Fel Taradiddle

Combat Bow

  • Impact
    68
  • Accuracy
    24
  • Stability
    52
  • Handling
    65
  • Reload Speed
    60
  • Aim Assistance
    77
  • Airborne Effectiveness
    12
  • Zoom
    18
  • Recoil Direction
    58
  • Draw Time
    580 ms

Lightweight Frame

Intrinsic

Recurve Bow. Draw quickly and move faster while this weapon is equipped. [Reload] : Use while drawn to cancel the shot.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

Weapon perks

  • Agile Bowstring

    Bowstring

    Durable yet light bowstring. • Greatly increases handling speed • Slightly increases stability

    • Stability+ 5
    • Handling+ 15
  • Tactile String

    Bowstring

    Stable, high-friction bowstring. • Slightly increases accuracy • Increases stability

    • Accuracy+ 5
    • Stability+ 10
  • Elastic String

    Bowstring

    Excellent snapback. • Decreases accuracy • Faster draw time • Slightly increases handling speed

    • Accuracy- 10
    • Handling+ 5
    • Charge Time+ 1000
    • Draw Time+ 820
  • Flexible String

    Bowstring

    Light and easy to draw. • Slightly faster draw time • Slightly decreases accuracy • Increases handling speed

    • Accuracy- 5
    • Handling+ 10
    • Charge Time+ 1000
    • Draw Time+ 860
  • High Tension String

    Bowstring

    Tightly strung bow. • Greatly increases accuracy • Slightly slower draw time • Slightly decreases stability

    • Accuracy+ 15
    • Stability- 5
    • Draw Time+ 940
    • Charge Time+ 1000
  • Natural String

    Bowstring

    Simple balanced string. • Slightly increases accuracy • Slightly increases handling speed • Slightly increases stability

    • Accuracy+ 5
    • Stability+ 5
    • Handling+ 5
  • Polymer String

    Bowstring

    Unbreakable bowstring. • Slightly increases accuracy • Slightly faster draw time

    • Accuracy+ 5
    • Charge Time+ 1000
    • Draw Time+ 860
  • Carbon Arrow Shaft

    Arrow

    Light and stable shaft material. • Increases stability

    • Stability+ 10
  • Compact Arrow Shaft

    Arrow

    Thinner arrows to increase nocking speed and weapon handling. • Increases handling speed • Increases reload speed

    • Reload Speed+ 10
    • Handling+ 10
  • Fiberglass Arrow Shaft

    Arrow

    Heavy and consistent. • Greatly increases accuracy • Slightly decreases stability

    • Accuracy+ 15
    • Stability- 5
  • Helical Fletching

    Arrow

    Aerodynamic and light. • Slightly increases accuracy • Slightly increases stability

    • Accuracy+ 5
    • Stability+ 5
  • Natural Fletching

    Arrow

    Feather-light with good control. • Slightly decreases accuracy • Greatly increases stability

    • Accuracy- 5
    • Stability+ 15
  • Straight Fletching

    Arrow

    Modern fletching for straight paths. • Increases accuracy

    • Accuracy+ 10
  • Shoot to Loot

    Trait

    Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.

    Triggers ammo-pickup effects such as Overflow. Only activates if you're capable of picking up the ammo brick.

    Enhanced Benefits

    Lv. 7

    Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves. Increases range.

    • Range+ 5
  • Stats for All

    Trait

    Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.

    After damaging 3 enemies within 3s of each. Duration of 10s. • 10 Range • 10 Stability • 30 Handling • 35 Reload Speed (with 0.95x Duration Scale)

    Enhanced Benefits

    Lv. 8

    Hitting three separate targets increases weapon handling, stability, reload, and range for an improved duration.

    Duration increased to 11s.

  • Killing Wind

    Trait

    Lv. 4

    Final blows grant increased mobility, weapon range, and handling for a short duration.

    Lasts for 5s, additional kills add 5s, caps at 8s. • 20 Range • 50 Mobility • 40 Handling • 30% reduced ADS movement penalty • 5% Increased Damage Falloff Distance

    Enhanced Benefits

    Lv. 9

    Final blows grant increased mobility, weapon range, and handling for an improved duration.

  • Rangefinder

    Trait

    Lv. 11

    Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.

