Rapacious Appetite

Submachine Gun

  • Impact
    22
  • Range
    43
  • Stability
    6
  • Handling
    53
  • Reload Speed
    22
  • Aim Assistance
    27
  • Airborne Effectiveness
    18
  • Zoom
    14
  • Recoil Direction
    94
  • Rounds Per Minute
    720
  • Magazine
    27
  • Damage Falloff
    12.66m / 17.41m

Aggressive Frame

Intrinsic

High damage, high recoil.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

Weapon perks

  • Arrowhead Brake

    Barrel

    Lightly vented barrel. • Greatly controls recoil • Increases handling speed

    • Recoil Direction+ 30
    • Handling+ 10
  • Chambered Compensator

    Barrel

    Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

    • Stability+ 10
    • Recoil Direction+ 10
    • Handling- 5
  • Corkscrew Rifling

    Barrel

    Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

    • Stability+ 5
    • Range+ 5
    • Handling+ 5
  • Extended Barrel

    Barrel

    Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

    • Handling- 10
    • Range+ 10
    • Recoil Direction+ 10
  • Fluted Barrel

    Barrel

    Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

    • Stability+ 5
    • Handling+ 15
  • Full Bore

    Barrel

    Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

    • Stability- 10
    • Range+ 15
    • Handling- 5
  • Hammer-Forged Rifling

    Barrel

    Durable ranged barrel. • Increases range

    • Range+ 10
  • Polygonal Rifling

    Barrel

    Barrel optimized for recoil reduction. • Increases stability

    • Stability+ 10
  • Smallbore

    Barrel

    Dual strength barrel. • Increases range • Increases stability

    • Stability+ 7
    • Range+ 7
  • Extended Mag

    Magazine

    This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

    • Magazine+ 50
    • Reload Speed- 20
    • Airborne Effectiveness+ 10
  • Alloy Magazine

    Magazine

    Faster reloads when the magazine is empty.

    0.85x Reload Duration Scale

  • Appended Mag

    Magazine

    This weapon's magazine is built for higher capacity. • Increases magazine size

    • Magazine+ 46
  • Armor-Piercing Rounds

    Magazine

    Rounds cause extra damage to combatants' shields and overpenetrate targets. • Slightly increases range

    5% damage increase against Combatant Shields. Bullets are able to overpenetrate enemies once.

    • Range+ 5
  • High-Caliber Rounds

    Magazine

    Shots from this weapon knock the target back farther. • Slightly increases range

    Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.

    • Range+ 5
  • Ricochet Rounds

    Magazine

    Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range

    • Range+ 5
    • Stability+ 10
  • Flared Magwell

    Magazine

    Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

    • Reload Speed+ 15
    • Stability+ 5
  • Light Mag

    Magazine

    Improved reload and range. • Increases reload speed • Slightly increases range

    • Reload Speed+ 10
    • Range+ 5
  • Envious Assassin

    Trait

    Defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.

    Enhanced Benefits

    Lv. 11

    Defeating targets with other weapons before drawing this one transfers additional ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.

  • Well-Rounded

    Trait

    Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.

    10 Range, 10 Stability, and 10 Handling per stack.

    Enhanced Benefits

    Lv. 12

    Throwing a grenade or hitting a target with a charged melee grants an improved stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.

  • Offhand Strike

    Trait

    Lv. 4

    Final blows grant additional weapon range, stability, and accuracy when firing from the hip for a short duration.

    Enhanced Benefits

    Lv. 13

    Final blows grant additional weapon range, stability, and accuracy when firing from the hip for an improved duration.

  • Perpetual Motion

    Trait

    Lv. 7

    This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.

    Grants 1 Stack after 2s of moving, second Stack after 10s. Works while weapon is stowed. • 1x: 5 Stability, Handling, Reload • 2x: 15 Stability, Handling, Reload

    Enhanced Benefits

    Lv. 14

    This weapon gains bonus stability, handling, and reload speed while the wielder is in motion for a short duration.

    Deactivation parameter is now lenient for 1s.

  • Fourth Time's the Charm

    Trait

    Lv. 8

    Rapidly landing precision hits will return two rounds to the magazine.

    4 Precision Hits within 2s generate 2 bullets to the magazine. Precision Hit counter is reset if no precision hits are scored within 2s.

