The Slammer (Adept)

Sword

  • Impact
    60
  • Swing Speed
    40
  • Charge Rate
    20
  • Guard Resistance
    0
  • Ammo Capacity
    60

Vortex Frame

Intrinsic

[Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

Weapon perks

  • Hungry Edge

    Blade

    Increased sword ammo.

    • Magazine+ 46
    • Ammo Capacity+ 42
    • Impact+ 18
  • Enduring Blade

    Blade

    Greatly increased sword ammo at the cost of damage.

    • Magazine+ 52
    • Ammo Capacity+ 46
    • Impact+ 12
  • Honed Edge

    Blade

    Increased sword damage.

    • Magazine+ 40
    • Ammo Capacity+ 40
    • Impact+ 19
  • Jagged Edge

    Blade

    Increased damage at the cost of sword ammo.

    • Magazine+ 36
    • Ammo Capacity+ 36
    • Impact+ 20
  • Tempered Edge

    Blade

    Increased sword damage and ammo.

    • Magazine+ 43
    • Ammo Capacity+ 41
    • Impact+ 18
  • Balanced Guard

    Guard

    Sword Guard has balanced overall defenses.

    • Guard Efficiency± 0
    • Guard Resistance+ 40
    • Stability+ 40
    • Charge Time+ 1000
    • Inventory Size+ 12
    • Guard Endurance+ 40
  • Burst Guard

    Guard

    Sword Guard has high resistance, but low endurance.

    • Guard Efficiency± 0
    • Guard Resistance+ 80
    • Stability+ 80
    • Inventory Size+ 10
    • Guard Endurance± 0
  • Enduring Guard

    Guard

    Sword Guard has high endurance, but low resistance.

    • Guard Efficiency± 0
    • Guard Resistance± 0
    • Stability± 0
    • Inventory Size+ 18
    • Guard Endurance+ 90
  • Heavy Guard

    Guard

    Sword Guard has high overall defenses, but lowers charge rate.

    • Charge Rate- 10
    • Guard Resistance+ 70
    • Stability+ 70
    • Charge Time+ 1000
    • Inventory Size+ 14
    • Guard Endurance+ 60
  • Swordmaster's Guard

    Guard

    Sword Guard has low overall defenses, but increases charge rate.

    • Charge Rate+ 10
    • Guard Resistance+ 10
    • Stability+ 10
    • Charge Time+ 1000
    • Inventory Size+ 12
    • Guard Endurance+ 40
  • Attrition Orbs

    Trait

    Dealing sustained damage creates an Orb of Power.

    Enhanced Benefits

    Dealing sustained damage creates a slightly improved Orb of Power.

  • Relentless Strikes

    Trait

    [Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.

    Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.

    Enhanced Benefits

    [Light Attack] : Landing three light-attack hits within an improved short time grants Sword ammo.

  • Eager Edge

    Trait

    Gain increased Sword lunge distance immediately after switching to this weapon.

    100% Increased Lunge Distance for 1s. 4s cooldown.

    Enhanced Benefits

    Gain further increased Sword lunge distance immediately after switching to this weapon.

    Duration increased from 1s to 1.5s.

  • Pugilist

    Trait

    Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.

    Primary and Power weapon kills grant 10% of your Melee energy. Specials grant 20%. Dealing Melee damage grants 35 Handling for 3s.

    Enhanced Benefits

    Final blows with this weapon generate improved melee energy. Dealing melee damage briefly improves this weapon's handling.

  • Chain Reaction

    Trait

    Each final blow with this weapon creates an elemental damage explosion.

    Kills create an elemental explosion. Not affected by Dragonfly Spec.

    Enhanced Benefits

    Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves. Swords have improved guard endurance.

    • Inventory Size+ 11
    • Guard Endurance+ 20
  • Thresh

    Trait

    Killing combatants with this weapon generates a small amount of Super energy.

    Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.

    Enhanced Benefits

    Defeating combatants with this weapon generates an improved small amount of Super energy.

    Primary/Heavy kills grant 1.33% Super energy, Specials grant 2%.

  • Cold Steel

    Trait

    Powered Sword hits slow targets.

    Powered Sword Hits apply Slow Stacks. Light Attacks apply 40 Slow Stacks and Heavy Attacks apply 60 Slow Stacks.

    Enhanced Benefits

    Powered Sword hits slow targets. Improves ammo capacity.

    • Ammo Capacity+ 41
    • Magazine+ 43
  • One for All

    Trait

    Hitting three separate targets increases damage for a moderate duration.

    35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.

    Enhanced Benefits

    Hitting three separate targets increases damage for an improved duration.

    Duration increased to 11s.

  • Collective Action

    Trait

    Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.

    Enhanced Benefits

    Collecting elemental pickups or throwing a Strand Tangle grants a longer initial period of increased damage, and an improved stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.

  • Permeability

    Trait

    Using your class ability changes this weapon's damage type to match your equipped Super until you stow the weapon.

    Enhanced Benefits

    Using your class ability changes this weapon's damage type to match your equipped Super until you stow the weapon. Improves handling.

    • Handling+ 5
  • Demolitionist

    Trait

    Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.

    Enhanced Benefits

    Final blows with this weapon generate an improved amount of grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary/Heavy weapon kills grant 11% grenade energy. Most special weapon kills grant 22%.

  • Bait and Switch

    Trait

    Deal damage with all equipped weapons within a short time to give this weapon a damage boost.

    35% damage increase for 10 seconds.

    Enhanced Benefits

    Deal damage with all equipped weapons within a short time to give this weapon a damage boost for an improved duration.

    Duration increased to 11s.

  • Vanguard's Vindication

    Origin Trait

    Final blows with this weapon grant a small amount of health.

    Vanguard Trait. Regain 7 Health on kills.

  • Stunning Recovery

    Origin Trait

    Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration.

Curated roll

  • Enduring Blade

    Blade

    Greatly increased sword ammo at the cost of damage.

    • Magazine+ 52
    • Ammo Capacity+ 46
    • Impact+ 12
  • Burst Guard

    Guard

    Sword Guard has high resistance, but low endurance.

    • Guard Efficiency± 0
    • Guard Resistance+ 80
    • Stability+ 80
    • Inventory Size+ 10
    • Guard Endurance± 0
  • Pugilist

    Trait

    Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.

    Primary and Power weapon kills grant 10% of your Melee energy. Specials grant 20%. Dealing Melee damage grants 35 Handling for 3s.

  • Permeability

    Trait

    Using your class ability changes this weapon's damage type to match your equipped Super until you stow the weapon.

Extras

Extras are still work in progress!