    10% increase to Zoom and 30% increase to Aim Assist Falloff Distance while ADS. 5% Faster Projectile Speed when ADS.

    Enhanced Benefits

    Lv. 14

    Aiming this weapon increases its effective range and zoom magnification, and improves handling. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.

    • Handling+ 5
  • Perpetual Motion

    Trait

    Lv. 12

    This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.

    Grants 1 Stack after 2s of moving, second Stack after 10s. Works while weapon is stowed. • 1x: 5 Stability, Handling, Reload • 2x: 15 Stability, Handling, Reload

    Enhanced Benefits

    Lv. 15

    This weapon gains bonus stability, handling, and reload speed while the wielder is in motion for a short duration.

    Deactivation parameter is now lenient for 1s.

  • Archer's Tempo

    Trait

    Lv. 13

    Draw time decreases after every precision hit.

    Decreases Draw Time by 25% for 3 seconds.

    Enhanced Benefits

    Lv. 16

    Draw time substantially decreases after every precision hit for a longer duration.

    Increases duration from 3s to 4s.

  • Cornered

    Trait

    Faster charge time or draw time when surrounded by combatants.

    Activates within ~15m of 2 enemies. Grants 100ms faster Charge Rate/Draw Time. Lingers for 1.5s.

    Enhanced Benefits

    Lv. 7

    Faster charge time or draw time and increased stability when surrounded by combatants.

  • Explosive Head

    Trait

    Arrows explode after a short delay.

    Detonates after 0.6s. Splits 50% of damage into explosive damage with 30% more damage and no fall off. • In PvE, 11% increase to precision damage and 15% to non-precision damage. • In PvP, total damage remains almost the same.

    • + 1

    Enhanced Benefits

    Lv. 8

    Arrows explode after a short delay. Increases accuracy.

    • + 1
    • Accuracy+ 5
  • Thresh

    Trait

    Lv. 4

    Killing combatants with this weapon generates a small amount of Super energy.

    Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.

    Enhanced Benefits

    Lv. 9

    Defeating combatants with this weapon generates an improved small amount of Super energy.

    Primary/Heavy kills grant 1.33% Super energy, Specials grant 2%.

  • Adrenaline Junkie

    Trait

    Lv. 11

    This weapon gains increased damage and handling from final blows with grenades or this weapon.

    Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%

    Enhanced Benefits

    Lv. 14

    This weapon gains increased damage and handling from final blows with grenades or this weapon for an improved duration.

    Buff duration increased to 5s.

  • One for All

    Trait

    Lv. 12

    Hitting three separate targets increases damage for a moderate duration.

    35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.

    Enhanced Benefits

    Lv. 15

    Hitting three separate targets increases damage for an improved duration.

    Duration increased to 11s.

  • Successful Warm-Up

    Trait

    Lv. 13

    Each final blow increases charge/draw speed.

    Kills increase Charge Rate/Draw Speed by 37.5%. Kills while the perk is active add 4s to the duration up to 20s.

    Enhanced Benefits

    Lv. 16

    Each final blow increases charge/draw speed for an improved duration.

    Kills increase Charge Rate/Draw Speed for 6s. Each kill while active adds 5s.

  • Psychohack

    Origin Trait

    Sustained damage from this weapon lowers the target's damage output for a short duration.

    Savathün's Throne World Trait. Sustained damage from this weapon lowers the target's damage output by 10% for 3s.

Curated roll

  • Agile Bowstring

    Bowstring

    Durable yet light bowstring. • Greatly increases handling speed • Slightly increases stability

    • Stability+ 5
    • Handling+ 15
  • Fiberglass Arrow Shaft

    Arrow

    Heavy and consistent. • Greatly increases accuracy • Slightly decreases stability

    • Accuracy+ 15
    • Stability- 5
  • Killing Wind

    Trait

    Final blows grant increased mobility, weapon range, and handling for a short duration.

    Lasts for 5s, additional kills add 5s, caps at 8s. • 20 Range • 50 Mobility • 40 Handling • 30% reduced ADS movement penalty • 5% Increased Damage Falloff Distance

  • Adrenaline Junkie

    Trait

    This weapon gains increased damage and handling from final blows with grenades or this weapon.

    Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%

Extras

Extras are still work in progress!