Seventh Seraph Officer Revolver

Hand Cannon

  • Impact
    78
  • Range
    28
  • Stability
    52
  • Handling
    30
  • Reload Speed
    49
  • Aim Assistance
    68
  • Airborne Effectiveness
    18
  • Zoom
    14
  • Recoil Direction
    84
  • Rounds Per Minute
    180
  • Magazine
    10
  • Damage Falloff
    19.38m / 26.65m

Precision Frame

Intrinsic

Recoil pattern on this weapon is more predictably vertical. Fires quickly with high accuracy.

Weapon masterwork

Weapon mods

  • CQC Optics: High

    Weapon Mod

    Slightly increases zoom magnification.

    • Zoom+ 1
  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Heavy Ammo Finder Enhancement

    Weapon Mod

    Grants increased Heavy Ammo Finder progress with this weapon's final blows.

  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Marksman Optics: High

    Weapon Mod

    Slightly increases zoom magnification.

    • Zoom+ 2
  • Tension

    Weapon Mod

    Grants increased draw time and accuracy.

    • Draw Time+ 876
    • Charge Time+ 1000
    • Accuracy+ 6
  • Armaments of Ambition

    Weapon Mod

    Increased Handling, Reload speed and weapon swap speed. Swords gain increased Inventory and Charge Rate. This weapon is also overcharged when that modifier is active.

  • Power of Ambition

    Weapon Mod

    Rapid hits with this weapon grants Blight Rounds, dealing damage over time to targets hit by this weapon. Strong against Overload Champions. This weapon is also overcharged when that modifier is active.

  • Armaments of Resolve

    Weapon Mod

    Increases Aim Assist and Recoil Direction. This weapon is also overcharged when that modifier is active.

    • Aim Assistance+ 5
    • Recoil Direction+ 15
  • Power of Resolve

    Weapon Mod

    Rapid hits with this weapon emits a Taken seeker projectile. Strong against Unstoppable Champions. This weapon is also overcharged when that modifier is active.

  • Willbreaker Munitions

    Weapon Mod

    Increases this weapons damage versus Dread and Taken targets. This weapon is also overcharged when that modifier is active.

  • Aerodynamics

    Weapon Mod

    Grants increased blast radius and projectile speed.

    • Blast Radius+ 6
    • Velocity+ 6
  • Tactical

    Weapon Mod

    Grants increased reload speed and handling.

    • Reload Speed+ 6
    • Handling+ 6
  • Special Ammo Finder Enhancement

    Weapon Mod

    Grants increased Special Ammo Finder progress with this weapon's final blows.

  • Marksman Optics: Low

    Weapon Mod

    Slightly reduces zoom magnification.

    • Zoom- 2
  • Stunloader

    Weapon Mod

    Stunning a Champion partially refills this weapon from reserves.

  • Anti-Flinch

    Weapon Mod

    Reduces incoming flinch for this weapon.

  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • CQC Optics: Low

    Weapon Mod

    Slightly reduces zoom magnification.

    • Zoom- 1
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Ballistics

    Weapon Mod

    Grants increased range and stability.

    • Range+ 6
    • Stability+ 6
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

  • Synergy

    Weapon Mod

    Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.

Weapon perks

  • Arrowhead Brake

    Barrel

    Lightly vented barrel. • Greatly controls recoil • Increases handling speed

    • Recoil Direction+ 30
    • Handling+ 10
  • Chambered Compensator

    Barrel

    Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

    • Stability+ 10
    • Recoil Direction+ 10
    • Handling- 5
  • Corkscrew Rifling

    Barrel

    Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

    • Stability+ 5
    • Range+ 5
    • Handling+ 5
  • Extended Barrel

    Barrel

    Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

    • Handling- 10
    • Range+ 10
    • Recoil Direction+ 10
  • Fluted Barrel

    Barrel

    Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

    • Stability+ 5
    • Handling+ 15
  • Full Bore

    Barrel

    Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

    • Stability- 10
    • Range+ 15
    • Handling- 5
  • Hammer-Forged Rifling

    Barrel

    Durable ranged barrel. • Increases range

    • Range+ 10
  • Polygonal Rifling

    Barrel

    Barrel optimized for recoil reduction. • Increases stability

    • Stability+ 10
  • Smallbore

    Barrel

    Dual strength barrel. • Increases range • Increases stability

    • Stability+ 7
    • Range+ 7
  • Seraph Rounds

    Magazine

    Rounds overpenetrate targets and bounce off hard surfaces. • Slightly increases range • Increases stability

    Combines the Penetration from Armor-Piercing Rounds, the Ricochet aspect of Ricochet Rounds, and the Flinch increase from High-Caliber Rounds. Also increases Damage Falloff by 10%, identical to the old Ricochet Rounds.

