases stability. • [Stasis] moderately controls recoil and increases movement speed when aiming down sights. • [Strand] increases airborne effectiveness.
Unrelenting
Trait
Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.
Enhanced Benefits
Lv. 12
Rapidly defeating targets triggers improved health regeneration. Guardians and powerful combatants count as more than one target.
Perfect Float
Trait
Lv. 4
Being in combat for a moderate time increases airborne effectiveness and reduces flinch until you are out of combat.
Enhanced Benefits
Lv. 13
Being in combat for a moderate time increases airborne accuracy and reduces flinch until you are out of combat for an extended duration.
Thresh
Trait
Lv. 7
Killing combatants with this weapon generates a small amount of Super energy.
Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.
Enhanced Benefits
Lv. 14
Defeating combatants with this weapon generates an improved small amount of Super energy.
Primary/Heavy kills grant 1.33% Super energy, Specials grant 2%.
Rewind Rounds
Trait
Lv. 8
When this weapon's magazine is empty, it refills from reserves based on the number of hits.
• 50-60% for Primary weapons • 30-40% Special weapons
Enhanced Benefits
Lv. 15
When this weapon's magazine is empty, it more effectively refills from reserves based on the number of hits.
Pugilist
Trait
Lv. 9
Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
Primary and Power weapon kills grant 10% of your Melee energy. Specials grant 20%. Dealing Melee damage grants 35 Handling for 3s.
Enhanced Benefits
Lv. 16
Final blows with this weapon generate improved melee energy. Dealing melee damage briefly improves this weapon's handling.
Perpetual Motion
Trait
Lv. 10
This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
Grants 1 Stack after 2s of moving, second Stack after 10s. Works while weapon is stowed. • 1x: 5 Stability, Handling, Reload • 2x: 15 Stability, Handling, Reload
Enhanced Benefits
Lv. 17
This weapon gains bonus stability, handling, and reload speed while the wielder is in motion for a short duration.
Deactivation parameter is now lenient for 1s.
Offhand Strike
Trait
Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.
Enhanced Benefits
Lv. 11
Final blows grant additional weapon range, stability, and accuracy when firing from the hip for an improved duration.
Frenzy
Trait
Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.
Can active when stowed and applies to all weapons with Frenzy. Grants the following after being In Combat (dealt or received damage within 5s) for 12s: • 15% Damage Increase • 50 Handling • 50 Reload Speed
Enhanced Benefits
Lv. 12
Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
In Combat timer is increased to 5.5s.
Harmony
Trait
Lv. 4
Final blows with other weapons improve this weapon's damage and performance for a short duration.
Activates on weapon ready within 3 seconds of getting a kill with a different weapon. Grants 20% damage increase and 15 Handling for 7 seconds.
Enhanced Benefits
Lv. 13
Final blows with other weapons improve this weapon's damage and performance for an improved duration.
Duration increased to 8s.
Tap the Trigger
Trait
Lv. 7
Grants a short period of increased stability and accuracy on initial trigger pull.
For controller only, weapons fire the instant trigger pressure is applied. Grants the following benefits for 0.6s: • Normal Benefits • 40 Stability • -50% Max Recoil Kick • -10% Accuracy Cone Size • Fusion Rifles • 10 Stability • -12.5% Max Recoil Kick • -2.5% Accuracy Cone Size
Enhanced Benefits
Lv. 14
Grants an improved short period of greatly increased stability and accuracy on initial trigger pull.
Swashbuckler
Trait
Lv. 8
This weapon gains increased damage from melee kills and kills with this weapon.
Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.4% • 5x: 33.3%
Enhanced Benefits
Lv. 15
This weapon gains increased damage for an improved duration from melee final blows and defeating targets with this weapon.
Duration increased to 5s.
Hatchling
Trait
Lv. 9
Precision final blows or rapidly defeating targets with this weapon spawns a Threadling at the target's location.
Enhanced Benefits
Lv. 16
Precision final blows or rapidly defeating targets with this weapon spawns a Threadling at the target's location. Improves handling.
- Handling+ 5
Paracausal Affinity
Trait
Lv. 10
Final blows of energy types matching this weapon's alignment grant increased damage for a short period of time. Light final blows boost Arc, Solar, and Void weapons. Darkness final blows boost Stasis and Strand weapons.
Enhanced Benefits
Lv. 17
Final blows of energy types matching this weapon's alignment grant increased damage for an improved duration. Light final blows boost Arc, Solar, and Void weapons. Darkness final blows boost Stasis and Strand weapons.
Harmonic Resonance
Origin Trait
Equipping multiple weapons from this set grants this weapon increased reload speed and handling. It also deals increased damage versus targets wielding Light and Darkness.
Curated roll
Fluted Barrel
Barrel
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
- Stability+ 5
- Handling+ 15
High-Caliber Rounds
Magazine
Shots from this weapon knock the target back farther. • Slightly increases range
Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.
- Range+ 5
Rewind Rounds
Trait
When this weapon's magazine is empty, it refills from reserves based on the number of hits.
• 50-60% for Primary weapons • 30-40% Special weapons
Paracausal Affinity
Trait
Final blows of energy types matching this weapon's alignment grant increased damage for a short period of time. Light final blows boost Arc, Solar, and Void weapons. Darkness final blows boost Stasis and Strand weapons.
Extras
Extras are still work in progress!