Imperative
Scout Rifle
- Impact67
- Range65
- Stability20
- Handling22
- Reload Speed30
- Aim Assistance33
- Airborne Effectiveness10
- Zoom21
- Recoil Direction80
- Rounds Per Minute150
- Magazine13
- Damage Falloff40.78m / 84.61m
High-Impact Frame
Intrinsic
Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Weapon perks
Arrowhead Brake
Barrel
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
- Recoil Direction+ 30
- Handling+ 10
Chambered Compensator
Barrel
Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed
- Stability+ 10
- Recoil Direction+ 10
- Handling- 5
Corkscrew Rifling
Barrel
Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed
- Stability+ 5
- Range+ 5
- Handling+ 5
Extended Barrel
Barrel
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
- Handling- 10
- Range+ 10
- Recoil Direction+ 10
Fluted Barrel
Barrel
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
- Stability+ 5
- Handling+ 15
Full Bore
Barrel
Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed
- Stability- 10
- Range+ 15
- Handling- 5
Hammer-Forged Rifling
Barrel
Durable ranged barrel. • Increases range
- Range+ 10
Polygonal Rifling
Barrel
Barrel optimized for recoil reduction. • Increases stability
- Stability+ 10
Smallbore
Barrel
Dual strength barrel. • Increases range • Increases stability
- Stability+ 7
- Range+ 7
Accurized Rounds
Magazine
This weapon can fire longer distances. • Increases range
- Range+ 10
Appended Mag
Magazine
This weapon's magazine is built for higher capacity. • Increases magazine size
- Magazine+ 46
Tactical Mag
Magazine
This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size
- Magazine+ 43
- Reload Speed+ 10
- Stability+ 5
Extended Mag
Magazine
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
- Magazine+ 50
- Reload Speed- 20
- Airborne Effectiveness+ 10
Steady Rounds
Magazine
This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness
- Stability+ 15
- Range- 5
- Airborne Effectiveness+ 7
Alloy Magazine
Magazine
Faster reloads when the magazine is empty.
0.85x Reload Duration Scale
Flared Magwell
Magazine
Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed
- Reload Speed+ 15
- Stability+ 5
Well-Rounded
Trait
Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.
10 Range, 10 Stability, and 10 Handling per stack.
Enhanced Benefits
Lv. 11
Throwing a grenade or hitting a target with a charged melee grants an improved stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.
Triple Tap
Trait
Rapidly landing precision hits will return one round to the magazine.
Activation window is 2.5s.
Enhanced Benefits
Lv. 12
Landing precision hits will return one round to the magazine.
Time between Precision Hits is increased to 3s.
Keep Away
Trait
Lv. 4
Increases reload, range, and accuracy when no targets are in close proximity.
Enhanced Benefits
Lv. 13
Significantly increases reload, range, and accuracy when no targets are in close proximity.
No Distractions
Trait
Lv. 7
Aiming this weapon for a short period reduces flinch.
After aiming down sights for 1s without firing, flinch is reduced by 35%. Timer starts as soon as the ADS input is registered.
Enhanced Benefits
Lv. 14
Aiming this weapon for a very short period of time reduces flinch.
Rapid Hit
Trait
Lv. 8
Rapid precision hits temporarily increase stability and reload speed.
Stacks up to 5, lasts for 2s. Reload is given a multiplier bonus along with stat increases per stack. • 1x: 2 Stability, 5 Reload Speed (0.99x) • 2x: 12 Stability, 30 Reload Speed (0.97x) • 3x: 14 Stability, 35 Reload Speed (0.96x) • 4x: 18 Stability, 45 Reload Speed (0.94x) • 5x: 25 Stability, 60 Reload Speed (0.93x)
Enhanced Benefits
Lv. 15
Rapid precision hits temporarily increase stability and reload speed substantially.
Demolitionist
Trait
Lv. 9
Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.
Enhanced Benefits
Lv. 16
Final blows with this weapon generate an improved amount of grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary/Heavy weapon kills grant 11% grenade energy. Most special weapon kills grant 22%.
Subsistence
Trait
Lv. 10
Defeating targets partially reloads the magazine from reserves.
Reloads 10-17% of the magazine per kill. Varies per weapon archetype.
Enhanced Benefits
Lv. 17
Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
Increases refresh from 10-17% to ~25%. Varies per weapon archetype.
Deconstruct
Trait
Dealing sustained damage grants bonus damage against vehicles and constructs and refills ammo from reserves. Damage with Primary ammo or against constructs provides additional progress. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
Osmosis
Trait
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until you stow it.
Enhanced Benefits
Lv. 12
Using your grenade ability partially refills the magazine and changes this weapon's damage type to match your grenade until you stow it. Handling is improved.
- Handling+ 5
Opening Shot
Trait
Lv. 4
Improved accuracy and range on the opening shot of attack.
Applies to the first bullet only after not firing for 3.1s. Grants the following: • 20 Aim Assistance • 25 Range • -5% Accuracy Cone Size • -10% Accuracy Cone Growth
Enhanced Benefits
Lv. 13
Greatly improved accuracy and range on the opening shot of attack.
Explosive Payload
Trait
Lv. 7
Projectiles create an area-of-effect detonation on impact.
Splits 50% of damage into explosive damage with 30% increased damage and no fall off. • In PvE, varied precision damage increase and 15% to non-precision damage. • In PvP, total damage remains almost the same.
Enhanced Benefits
Lv. 14
Projectiles create an area-of-effect detonation on impact. Improves reload.
- Reload Speed+ 5
Adrenaline Junkie
Trait
Lv. 8
This weapon gains increased damage and handling from final blows with grenades or this weapon.
Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%
Enhanced Benefits
Lv. 15
This weapon gains increased damage and handling from final blows with grenades or this weapon for an improved duration.
Buff duration increased to 5s.
Attrition Orbs
Trait
Lv. 9
Dealing sustained damage creates an Orb of Power.
Enhanced Benefits
Lv. 16
Dealing sustained damage creates a slightly improved Orb of Power.
Kinetic Tremors
Trait
Lv. 10
Sustained kinetic damage to a target emits a shockwave that damages any nearby targets.
Enhanced Benefits
Lv. 17
Sustained kinetic damage to a target emits a shockwave that damages any nearby targets. Perk activates more quickly.
Deconstruct
Trait
Lv. 11
Dealing sustained damage grants bonus damage against vehicles and constructs for an improved duration and refills ammo from reserves. Damage with Primary ammo or against constructs provides additional progress. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
Nano-Munitions
Origin Trait
Being near allies slowly builds up a partial emergency ammo refill for the next time this weapon runs out of ammo. Emergency ammo amount increases with time spent near allies.
Curated roll
Chambered Compensator
Barrel
Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed
- Stability+ 10
- Recoil Direction+ 10
- Handling- 5
Steady Rounds
Magazine
This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness
- Stability+ 15
- Range- 5
- Airborne Effectiveness+ 7
No Distractions
Trait
Aiming this weapon for a short period reduces flinch.
After aiming down sights for 1s without firing, flinch is reduced by 35%. Timer starts as soon as the ADS input is registered.
Explosive Payload
Trait
Projectiles create an area-of-effect detonation on impact.
Splits 50% of damage into explosive damage with 30% increased damage and no fall off. • In PvE, varied precision damage increase and 15% to non-precision damage. • In PvP, total damage remains almost the same.
Extras
Extras are still work in progress!