    Enhanced Benefits

    Lv. 15

    Rapidly landing precision hits will return two rounds to the magazine. Increases time between precision shots.

    Time between Precision Hits is increased to 3s.

  • Invisible Hand

    Trait

    Lv. 9

    Repeatedly missing targets increases this weapon's stability for a short time. This buff lasts for a short duration after a target is hit.

    Enhanced Benefits

    Lv. 16

    Repeatedly missing targets increases this weapon's stability for a short time. This buff lasts for a longer duration after a target is hit.

  • Encore

    Trait

    Lv. 10

    Final blows grant a stacking stability, range, and accuracy bonus to this weapon. Precision final blows grant more stacks.

    On precision kills, grants 10 Range per stack and maxes at 3 stacks. On non-precision kill, removes a stack then grants Accuracy Cone benefits and 30 Stability. Lasts 7 seconds and is refreshed on kill.

    Enhanced Benefits

    Lv. 17

    Final blows grant a stacking stability, range, and accuracy bonus to this weapon. Precision final blows grant more stacks. Effect duration is improved.

    Duration increased from 7s to 8s.

  • One for All

    Trait

    Hitting three separate targets increases damage for a moderate duration.

    35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.

    Enhanced Benefits

    Lv. 11

    Hitting three separate targets increases damage for an improved duration.

    Duration increased to 11s.

  • Headstone

    Trait

    Precision final blows spawn a Stasis crystal at the victim's location.

    Minor enemies spawn a medium-sized Stasis Crystal. Anything else is a large-sized Crystal. Having 5 crystals active simultaneously incurs a 5s cooldown penalty.

    Enhanced Benefits

    Lv. 12

    Precision final blows spawn a Stasis crystal at a target's location. Improves stability.

    • Stability+ 5
  • Focused Fury

    Trait

    Lv. 4

    Dealing half of the magazine as precision damage grants this weapon bonus damage. The shot count is reset whenever the weapon is reloaded or stowed.

    Activates after hitting 50% of the Magazine as Precision Hits. Grants 20% increased damage for 11 seconds.

    Enhanced Benefits

    Lv. 13

    Dealing half of the magazine as precision damage grants this weapon bonus damage for an improved duration. The shot count is reset whenever the weapon is reloaded or stowed.

    Increases duration from 11s to 12s.

  • Harmony

    Trait

    Lv. 7

    Final blows with other weapons improve this weapon's damage and performance for a short duration.

    Activates on weapon ready within 3 seconds of getting a kill with a different weapon. Grants 20% damage increase and 15 Handling for 7 seconds.

    Enhanced Benefits

    Lv. 14

    Final blows with other weapons improve this weapon's damage and performance for an improved duration.

    Duration increased to 8s.

  • Target Lock

    Trait

    Lv. 8

    Damage increases the longer this weapon remains on a target.

    Enhanced Benefits

    Lv. 15

    Damage increases by an improved amount the longer this weapon remains on a target.

  • Cascade Point

    Trait

    Lv. 9

    Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for a short duration.

    Enhanced Benefits

    Lv. 16

    Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for an improved duration.

  • Frenzy

    Trait

    Lv. 10

    Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.

    Can active when stowed and applies to all weapons with Frenzy. Grants the following after being In Combat (dealt or received damage within 5s) for 12s: • 15% Damage Increase • 50 Handling • 50 Reload Speed

    Enhanced Benefits

    Lv. 17

    Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.

    In Combat timer is increased to 5.5s.

  • Unsated Hunger

    Origin Trait

    Increased handling, reload speed, and stability when no abilities are fully charged. Swords gain increased guard resistance and charge rate instead.

Curated roll

  • Full Bore

    Barrel

    Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

    • Stability- 10
    • Range+ 15
    • Handling- 5
  • Armor-Piercing Rounds

    Magazine

    Rounds cause extra damage to combatants' shields and overpenetrate targets. • Slightly increases range

    5% damage increase against Combatant Shields. Bullets are able to overpenetrate enemies once.

    • Range+ 5
  • Well-Rounded

    Trait

    Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.

    10 Range, 10 Stability, and 10 Handling per stack.

  • Cascade Point

    Trait

    Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for a short duration.

Extras

Extras are still work in progress!