Double-Edged Answer
Sword
- Impact60
- Swing Speed40
- Charge Rate20
- Guard Resistance0
- Ammo Capacity58
Adaptive Frame
Intrinsic
[Heavy Attack] : Launch a heavy uppercut attack. Heavy attacks are stronger with full energy.
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Weapon perks
Hungry Edge
Blade
Increased sword ammo.
- Magazine+ 46
- Ammo Capacity+ 42
- Impact+ 18
Enduring Blade
Blade
Greatly increased sword ammo at the cost of damage.
- Magazine+ 52
- Ammo Capacity+ 46
- Impact+ 12
Honed Edge
Blade
Increased sword damage.
- Magazine+ 40
- Ammo Capacity+ 40
- Impact+ 19
Jagged Edge
Blade
Increased damage at the cost of sword ammo.
- Magazine+ 36
- Ammo Capacity+ 36
- Impact+ 20
Tempered Edge
Blade
Increased sword damage and ammo.
- Magazine+ 43
- Ammo Capacity+ 41
- Impact+ 18
Balanced Guard
Guard
Sword Guard has balanced overall defenses.
- Guard Efficiency± 0
- Guard Resistance+ 40
- Stability+ 40
- Charge Time+ 1000
- Inventory Size+ 12
- Guard Endurance+ 40
Burst Guard
Guard
Sword Guard has high resistance, but low endurance.
- Guard Efficiency± 0
- Guard Resistance+ 80
- Stability+ 80
- Inventory Size+ 10
- Guard Endurance± 0
Enduring Guard
Guard
Sword Guard has high endurance, but low resistance.
- Guard Efficiency± 0
- Guard Resistance± 0
- Stability± 0
- Inventory Size+ 18
- Guard Endurance+ 90
Heavy Guard
Guard
Sword Guard has high overall defenses, but lowers charge rate.
- Charge Rate- 10
- Guard Resistance+ 70
- Stability+ 70
- Charge Time+ 1000
- Inventory Size+ 14
- Guard Endurance+ 60
Swordmaster's Guard
Guard
Sword Guard has low overall defenses, but increases charge rate.
- Charge Rate+ 10
- Guard Resistance+ 10
- Stability+ 10
- Charge Time+ 1000
- Inventory Size+ 12
- Guard Endurance+ 40
Duelist's Trance
Trait
Sword final blows grant increased charge rate and defense until this weapon is stowed.
Enhanced Benefits
Sword final blows grant greatly increased charge rate and defense until this weapon is stowed.
Thresh
Trait
Killing combatants with this weapon generates a small amount of Super energy.
Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.
Enhanced Benefits
Defeating combatants with this weapon generates an improved small amount of Super energy.
Primary/Heavy kills grant 1.33% Super energy, Specials grant 2%.
Relentless Strikes
Trait
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.
Enhanced Benefits
[Light Attack] : Landing three light-attack hits within an improved short time grants Sword ammo.
Tireless Blade
Trait
Sword ammo granted for every other powered sword kill.
Powered Swords gain 1 Ammo after every other kill. The first kill will also proc this.
Enhanced Benefits
Sword ammo granted for every other powered Sword final blow, with a chance for additional ammo to be provided.
Energy Transfer
Trait
Guarding while receiving damage generates class ability energy.
Grants Class Ability Energy based on the amount of damage taken. It's possible to fully charge your Class Ability with less than half of your entire Guard Energy.
Enhanced Benefits
Guarding while receiving damage generates class ability energy at an improved rate.
Flash Counter
Trait
Melee blocked immediately after guarding disorients and weakens the attacker.
Activates after blocking a melee within ~0.5s of starting a Block. Suppresses and weakens the enemy, making the target receive 20% increased damage for 4s.
Enhanced Benefits
Melee blocked immediately after guarding disorients and weakens the attacker. Ammo reserves increased.
- Ammo Capacity+ 41
- Magazine+ 43
Wellspring
Trait
Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
Grants 8% Ability energy split equally across all uncharged abilities.
Enhanced Benefits
Final blows with this weapon generate an improved amount of ability energy. This energy is divided between your uncharged abilities.
Grants 9% Ability energy.
Unrelenting
Trait
Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.
Enhanced Benefits
Rapidly defeating targets triggers improved health regeneration. Guardians and powerful combatants count as more than one target.
Repulsor Brace
Trait
Defeating a Void-debuffed target grants an overshield.
Grants a 45HP overshield for 8s.
Enhanced Benefits
Defeating a Void-debuffed target grants an overshield that lasts for an improved duration.
Duration increased to 9s.
Demolitionist
Trait
Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.
