

The Guiding Sight
Scout Rifle

- Impact67
- Range65
- Stability24
- Handling27
- Reload Speed36
- Aim Assistance30
- Airborne Effectiveness10
- Zoom21
- Recoil Direction75
- Rounds Per Minute150
- Magazine13
- Damage Falloff40.78m / 84.61m
High-Impact Frame
Intrinsic
Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Major Spec
Weapon Mod
Deals extra damage against powerful enemies.
7.8% damage increase to Major (Shield and Downward Triangle Badge) combatants. This includes Champions and Minibosses.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Taken Spec
Weapon Mod
Increased damage against Taken enemies.
10% damage increase to all Taken combatants, including Riven and Techeuns (Sedia, Kalli, & Shuro-Chi)
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Sweaty Confetti
Weapon Mod
Causes a festive celebration on each precision final blow. This cosmetic mod is consumed when inserted into a weapon.
Boss Spec
Weapon Mod
Increases damage against bosses and vehicles.
7.8% damage increase to Boss (Diamond Badge) combatants.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Minor Spec
Weapon Mod
Deals extra damage against rank-and-file enemies.
7.8% damage increase to Minor (Square Badge) combatants.
Weapon perks
Rifle Scope ST
Scope
Ranged scope. Long zoom. • Increases range • Decreases handling speed
- + 4
- Zoom+ 6
- Range+ 12
- Handling- 11
Rifle Scope SSF
Scope
Focused scope. Long zoom. • Slightly increases range • Slightly decreases handling speed
- + 5
- Zoom+ 5
- Range+ 6
- Handling- 3
Cleanshot IS
Sight
Snapshot sight. Short zoom. • Increases handling speed • Slightly increases range
- ± 0
- Zoom+ 1
- Range+ 5
- Handling+ 10
Hitmark IS
Sight
Agile sight. Short zoom. • Greatly increases handling speed • Slightly increases range
- + 1
- Zoom± 0
- Range+ 2
- Handling+ 15
Red Dot 2 MOA
Scope
Snapshot sight. Short zoom. • Slightly increases range • Increases handling speed
- + 2
- Zoom+ 2
- Range+ 6
- Handling+ 10
Red Dot Micro
Scope
Agile sight. Short zoom. • Increases range • Increases handling speed
- + 3
- Zoom+ 2
- Range+ 9
- Handling+ 7
Extended Mag
Magazine
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
- Magazine+ 50
- Reload Speed- 20
- Airborne Effectiveness+ 10
Alloy Magazine
Magazine
Faster reloads when the magazine is empty.
0.85x Reload Duration Scale
Appended Mag
Magazine
This weapon's magazine is built for higher capacity. • Increases magazine size
- Magazine+ 46
Armor-Piercing Rounds
Magazine
Rounds cause extra damage to combatants' shields and overpenetrate targets. • Slightly increases range
5% damage increase against Combatant Shields. Bullets are able to overpenetrate enemies once.
- Range+ 5
High-Caliber Rounds
Magazine
Shots from this weapon knock the target back farther. • Slightly increases range
Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.
- Range+ 5
Ricochet Rounds
Magazine
Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range
- Range+ 5
- Stability+ 10
Flared Magwell
Magazine
Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed
- Reload Speed+ 15
- Stability+ 5
Light Mag
Magazine
Improved reload and range. • Increases reload speed • Slightly increases range
- Reload Speed+ 10
- Range+ 5
Rapid Hit
Trait
Rapid precision hits temporarily increase stability and reload speed.
Stacks up to 5, lasts for 2s. Reload is given a multiplier bonus along with stat increases per stack. • 1x: 2 Stability, 5 Reload Speed (0.99x) • 2x: 12 Stability, 30 Reload Speed (0.97x) • 3x: 14 Stability, 35 Reload Speed (0.96x) • 4x: 18 Stability, 45 Reload Speed (0.94x) • 5x: 25 Stability, 60 Reload Speed (0.93x)
Slideshot
Trait
Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
Lasts ~3s, 0.3s cooldown. Refreshes 15% of the magazine and grants 20 Range & 30 Stability.
Quickdraw
Trait
This weapon can be drawn unbelievably fast.
Grants 100 Ready/Stow Handling for 1 second, or until ADS.
Surplus
Trait
Increases handling, reload speed, and stability for each fully charged ability.
Multi-charge abilities contribute to the requirements (ex. 2 grenades and a melee will count as max benefit Surplus). This perk does not let you exceed 100 Handling. Reload Speed: 5/25/50 Handling: 10/25/50 Stability: 5/15/25
Ambitious Assassin
Trait
Overflows the magazine based on the number of rapid kills before reloading.
20% (10% for Special/Heavy) Increased Magazine Capacity per kill. Always rounds up and caps at 150%.
Hip-Fire Grip
Trait
Increases accuracy, stability, and precision hit targeting when firing from the hip.
It's a lot of nerd stats: • 15 Aim Assist • 2.7° Precision Angle Threshold • ~30 Accuracy Cone Size • ~30 Stability • 1.2x Aim Assist Falloff Distance, Reticle Stickiness Falloff Distance, Damage Falloff Start & End Distance (except Shotguns)
Iron Grip
Trait
Massively improves weapon stability at the cost of reload speed.
- Stability+ 20
- Reload Speed- 30
Iron Gaze
Trait
Massively improves weapon target acquisition at the cost of weapon range.
- Aim Assistance+ 20
- Range- 30
Vorpal Weapon
Trait
Increased damage against bosses, vehicles, and Guardians with their Super active.
• 20% (40-50% in PvP) for Primary Weapons • 15% (10-20% in PvP) for Special Weapons • 10% (5-10% in PvP) for Power Weapons
One for All
Trait
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Osmosis
Trait
Using your grenade ability changes this weapon's damage type to match your subclass until you stow it.
Zen Moment
Trait
Causing damage with this weapon reduces recoil and flinch over time.
Reduces the Maximum Recoil Angle, removes Reticle Bounce, reduces Weapon Shake. Much more noticeable on controller.
Curated roll
Cleanshot IS
Sight
Snapshot sight. Short zoom. • Increases handling speed • Slightly increases range
- ± 0
- Zoom+ 1
- Range+ 5
- Handling+ 10
Tactical Mag
Magazine
This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size
- Magazine+ 43
- Reload Speed+ 10
- Stability+ 5
Slideshot
Trait
Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
Lasts ~3s, 0.3s cooldown. Refreshes 15% of the magazine and grants 20 Range & 30 Stability.
Vorpal Weapon
Trait
Increased damage against bosses, vehicles, and Guardians with their Super active.
• 20% (40-50% in PvP) for Primary Weapons • 15% (10-20% in PvP) for Special Weapons • 10% (5-10% in PvP) for Power Weapons
Extras
Extras are still work in progress!