    • Range+ 3
    • Stability+ 7
  • Accurized Rounds

    Magazine

    This weapon can fire longer distances. • Increases range

    • Range+ 10
  • Appended Mag

    Magazine

    This weapon's magazine is built for higher capacity. • Increases magazine size

    • Magazine+ 46
  • Tactical Mag

    Magazine

    This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size

    • Magazine+ 43
    • Reload Speed+ 10
    • Stability+ 5
  • Extended Mag

    Magazine

    This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

    • Magazine+ 50
    • Reload Speed- 20
    • Airborne Effectiveness+ 10
  • Steady Rounds

    Magazine

    This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness

    • Stability+ 15
    • Range- 5
    • Airborne Effectiveness+ 7
  • Alloy Magazine

    Magazine

    Faster reload when the magazine is nearly empty.

    0.85x Reload Duration Scale

  • Flared Magwell

    Magazine

    Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

    • Reload Speed+ 15
    • Stability+ 5
  • Rangefinder

    Trait

    Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.

    10% increase to Zoom and 30% increase to Aim Assist Falloff Distance while ADS. 5% Faster Projectile Speed when ADS.

  • Ambitious Assassin

    Trait

    Overflows the magazine based on the number of rapid kills before reloading.

    20% (10% for Special/Heavy) Increased Magazine Capacity per kill. Always rounds up and caps at 150%.

  • Fourth Time's the Charm

    Trait

    Rapidly landing precision hits will return two rounds to the magazine.

    4 Precision Hits within 2s generate 2 bullets to the magazine. Precision Hit counter is reset if no precision hits are scored within 2s.

  • Reconstruction

    Trait

    This weapon slowly reloads itself over time, up to double capacity.

    After not shooting for 4s, reloads 10% of the magazine. Maxes out double magazine size.

  • Air Assault

    Trait

    Final blows grant a stacking bonus to airborne effectiveness. Final blows while airborne grant increased stacks.

    Grants up to 60 Airborne Effectiveness. Effect increases linearly as Health decreases and is maximised at Critical Health.

    • Airborne Effectiveness+ 10
  • Well-Rounded

    Trait

    Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.

    10 Range, 10 Stability, and 10 Handling per stack.

  • Vorpal Weapon

    Trait

    Increased damage against bosses, vehicles, and Guardians with their Super active.

    • 20% (40-50% in PvP) for Primary Weapons • 15% (10-20% in PvP) for Special Weapons • 10% (5-10% in PvP) for Power Weapons

  • Harmony

    Trait

    Final blows with other weapons improve this weapon's damage and performance for a short duration.

    Activates on weapon ready within 3 seconds of getting a kill with a different weapon. Grants 20% damage increase and 15 Handling for 7 seconds.

  • High-Impact Reserves

    Trait

    Rounds at the end of the magazine deal more damage.

    Gradual damage increase starting at 50% of Magazine. • In PvE, 12.1% to 25.6%. • In PvP, 3% to 6%.

  • Gutshot Straight

    Trait

    Aiming down sights increases body shot damage, decreases target acquisition.

    Reduced Aim Assistance cone by approximately 35%. • 20% damage increase for Bows and Hand Cannons. • 10% damage increase for Auto Rifles, Pulse Rifles, Sidearms, and Submachine Guns.

  • Perfect Float

    Trait

    Being in combat for a moderate time increases airborne effectiveness and reduces flinch until you are out of combat.

  • Redirection

    Trait

    Damaging rank-and-file combatants increases damage against more powerful ones.

    On low-tier Minor hit, grants one stack. Caps at 20 stacks.

  • Rasputin's Arsenal

    Origin Trait

    Breaking a target's shield partially reloads this weapon's magazine.

Curated roll

  • Arrowhead Brake

    Barrel

    Lightly vented barrel. • Greatly controls recoil • Increases handling speed

    • Recoil Direction+ 30
    • Handling+ 10
  • Accurized Rounds

    Magazine

    This weapon can fire longer distances. • Increases range

    • Range+ 10
  • Reconstruction

    Trait

    This weapon slowly reloads itself over time, up to double capacity.

    After not shooting for 4s, reloads 10% of the magazine. Maxes out double magazine size.

  • Redirection

    Trait

    Damaging rank-and-file combatants increases damage against more powerful ones.

    On low-tier Minor hit, grants one stack. Caps at 20 stacks.

Extras

Extras are still work in progress!