Enhanced Benefits
Final blows with this weapon generate an improved amount of grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary/Heavy weapon kills grant 11% grenade energy. Most special weapon kills grant 22%.
En Garde
Trait
Quick attacks immediately after swapping to this sword do additional damage.
30% damage increase for 1.5s.
Enhanced Benefits
Quick attacks immediately after swapping to this Sword do additional damage for an improved duration.
Pugilist
Trait
Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
Primary and Power weapon kills grant 10% of your Melee energy. Specials grant 20%. Dealing Melee damage grants 35 Handling for 3s.
Enhanced Benefits
Final blows with this weapon generate improved melee energy. Dealing melee damage briefly improves this weapon's handling.
Collective Action
Trait
Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
Enhanced Benefits
Collecting elemental pickups or throwing a Strand Tangle grants a longer initial period of increased damage, and an improved stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
Destabilizing Rounds
Trait
Final blows cause nearby targets to become volatile.
Enhanced Benefits
Final blows cause nearby targets to become volatile. Cooldown between activations reduced.
Valiant Charge
Trait
Receiving damage while guarding temporarily increases Sword lunge distance.
Enhanced Benefits
Receiving damage while guarding temporarily increases Sword lunge distance for an improved duration.
Adrenaline Junkie
Trait
This weapon gains increased damage and handling from final blows with grenades or this weapon.
Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%
Enhanced Benefits
This weapon gains increased damage and handling from final blows with grenades or this weapon for an improved duration.
Buff duration increased to 5s.
Attrition Orbs
Trait
Dealing sustained damage creates an Orb of Power.
Enhanced Benefits
Dealing sustained damage creates a slightly improved Orb of Power.
Harmony
Trait
Final blows with other weapons improve this weapon's damage and performance for a short duration.
Activates on weapon ready within 3 seconds of getting a kill with a different weapon. Grants 20% damage increase and 15 Handling for 7 seconds.
Enhanced Benefits
Final blows with other weapons improve this weapon's damage and performance for an improved duration.
Duration increased to 8s.
One for All
Trait
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Enhanced Benefits
Hitting three separate targets increases damage for an improved duration.
Duration increased to 11s.
Assassin's Blade
Trait
Sword final blows boost movement speed and damage.
15% damage increase and sets Forward Movement Speed to 9m/s (max Sprint Speed). Increases Sword Lunge distance and does not expire on stow.
Enhanced Benefits
Sword final blows boost movement speed and damage for an improved duration.
Counterattack
Trait
Blocking an attack immediately after guarding increases damage for a short duration.
Attack must be guarded within ~0.5s of starting Block. 50% damage increase for 2 seconds.
Enhanced Benefits
Blocking an attack immediately after guarding increases damage for an improved duration.
Vorpal Weapon
Trait
Increased damage against bosses, vehicles, and Guardians with their Super active.
• 20% (40-50% in PvP) for Primary Weapons • 15% (10-20% in PvP) for Special Weapons • 10% (5-10% in PvP) for Power Weapons
Enhanced Benefits
Increased damage against bosses, vehicles, and Guardians with their Super active. Stability is improved. Swords have improved guard resistance.
- Stability+ 5
- Guard Resistance+ 5
Surrounded
Trait
This weapon gains bonus damage when three or more enemies are in close proximity.
30% damage increase when within 8m of 3 or more enemies. Swords receive a reduced bonus.
Enhanced Benefits
This weapon gains improved bonus damage when three or more targets are in close proximity.
5% damage increase to the base perk. Increases from 30% to 36.5%, 40% to 47% with Surrounded Spec.
Whirlwind Blade
Trait
Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect.
Stacks up to 10x. 3% per Caps at 30% with 10x.
Enhanced Benefits
Rapid Sword strikes increase this weapon's damage for an improved duration. Guarding ends the effect.
Vanguard's Vindication
Origin Trait
Final blows with this weapon grant a small amount of health.
Vanguard Trait. Regain 7 Health on kills.
Nadir Focus
Origin Trait
Sustained fire increases accuracy and range. Increases lunge distance for Swords, and projectile velocity for Launchers.
Curated roll
Hungry Edge
Blade
Increased sword ammo.
- Magazine+ 46
- Ammo Capacity+ 42
- Impact+ 18
Enduring Guard
Guard
Sword Guard has high endurance, but low resistance.
- Guard Efficiency± 0
- Guard Resistance± 0
- Stability± 0
- Inventory Size+ 18
- Guard Endurance+ 90
Relentless Strikes
Trait
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.
Whirlwind Blade
Trait
Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect.
Stacks up to 10x. 3% per Caps at 30% with 10x.
Extras
Extras are still work in progress!