Escape Velocity

Submachine Gun

  • Impact
    15
  • Range
    24
  • Stability
    32
  • Handling
    70
  • Reload Speed
    24
  • Aim Assistance
    45
  • Airborne Effectiveness
    12
  • Zoom
    13
  • Recoil Direction
    80
  • Rounds Per Minute
    900
  • Magazine
    37
  • Damage Falloff
    10.97m / 13.98m

Lightweight Frame

Intrinsic

Superb handling. Move faster with this weapon equipped.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

Weapon perks

  • IS 2 Classic

    Sight

    Rugged and simple iron sights. Short zoom. • Increases handling speed • Slightly increases range

    • ± 0
    • Zoom± 0
    • Range+ 5
    • Handling+ 10
  • IS 5 Circle

    Sight

    Circular iron sights. Short zoom. • Greatly increases handling speed

    • + 1
    • Zoom± 0
    • Range± 0
    • Handling+ 15
  • High-Caliber Rounds

    Magazine

    Shots from this weapon knock the target back farther. • Slightly increases range

    Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.

    • Range+ 5
  • Steady Rounds

    Magazine

    This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness

    • Stability+ 15
    • Range- 5
    • Airborne Effectiveness+ 7
  • Grave Robber

    Trait

    Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.

    Primary weapons get refilled (generates ammo from nothing). Special and Power weapons get refreshed (reloaded with no animation, does not trigger on-reload perks).

Extras

Extras are still work in progress!